The Day After: Fight for Promised land

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The Day After: Fight for Promised Land Russian and US title: Cuban Missile Crisis
Developer(s) G5 Software
Publisher(s) 1C Company (Russia) Black Bean (publisher) (Europe) Strategy First (USA)]]
Designer(s) Vlad Suglobov

Sergey Sizov
Alexander Valencia-Kampo
Sergey Khalkhin

Vsevolod Martynenko
Engine Custom
Release date(s) June 24, 2005
Genre(s) Real-Time Strategy
Mode(s) Single player and Multiplayer
Rating(s) ESRB: Teen (T)
Platform(s) Windows
Media CD
System requirements Windows 98/ME/2000/XP, 1,5 GB free space, DirectX 8.1 compatible video and sound card PII 366 MHz CPU, 64 MB RAM
Input Keyboard

The Day After/Cuban Missile Crisis is a real-time strategy computer game published by 1C Company in Russia, Black Bean in Europe and Strategy First in USA. It is similar to Nival Interactive's Blitzkrieg.

Contents

[edit] Storyline

The game is based on a possible outcome of the Cuban missile crisis in 1962; a nuclear apocalypse and World War III. USSR invades Europe and Middle East, defended by American, British, French and German NATO troops and a Chinese invasion of USSR and Asia.

[edit] Gameplay

As with Blitzkrieg, battles take place on a 3D rendered terrain with an isometric viewpoint. Battles feature different seasons, climate zones, and weather conditions, all of which can affect game play.

Players can build bridges, dig trenches and pits, lay mines, resupply and repair units and call in air support when needed. Virtually everything can be blown up, including buildings and bridges; it's just a matter of providing enough explosives. Trees and forests can be flattened by tanks or artillery fire, and the ground can become pockmarked with craters.

Transport helicopters may land, pick up or unload infantry. Soldiers and tank crews can perish from radiation sickness whilst in towns irradiated by nuclear attack. Only NBC squads can fight and make it passable. Ground-to-air missiles may also attack aircraft.

Expanding on the single missions of Blitzkrieg, The Day After uses a dynamic campaign with resource management (in the form of fuel logistics) and airforce control.

Players receive reinforcements at the beginning of each chapter and have possibility to upgrade them. There are 4 campaigns: USSR, Anglo-American alliance, Franco-German alliance and Peoples Republic of China.

[edit] Sequels

An sequel, Cuban Missile Crisis: Ice Crusade, is under development. It is a stand-alone expansion to Cuban Missile Crisis set five years after the war.

[edit] References

  • G5 Software [1]