Fantasy General
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Fantasy General is a hex-based fantasy game published by Strategic Simulations in 1996. Its structure was taken from the popular computer wargame Panzer General with the units replaced by fantasy units - with some modifications to the base system. It is considered by fans of Panzer General to be one of the weakest entries in the Five Star General series - but is well liked by many players not exposed to this predecessor.
[edit] Overview
Fantasy General is a turn-based game situated in a high fantasy world. The player can play eighter a single scenario against computer or human opponent or a campaign. There are two sides: Good and Evil each with units of its own (although there usually are Good equivalents to Evil units and vice versa and some units are available to both sides).
In campaign mode, the player selects one of four heroes and sets out to defeat the evil Shadowlord and his four generals who are evil counterparts of the heroes. This is done by liberating four continents and finally defeating Shadowlord in his home at the Fire Isle.
The basic design of the game is based on the traditional hex map and shares some commonality with the popular Squad Leader board game series, with a wide variety of units available. Fantasy General is an operational-level game (mid-sized between strategic and tactical). Unlike Panzer General, where the units represent batallion size groups, Fantasy General units approximate squads with most units consisting of 15 soldiers, though many units (heroes, mechanical units and a few others) are single entities with 10 hitpoints (called "wounds").
A new feature of the game is the introduction of four types of units: Mortal, Magical, Beast and Mechanical. Non-mortal units are usually stronger than mortals but can not be upgraded and thus risk becoming obsolete when new units are researched.