Talk:Farmer (gaming)

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[edit] computerization

any mention of computerized gold farmers?Yincrash 10:31, 24 December 2005 (UTC)

[edit] NPOV issue

See, now that I think about it, I can't figure out which version of this article is more neutral, the one that names the countries or the one that doesn't. Either way, the sentence reads perfectly fine and accurately, but I can't get over the fact that I feel the fact that gold farmers ARE usually considered Chinese needs to be mentioned, but under the context that it IS a stereotype. I wish I was at home, I could grab a third opinion via IRC. Mo0[talk] 23:23, 9 November 2005 (UTC)

The reason I specifically mentioned China and Mexico were that China is the characteristic stereotype and Mexico was the location of the most famous gold farming operation to date (Lee Caldwell's BlackSnow Interactive). China and Mexico aren't the only locations that have gold farming operations, Thailand, Indonesia, and other countries (mostly in Southeast Asia or Eastern Europe) also have such things, they're just the two most prominent in my mind. - Flooey 04:26, 10 November 2005 (UTC)
The MMO that I play is World of Warcraft, and the prevalent stereotype there by far is that farmers are Chinese, even to the point where seeing guilds like CHINESE FARMERS UNITED, as a parody, is common. My issue with previous edits wasn't with the stereotype itself, but with the insertion during the factual statements at the beginning of the article of (who are mostly Chinese). That's what I took issue with, since there's really no way to verify any of that. Mo0[talk] 05:43, 10 November 2005 (UTC)
I have merged in the Chinese Farmer article to this one. As the article already mentions that many of the farmers are chinese, I thought it was sufficient, but if you like, you can edit it up. As "Gold farmer" beat "Chinese farmer" by a wide margin in a google fight and is the commodity term used by commentary sites such as penny arcade, it seems that it is the more accepted term. --DDG 22:44, 30 January 2006 (UTC)

[edit] Page with similar content

Chinese farmer

[edit] Proposed merge

Similar content with Chinese farmer and perhaps renaming the article to Farming (gaming) or similar title. čĥàñľōŕď 03:23, 25 January 2006 (UTC)

[edit] RMT

Can someone edit the related article Real-money trading? Atm its filled with citation request tags, and text itself doesnt read well, while this article is much better written.

[edit] Chineese association

Many people from world of warcraft think that chineese people are the main source of gold farmers. That is just racist omfg, whenever i see someone on wow that is chineese ppl make fun of him cus hes a "gold farmer" and they say "ping ti tong tow you buy gold now" and say he works in a sweat shop. This is a discriminitation!

It's certainly rude, I'll give it that. And even if all farmers were Chinese (which they are not), it certainly would not automatically mean that all Chinese were farmers. People using a valid statistical extrapolation to justify their own xenophobia make me sick. The Daedalus Project has very good coverage of that.

WOW is not the only online game that exists. I know in guild Wars, there are few farmers that even exist and people use bots, not sweat shop workers. It isn't racist when, at least in horribly unmoderated games like wow, most farmers are Chinese. --68.192.188.142 19:26, 15 September 2006 (UTC)

[edit] "Ruins the economy"

In the first paragraph discussing how MMO's have a term in their EULA banning farming, I have removed the statement "as it negatively affects the game economy". This is definately POV. 100 man-hours of "gold farming" has the exact same impact as 100 man-hours of legitimate "self-farming", which is a staple of any MMO, and as stated throughout the rest of the article, it doesn't "negatively affect" as much as it merely "changes" the economy. Furthermore, I do not think it follows that the MMOs have that term in their EULA specifically because "it negatively affects the game economy". Sony's "Station Exchange" facilitates the transfer of item for cash, does it not? In other words, once MMOs can regulate the sale of in-game items (and thusly obtain their share of the proceeds) any statement about the "morality" of gold farming will look hypocritical at best.

There is an argument that "negatively affects" is accurate insofar as it leads prices and costs to be out of equilibrium. In a fully functioning market, costs would increase as the money supply increases (inflation), though in WoW, certain costs (in this case, from NPC vendors and travel) do not rise when this happens. The effects from this are multitudinous, though to suggest just one example, the relative value of expensive (epic) items decreases as compated to a broadly-defined basket of goods when income devoted to fixed costs becomes a smaller part of the (now inflated) money supply.

[edit] Please cite your sources

There are an awful lot of unsourced assertions in this article, many of which seem to be opinion or folklore. I have added a number of {{fact}} tags, and the {{citations missing}} template to the top of the article. Let's see if we can find verifiable, reliable sources for these assertions, and if not, remove them as per Wikipedia policy. --MCB 04:21, 30 September 2006 (UTC)