Fixed 3D

From Wikipedia, the free encyclopedia

In techniques for computer games, fixed 3D is a three-dimensional (3D) representation of the game world with game characters rendered in real time against a prerendered environment.

Used heavily in the survival horror game genre, it was first seen in Infogrames' Alone in the Dark series in the early 1990s; it was later revived and brought up to date by Capcom in the Resident Evil (series).

Other notable examples include:

Admittedly, there seems little to separate fixed 3D from its precursor, the graphic adventure game (The Secret of Monkey Island, Sam & Max Hit the Road, etc.), but whereas the latter overlays 2D characters over a 2D background, fixed 3D is at least 3D overlaid on 2D, and often onto 3D.