Talk:Flip-screen
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[edit] Sort of flip-screen in The Legend of Zelda
What about, say, The Legend of Zelda ? The screen transitions are not abrupt, but all of the other aspects apply. What would you call it?
- Hmm. Based on the description you(?) wrote in the article, it seems much more like scrolling to me.* I'd argue as follows: whether the game world is logically divided into regular (squareish?) 'parts' is less relevant than the actual technique of changing the display screen contents when the player character moves from one part to the next. --Wernher 01:19, 9 August 2005 (UTC)
- (* I haven't played Zelda; I was more of a Sega Mega Drive/Genesis guy... Sonic rules.)
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- I'm with Wernher, totally sounds like scrolling to me. In which case, would you like to remove the example to the page on scrolling? As it happens, when someone re-wrote Sabre Wulf for the PC platform, they turned it into a scrolling game. The maze is exactly the same as in the flip-screen original, but now you scroll around instead, rather like your description of The Legend Of Zelda. --Plumbago 08:43, 9 August 2005 (UTC)
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- (* For reference, I haven't played Zelda or Sonic. Though I religiously played Sabre Wulf, Jet Set Willy and Atic Atac. Yes, I'm that old.)
Yes, it was I who added the examples. Allow me to clarify my meaning: the scrolling is not continuous as in, say, most platform games; in LoZ, the screen is static until you reach the edge, at which point you go to the next screen, just as in a pure flip-screen game. It's just that the transition is a scrolling instead of instantaneous flipping. (Zelda III does scroll continuously within sections, though.) In that sense, I feel that it's almost the same. Of course, I understand that from the graphics point of view, it's a bit different. (I'm going to go edit the descriptions for clarity.)
My intent in adding the examples was not to say that these games are purely flip-screen games -- which clearly they are not -- but simply to show how they are similar and how they differ. I feel they are useful for comparison. Well, tell me what you think about this, and then we can decide what to do with the examples. Ddawson 03:00, 10 August 2005 (UTC)
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- Got you now. Actually, I've played similar games in the past. I didn't make the connection before, but now I see what you mean. Although Zelda includes scrolling, it's still (I would argue) very much in the mould of a flip-screen game (as I understand your text; still not played it!). I've tried to re-word the article to reflect this (I thought your text above was clearer than that in the article). --Plumbago 08:12, 10 August 2005 (UTC)
Yeah, I like that, thanks. The word 'room' is appropriate, even though the main part is outdoors (the overworld). Ddawson 00:03, 12 August 2005 (UTC)
[edit] Categorization of this article
I noticed that the category marker "Category:Computer and video game terminology" was recently removed from here. This might need to be discussed more thoroughly, as many other similarly related terms/phrases are part of that terminology category. Two examples are scrolling and split-screen. Any comments? --Wernher 19:35, 20 August 2005 (UTC)