Extreme-G 3

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Extreme-G 3 is a futuristic racing game for the Nintendo GameCube and PlayStation 2. It was developed by Acclaim Cheltenham and published by Acclaim Entertainment. It was released for the PlayStation 2 in North America on August 21, 2001, in Europe on August 31, 2001, and in Japan on September 12, 2002. It was released for the GameCube in North America on November 27, 2001, in Europe on May 3, 2002, and in Japan on March 15, 2002.

Extreme G 3- Extreme Gravity Racing
Developer(s) Accliam
Publisher(s) Acclaim Entertainment
Release date(s) United States August 21, 2001
Genre(s) Racing/Futuristic
Mode(s) Single player, Multiplayer,Co-Operative
Rating(s) ELSPA: 11+
Platform(s) PlayStation 2, Gamecube
Media 1 CD-ROM, Nintendo Gamecube Game Disc

It follows a simulator-style look into team racing of the future, specifically, the existence of Extreme-G racing. Players are one of two riders in one of six teams, all of which vie for glory in the Championship. You start a career in the slowest class, 250G, and eventually compete your way into the 1000G cup, the fastest in the game.

The sound-barrier conventions from Extreme-G 2 are transferred here.

A huge change in gameplay from the first and second games was how the game handled Auxiliary weapons. In the first and second games the player could pick up weapons on the track and their primary weapon bar would not go down upon firing of these weapons. However in the third game the player has to buy the weapons with money won and each firing of these weapons made the weapon gauge go down a set amount. Therefore there were less weapons from the previous games that were available to the player.

The game is set in the 23rd century

Contents

[edit] Teams

Each team has their own unique riders, liveries and engine sounds.

Palus-Green and Blue (Green Trail) Starcom (requires unlocking)-Light Blue (Light Blue Trail) Vixen-Pink and Purple (Pink Trail) Terranova-Red, Yellow and Orange (Red Trail) Phase One- Blue and Black (Blue Trail) Talon- Yellow and Purple (Yellow Trail)

[edit] Classes

Each class is unlocked by winning a certain amount of money obtained from races and time trials. Each class is named after the starting engine power (G is short for Gravitron. The engines in the game are called Gravitron drives, using plasma to propel them)

(250G)- The first class. Rivals don't have advanced weapons (some exceptions). Speeds without boost reach around 350-400MPH (640KPH) Available engine upgrades-300, 350 and 400G

(500G)- The second class. Rivals will usually have more advanced weapons, mainly rockets. Speeds without boost up to 500MPH (800KPH). It is possible to boost past the sound barrier, especially on a downhill like in Siris Canyon. Available engine upgrades- 550, 600 and 650G

(750G)- The third class. Rivals will have advanced weapons. Mines, missiles, weapon disabler and rear rocket propellant are common. Speeds will quite easily surpass Mach 1 with boost (in game M1 is 740MPH, dulled sound and a blurred picture signify this). Available engine upgrades- 800, 850 and 900G

(1000G)- The fourth and final class. Rivals will have a great ranged of weapons. The speeds are vast and common cruise speeds are over 650MPH (1100KPH). Boost speeds will usually mean over 1000MPH (1600KPH). The speedometer will turn yellow and random numbers will show, meaning an accurate speed measurement above 1000MPH is impossible. It could be possible speeds are approaching Mach 2. Available Engine Upgrades- 1100, 1250 and 1500G

[edit] Tracks

-Lithium League

Muon Harbor (4.8M/7.8Km)- A simple oval shaped track set in a city at dusk. You ride on a track that goes between buildings, under a bridge and over water. It is raced clockwise, reverse the real world norm.

Verdegrand (8.3M/13.4Km)- A swooping track set in flat plains with suspension bridges, wind turbines, waterfalls and an underground twisting track section.

Crystalaria (7.6M/12.3Km)- Set in a snowy. arctic location, this track has many swooping corners and hills, with a few tricky corners.

-Rubidium League

Atradaitoshi (6.4M/10.3Km)- This track is constructed high above the city streets, set at night in heavy rain between skyscrapers, making this a breathtaking track. Vertical hills and tricky jumps makes this track challenging but fun.

Siris Canyon (9.3M/15Km)- This track, the longest in the game is set in a a dry canyon. This track boats verly large drops, twirls and a huge vertical loop which rises well above 200 Meters. This track really does eat up shield energy.

Oceania (6.8M/11Km)- This is a track set out in the ocean, with tricky splits and tunnels, it is a very windy and difficult track, not helped by short recharge lanes, but the views are fantastic.

-Caesium League

Tundaria- (6.4M/10.3Km)- This is a fast paced, swooping track set by large cliffs and the sea. Tunnels and helix sections make this a unique track, with lots of changes in direction.

Megalopis 7- (8.2M/13.2Km)- Set at night in a dark city, this track boasts a large distance with many deep drops and tight corners. With a tube section, ramps and a large half corkscrew, this can be a tricky track to master.

Pasiphae 6- (6.5M/10.4Km)- This track is a very difficult one. Set in the pouring rain this track demands a quick response and sharp cornering. This is a twist track with many split sections which drain shields. Added to that boosting and a short recharge lane, this will catch out novice riders, with them being destroyed by the hard shoulders or enemies weapons. This track swoops around a lake, a forest and a dam.

-Francium League (only available in the 1000G Class)

Pion 6- Set in the desert this track is very bumpy, tight and difficlult. With 4 laps and a 1000G engine, you will soon wear out your shields. Egyptian temples and pyramids as well as a double helix and tight crossing sections which makes pasiphea 6 look like childs play.

[edit] Weapons

MiniGun (available from start)

Rocket

Rear Blasters (shoot flames out damaging opponents nearby)

E.M.P (disables all weapons in the vicinity for 3 seconds)

Heat Seeking Missiles

Micro Mines

Leech (Takes shield energy from targeted opponant and gives it to you)

De-stabiliser (makes bikes in the vicinity handle erratically)

Flash Mortar (blinds other riders behind)

Rear Turret

Rail Gun

[edit] Upgrades

Engines

Weapons

Shield Booster (makes a new 40MegaWatt secondary shield layer)

Ammo Bank (increases weapon ammunition energy storage)

Shield Scoop (increases shield energy pickup speed)

Weapon Scoop (increases weapon energy pickup speed)

Extreme-G video game series

Extreme-G | Extreme-G 2 | Extreme-G 3 | XGRA: Extreme-G Racing Association