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In the Dungeons & Dragons role-playing game, the expert is one of the non-player character classes. They are more advanced versions of the commoner, possessing some amount of martial knowledge and a wider variety of skills. Experts on a whole are more daring and strong-willed than commoners, though rarely as much so as adventurers. Typical experts (if an expert could be called typical) include skilled smiths, wise sages, experienced barkeeps, dextrous thieves, canny merchants, and brave frontiersmen.
[edit] Combat Training
Experts are proficient with all simple weapons and light armour, but not with shields. They use the second smallest die for their hit points, representing a mediocre ability to stand up to physical punishment.
An expert's base attack bonus is equal to an aristocrat or a rogue. They receive a modest amount of combat training throughout their lives, and their hands are steadied through the various trades they engage in.
[edit] Skills
Experts can choose any ten skills to be class skills. These are chosen at first level and do not change as the expert gains levels. Experts gain 6 skill points per level, plus their Intelligence modifier. Example skill choices (and associated profession) are presented below.
[edit] Diplomat
[edit] Infiltrator
[edit] Merchant
[edit] Sailor
[edit] Smithy