February 2006 in video gaming

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2006 in video gaming:

2005 in video gaming
2004 in video gaming
2003 in video gaming
2002 in video gaming

[edit] February 28, 2006 (Tuesday)

  • The brand Acclaim Entertainment officially returns to the video game industry. (Gamasutra)
  • Shanda, a Chinese developer of MMORPGs, announces financial results for the fourth quarter of 2005. Net revenue was 360.5 million RMB ($44.8 million), a 16.3% decrease, and net loss was 538.9 million RMB ($67 million) compared to the Q4 2004 profit of 231.4 million RMB ($28.7 million). (Gamasutra)

[edit] February 27, 2006 (Monday)

[edit] February 23, 2006 (Thursday)

  • Midway announces financial results for the last fiscal quarter of 2005, ending December 31, 2005, as well as the full fiscal year. Net revenues for the quarter were $69.8 million, down 9.6% from 2004. Quarter loss was $37.8 million, compared with profits of $17.6 million in 2004. (Gamasutra)

[edit] February 22, 2006 (Wednesday)

[edit] February 21, 2006 (Tuesday)

  • Mark "Chip" VanDeVelde, a vice president of Crave Entertainment and a long time video game industry veteran, dies. Crave Entertainment starts a scholarship fund for VanDeVelde's daughter who is then 11 years old. (Gamespot)

[edit] February 20, 2006 (Monday)

[edit] February 17, 2006 (Friday)

  • Atari releases a statement stating that they are restructuring the company "which will result in a worldwide workforce reduction of approximately 20%". (Gamasutra)
  • CERO, the Japanese video game rating organisation, will implement a new rating system, starting from March 2006. (Gamasutra)
  • NVIDIA releases financial results for the quarter ending January 31, 2006. Revenue was up 12% to $633.6 million, and profits were up 104% to $98.1 million. (Gamasutra)

[edit] February 16, 2006 (Thursday)

[edit] February 15, 2006 (Wednesday)

[edit] February 14, 2006 (Tuesday)

  • NCsoft, the Korean company behind titles such as Guild Wars and City of Heroes, reported financial results for the fiscal year ending December 31, 2005. Revenues were up 17% to 338.8 billion Won ($346.5 million), a record high for the company. Operating income fell to 76.6 billion Won ($78.3 million), due to rising costs and expenses. (GameDaily BIZ)

[edit] February 13, 2006 (Monday)

[edit] February 11, 2006 (Saturday)

  • VGMix is closed temporarily due to hacking attempts.

[edit] February 10, 2006 (Friday)

[edit] February 9, 2006 (Thursday)

[edit] February 8, 2006 (Wednesday)

[edit] February 7, 2006 (Tuesday)

[edit] February 6, 2006 (Monday)

  • Wired News unveils its 2005 Vaporware Awards. A number of video game related products are included in the list:
7. Team Fortress 2: Brotherhood of Arms
6. The Legend of Zelda: Twilight Princess
5. StarCraft: Ghost
2. Phantom Game Service
1. Duke Nukem Forever
Duke Nukem Forever had previously won the awards in 2001, 2002, and was given the Vaporware Lifetime Achievement Award in 2003. (Wired)

[edit] February 3, 2006 (Friday)

[edit] February 2, 2006 (Thursday)

[edit] February 1, 2006 (Wednesday)