Fallen Earth

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Game controller
Fallen Earth
Developer(s) Icarus Studios, LLC.
Publisher(s) Icarus Studios, LLC.
Release date(s) TBA
Genre(s) MMORPG
Mode(s) Multiplayer
Rating(s) TBA
Platform(s) Microsoft Windows
Media CD-ROM
System requirements Microsoft Windows

Pentium 4 1.4 GHz CPU, 512 MB RAM, DirectX 8.1a
NVIDIA Geforce 3 or better

DSL Internet (TCP/IP) Connection (required)
Input Keyboard, mouse

Fallen Earth is a MMORPG in development by Icarus Studios, LLC. It is one of the few games set in a post-apocalyptic world and one of the even fewer MMORPGs set in such.

Contents

[edit] Overview

Fallen Earth takes place about a century and a half from now, in a post-apocalyptic world. In the ruins of old Earth you will discover genetically altered beasts, advanced technology, and warring Factions. Some seek to rebuild the old world while others, like the infamous C.H.O.T.A. wish to destroy it. You start this game with the Hoover Dam (Colorado) Enclave, and even go as far South West to the Arizona Badlands (which was the setting for the Worm 2005 Trailer) in an entirely ZONELESS environment.

[edit] Game Features

[edit] Character Creation

Fallen Earth promises to have thousands of facial and body combinations for players to create their character from including: faces, skin tones, hairstyles, body and facial hair, piercings, body art (tattoos), and makeup.

[edit] Character Development

Fallen Earth will mold your character around the abilities you've actively practiced, instead of giving you a predisposition into some class or occupation system like Final Fantasy XI and other MMORPGs.

[edit] Equipment

Fallen Earth will have thousands of items of varying strength for players to choose from and as many as 22 slots to equip these accessories. Further more, you wont just be able to wear items, you'll be able to wear them the way you want to. In Newsletter #5 (November 2005) Icarus Studios revealed that you'll be able to wear baseball caps forward or backwords, tuck or untuck your shirt, and even zip your jacket up or leave it open. Other indepth customizations like this have yet to come to light.

  • Possible Equipment (Clothing, Armor)
    • Bandannas, hockey mask, gas mask, Cowboy Hat, top hat, Welding Helmet, sunglasses, eye patch, goggles, etcetera
    • Jackets (jean, leather), t-shirts, shoulder pads, trench coat, tank tops, etcetera

[edit] Weapons

Fallen Earth will allow its players to carry as many as 6 active weapons which will be a part of your character's appearance (visible to yourself and other players.) Screenshots, videos, and subsequent newsletters have revealed a small list of weapons to appear in Fallen Earth.

  • Baseball Bat
  • Baseball Bat (with spikes)
  • Handguns
  • Rifles, Assault Rifles
  • Projectile Based Grenades, Rocket Propelled Grenades
  • Mines

[edit] Vehicles

Fallen Earth will allow players to drive vehicles of both single occupancy and vehicles which can seat multiple passengers. In the Worm 2005 Trailer, released on the official Fallen Earth web site, a dunebuggy is featured. It is expected that Fallen Earth will be so big that vehicles will be an important feature this game has.

  • Customizable: Armor, weapons, etcetera
  • Roadways and the different terrain bellow your feet and wheels will affect your vehicle's performance

[edit] Factions

[edit] Enforcers

Roots: Military and police forces, first responders and emergency support personnel.

Since The Fall: Dedicated to the belief that order and civilization will only be restored and willing to place their weapons and their lives behind that belief, the Enforcers march a narrow and precarious path – balancing between defending order and becoming a dictatorship.

[edit] Children of the Apocalypse

Roots: Anarchists, survivalists, paramilitary militia, radical tax protesters, rebels of society.

Since The Fall: Gathered into a loose confederation, the primal and nomadic CHOTA harass and disrupt attempts to re-build and re-establish society - striking, destroying, and then moving on in search of their next target

[edit] Vistas

Roots: Environmentalists, alternate energy entrepreneurs, seekers of holistic forms of medicine, health and organic food

Since The Fall: Devoted to the preservation of the natural world, the Vista’s kept knowledge in plant and herbal medicine alive, expanded research with genetic and agricultural skills essential to survival, but their opposition to the resurrection of advanced synthetic technologies creates tension with those who remember how comfortable things seemingly were – and could be again

[edit] Techs

Roots: Scientists, technologists, professors and researchers in all science fields

Since The Fall: Primarily devoted to maintaining what vestiges of pre-Fall science and technology remain, the Techs are also constantly on the alert for opportunities to rediscover and re-implement the technologies that some say played a part in causing the Fall

[edit] Lightbearers

Roots: Visionaries and followers of spirit paths, faithful devotees of mind powers and healing arts

Since The Fall: Devoting themselves to their vision of bringing Light into the shadows and darkness of the Fallen Earth, the Lightbearers view their path as the only true path, and their mastery of mental and mutational powers makes theirs a faith to be feared as well as followed

[edit] Travelers

Roots: Crime syndicates and cartels, street gangs, secret societies, triads, con artists and thieves

Since The Fall: using their skills and secret networks to create an “underground economy”, the Travelers blend in to deceive… and are both a threat to the re-establishment of civilization and providers of otherwise unobtainable goods and services

[edit] Newsletters

[edit] See also

[edit] External links