Europa Universalis II
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Europa Universalis II | |
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Developer(s) | Paradox Interactive |
Publisher(s) | Strategy First MacPlay |
Engine | Europa Universalis engine |
Release date(s) | NA November 12, 2001 |
Genre(s) | Strategy |
Mode(s) | Single player, multiplayer |
Rating(s) | ESRB: E (Everyone) |
Platform(s) | Windows, Mac OS, Mac OS X |
Media | 1 CD-ROM |
System requirements | Windows: 266 MHz CPU, 64 MB RAM, 2 MB video card RAM, DirectX 8.0, Windows 95 Mac OS: 333 MHz CPU, 128 MB RAM |
Europa Universalis II is an empire-building, computer strategy game, based on European and world history and spanning a timeline between 1419 through 1820.
In the game, the player controls a single nation across many centuries, managing their nation's economy, military, political alliances, scientific development, exploration and colonization, religious affairs, and internal stability. In addition, yearly random events as well as hundreds of pre-scripted events based on historical events make for a great deal of gameplay challenge and variety.
EU2 differs from many similar, turn-based strategy games in that time flows continuously during gameplay, rather than taking place in discreet turns. The player can always pause the action to ponder the situation and give orders, then speed up or slow down time to let events take their course.
The game ships with several historical scenarios, including games that take place during the Age of Exploration, the American Revolution, and the Napoleonic Wars. There is also a Grand Campaign that lets players choose one world power and guide it from the end of the Middle Ages and into the 19th Century. There is also a Fantasy Scenario in which starting positions are more or less equal.
While the Grand Campaign is geared primarily towards the major European powers of the time, such as Russia, England, France and Spain, the game is unique in that players can choose to play as one of more than a hundred minor, obscure or no longer extant nations, in locations as diverse as the Indian subcontinent or Southeast Asia.
Game Modding
The game goes into a great deal of granular detail, including urban populations for each of the hundreds of provinces, thousands of historical monarchs, generals, and explorers, as well as names for colonies, armies, and fleets.
In addition, with almost all of the game data stored in easy to edit text files, the game is easy to modify and customize, yielding a large and thriving mod community. Players have been able to create new flags, maps, units, historical events, leaders, and entire scenarios, too.
Publishing History
The game was developed by Paradox Interactive as a sequel to Europa Universalis , and was first released for the PC in 2001 by Strategy First, with a Macintosh port created by Virtual Programming and published by MacPlay.
A version of the game, called Europa Universalis II: Asian Chapters, was released for Asian markets, adding new graphics and scenarios that centered around Asian history instead.
[edit] Gallery
[edit] External links
Official Sites
Reference
- Europa Universalis II Wiki
- Europa Universalis II at MobyGames
- Europa Universalis II at the Open Directory Project
- - Game Rankings.com (avg. 85%, 63 reviews)
Mod Sites
- Mod Directory Paradox Forums
- Crazy Ivan's Europa Universalis 2 website - MyMAP New Provinces Mod
- AGCEEP mod - mirror - mirror - Alternative Grand Campaign / Event Exchange Project Mod
Editing Guides
Paradox Interactive games | |
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EU line | Europa Universalis | Europa Universalis II | Europa Universalis II: Asian Chapters |
HOI line | Hearts of Iron | Hearts of Iron II | Hearts of Iron II: Doomsday |
Victoria line | Victoria: An Empire Under the Sun | Victoria: Revolutions |
Other | Crusader Kings | Crown of the North | Two Thrones |
Third party titles | Galactic Civilizations II: Dread Lords (Europe) | Knights of Honor | Rush for Berlin | Heart of Empire - Rome | Take Command: 2nd Manassas | Perimeter: Emperor’s Testament | Silent Heroes | Sword of the Stars |
In development | Europa Universalis III |