Ferrengi Dreadnaught
From Wikipedia, the free encyclopedia
Cost | ||
---|---|---|
Basic Hold Cost | N/A | |
Main Drive Cost | N/A | |
Computer Cost | N/A | |
Ship Hull Cost | N/A | |
Ship Base Cost | N/A | |
Total Cost (Fully Loaded) | N/A | |
Combat Specifications | ||
Max Fighters | 15,000 | |
Max Figs Per Attack | 5,000 | |
Maximum Shields | 1,000 | |
Offensive Odds | 1.4 | |
Defensive Odds | 1.4 | |
Safety Rating | 22,400 | |
Trading Efficiency | ||
Maximum Holds | 100 | |
Initial Holds | Unknown | |
Turns Per Warp | 4 | |
TransWarp Drive | No | |
Trading Efficiency Factor | 66 | |
Miscellaneous | ||
Mine Max | 50 | |
Genesis Max | 6 | |
Transport Range | 5 | |
Beacon Max | 25 | |
Long Range Scan | Yes | |
Planet Scanner | Yes | |
Photon Missiles | Yes |
The Ferrengi Dreadnaught is the second most powerful Ferrengi vessel in the fictional TradeWars 2002 universe. It can only be acquired by attacking and capturing a Ferrengi ship. Evil-aligned players sometimes use the Dreadnaught as an invasion ship, since it is the most powerful photon-carrying ship besides the Imperial StarShip, which is only available to good-aligned players with a Federal Commission. The Dreadnaught's main weakness is its lack of a TransWarp drive.
The Dreadnaught also has a peculiar property that it does not appear at all in a long range Density Scan, although a Holographic Scan will show it. This makes it even more dangerous than a BattleCruiser, which simply mimics the density reading of a port.
The Dreadnaught is said to be the only ship that can harm the Ferrengi Scorpion. The Scorpion, having a TransWarp drive and almost certainly all the Dreadnaught's equipment as well, is probably one of the best ships in the game. The Dreadnaught's ability to capture the elusive Scorpion could be highly valuable to evil-aligned players.
With full holds, this ship has a resale value of 214,290. With half holds, its value is 144,945.