Nomad Soul: Exodus
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Nomad Soul - Exodus | |
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Developer(s) | Quantic Dream |
Release date(s) | Never |
Genre(s) | Adventure |
Mode(s) | Single player |
Platform(s) | Dreamcast, PC, |
- Nomad Soul: Exodus is also known as Omikron - Exodus
Omikron Exodus is a real-time 3D Action/Adventure game that takes place in the futuristic universe of Omikron, The Nomad Soul.
When The Nomad Soul leaves the city, at the end of Omikron, The Nomad Soul, the Awakened Revolution is changing the face of Omikron: the demons have been destroyed, Reshev and the trusts overthrown.
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[edit] Story
Omikron Exodus starts 100 cycles later in which Omikron has been transformed. A high city has been built above the ancient one, the network is omnipresent and anti-gravitational technology has made tremendous advances leading to the development of flying vehicle. The official religion, Techno, has a major role in this new society. It preaches fusion of man and machine to free Mankind from its physical limits. Its main goal is to process The Great Migration: global transfer of mankind to the network.
[edit] Gameplay
An even more intense immersion experience in a richer and more realistic city than that of Omikron, The Nomad Soul: 3D architecture with flying vehicles, behavior management for passers by and NPCs, economy management, shops, etc.
A single Action mode will replace the Feet/Fists and First Person Shoot combat modes, thus giving the player greater freedom. The player will be able to fight in Third Person mode at any time with several enemies simultaneously and with the weapon of his choice.
A balanced mix of adventure, reflection and action.
Cinematographic directing: face and body motion capture, actors, cameras, sound track, scenario etc.
Development tools dedicated to the development of this type of game. The tools developed for Omikron, The Nomad Soul are currently being enhanced (3D engine, editor-scripter, virtual editing table, motion capture, interactive dialogs manager, etc.).
[edit] Future of the game
David Cage, director of Quantic Dream company, answered about the future of this project in November 2003:
"Since we released Nomad Soul (Omikron in the US) back in 1999 and 2000, a lot of fans worldwide sent us emails to ask if a sequel was planned. More than three years after the game was released, we are still receiving dozens of emails everyday. Rather than replying to each person (which I tried to do in the past three years), here is a common answer: I would first like to thank all the people who played Nomad Soul and took the time to write to us. These emails were extremely nice and enthusiastic. Nomad Soul represents more than two years of our lives, and it is always a real pleasure to see that people enjoyed the experience we have created. When Nomad Soul was released, Eidos asked us to start working on a sequel (codename: Omikron 2 Exodus). A lot of people are now waiting for this game. But due to different views on the project with Eidos, we mutually decided to put it on hold. On our side, after two years on this very challenging project, the team and I wanted to work on something different. This is how we started Fahrenheit (published by Vivendi, due Q4 2004). I can see that three years after, there is still a strong community of fans waiting for a sequel to Nomad Soul. We have ideas, concepts and designs for this sequel and the team is ready to go back to the city of Omikron. We are seriously considering working on Exodus and we are currently talking to different major publishers. Nothing is done yet, but we will definitely keep you posted when an official announcement will be made. Thank you for your support.
Regards, David Cage."