Flight of the Amazon Queen

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Flight of the Amazon Queen
Flight of the Amazon Queen box cover
Developer(s) Interactive Binary Illusions
Publisher(s) Renegade Software
Designer(s) John Passfield
Steve Stamatiadis
Engine AMOS
Release date(s) 1995
Genre(s) Adventure
Mode(s) Single player
Rating(s) ESRB: Everyone (6+)
Platform(s) DOS, Commodore Amiga
Media 1 CD-ROM (PC/Macintosh)
11 floppy disks (Amiga)
System requirements DOS: 386, 33 MHz CPU, 4MB RAM
Amiga: Any Amiga
Input Mouse, Keyboard

Flight of the Amazon Queen (FOTAQ) is a graphical point-and-click adventure game by Interactive Binary Illusions originally released in 1995 for DOS and Amiga and re-released as freeware in 2004 for use with ScummVM. It is very similar in style in many ways to Lucasarts' many popular point-and-click adventures of the 1990s.

Contents

[edit] Story

Taking place in the 1940s, the game is a pastiche of adventure serials of the time. The player assumes the role of Joe King, pilot for hire and owner of the Amazon Queen airplane of the title, who crashlands in the Amazon jungle and subsequently has to save not only his passenger, the famous movie star Faye Russel, but also an entire tribe of Amazon women and even the world from a mad scientist and his lederhosen company, who have concocted a vile scheme to turn Amazons into Dinosaur warriors.

[edit] Releases

In March 2004, the game was released as freeware and support for it was added to ScummVM, allowing it to be played on Windows, Mac OS X, Linux, Windows CE and other compatible operating systems. The datafiles for both the disk and CD-ROM version are available from the ScummVM website.

[edit] Trivia

  • The Amiga version had no voices, whereas the PC/Mac CD version was a talkie featuring full voice-acting.
  • The voice of the Temple Guardian was provided by British actress Penelope Keith.
  • The game was originally written on the Amiga using AMOS before being ported to the PC.
  • The game was sent by the publisher to Future Publishing's Amiga Power magazine, to be reviewed by Jonathan Nash in issue 51. Whilst playing he found an error which prevented progression through the game (at the start, the bellhop would not relinquish the door key). He informed the publisher which resulted in the game release being delayed for several months as, at the time, the game had been sent to the disk duplication factory ready for reproduction. As it was also too late to change the magazine content and layout, the issue went to press with an apology that they had unintentionally reviewed an 'unfinished' game, which was against one of their policies. The screenshots for the issue came from the PC version, also against their policy.
Screenshot of gameplay
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Screenshot of gameplay

[edit] External links

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