Ex Machina (role-playing game)
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Ex Machina | |
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Cover of the Ex Machina Tri-Stat Cyberpunk Genre Book. |
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Designer(s) | Bruce Baugh, Rebecca Borgstrom, Christian Gossett, Bradley Kayl and Michelle Lyons. |
Publisher(s) | Guardians of Order |
Publication date | August 2004 |
Genre(s) | Cyberpunk, Postcyberpunk |
System | Tri-Stat d8, d20 |
Ex Machina is a Cyberpunk role-playing game published by Guardians of Order covering a range from classic cyberpunk to postcyberpunk. It exists under both the cinematic Tri-Stat dX and d20 RPG systems.
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[edit] Setting
Ex Machina includes a detailed retrospective on the cyberpunk genre, as well as lengthy advice on how to convey that genre in a roleplaying environment without losing touch with its core themes.
In addition to information on setting design and genre handling, Ex Machina also includes four complete game settings for gamers to chose from, each of which takes the Cyberpunk genre in its own unique direction. The settings are named Heaven Over Mountain, Underworld, IOSHI and Daedalus.
[edit] System
There are two variants of the system for Ex Machina; Tri-Stat d8 and d20.
[edit] Tri-Stat d8
Under Tri-Stat the game uses a point build effects based character design engine and a roll two dice to get under skill value task resolution system. The game engine works to focus on story over rules, and is known for its flexibility.
[edit] d20
The d20 variation combines the points and effects based special abilities of Tri-Stat with the classes and levels of d20, and uses a hybrid task system mostly built from d20's single die to roll high method. The d20 variant is based on the Big Eyes, Small Mouth d20 game system which closely resembles a point based variation of Dungeons and Dragons.