Ferrengi Assault Trader
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Cost | ||
---|---|---|
Basic Hold Cost | N/A | |
Main Drive Cost | N/A | |
Computer Cost | N/A | |
Ship Hull Cost | N/A | |
Ship Base Cost | N/A | |
Total Cost (Fully Loaded) | N/A | |
Combat Specifications | ||
Max Fighters | 3,000 | |
Max Figs Per Attack | 1,000 | |
Maximum Shields | 200 | |
Offensive Odds | 1.0 | |
Defensive Odds | 1.0 | |
Safety Rating | 3,200 | |
Trading Efficiency | ||
Maximum Holds | 50 | |
Initial Holds | Unknown | |
Turns Per Warp | 2 | |
TransWarp Drive | No | |
Trading Efficiency Factor | 79 | |
Miscellaneous | ||
Mine Max | 10 | |
Genesis Max | 0 | |
Transport Range | N/A | |
Beacon Max | 5 | |
Long Range Scan | No | |
Planet Scanner | No | |
Photon Missiles | No |
The Ferrengi Assault Trader is the primary ship used by Ferrengi to rob traders in the fictional TradeWars 2002 universe. It cannot be bought at Stardock; the only way to acquire it is to attack a Ferrengi and capture their ship. The Assault Trader's inability to have a scanner makes it a dangerous craft to pilot. In addition, its safety rating is rather low. Most players trade this ship in immediately.
With full holds this ship has a resale value of 52,155; with half holds, the resale value is 32,670.
[edit] Ferrengi behavior
Assault Traders usually only attack when they have a vast numerical advantage in fighters. They will enter a sector without warning and hail, demanding that the player surrender his cargo. It is usually not worth trying to retreat, since the Assault Trader is fast enough to match any ship's speed.
[edit] References
- How To Play TradeWars And Stay Alive!
- Ferrengi Ship Specs posted by Gary Fowler