The Chronicles of Riddick: Escape from Butcher Bay
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The Chronicles of Riddick: Escape from Butcher Bay | |
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Developer(s) | Starbreeze Studios Tigon Studios |
Publisher(s) | Vivendi Universal Games |
Engine | Starbreeze Engine |
Latest version | 1.1 (PC) |
Release date(s) | Xbox PC |
Genre(s) | First-person shooter |
Mode(s) | Single player |
Rating(s) | ESRB: Mature (M) |
Platform(s) | Xbox PC |
Media | DVD 5 CDs |
The Chronicles of Riddick: Escape from Butcher Bay is a video game developed by the Swedish developers Starbreeze Studios, based on the movie The Chronicles of Riddick. The Xbox version was released at the same time as the movie in June 2004 and a Windows version was released in December.
The likeness and voice of the movie's star, Vin Diesel, are also used for the game's main character, Richard B. Riddick. The game surprised many gamers, as most movie-to-game translations are poorly received by reviewers and fans alike, relying on their license to sell. Escape from Butcher Bay, on the other hand, received a good deal of critical acclaim, and was generally viewed as a very accomplished and innovative experience. Reviewers often commented that Butcher Bay was actually better than the accompanying movie.[citation needed] There is a special x64 version of the game available.
The video game website GameSpot gave the game considerable praise, saying it has "the best single-player action in a first-person game on the Xbox" (at the time of writing), and "one of the best action games available" at the time of release. They also said it was "one of the best PC action games of the year". The game received a 'superb' score of 9.3 out of 10 on both platforms, though "enhanced visuals and exclusive extras make the PC version even better than the Xbox original".
A sequel was announced in 2004, but nothing has been heard of it since.[1][2]
Contents |
[edit] Graphics
Chronicles of Riddick: Escape from Butcher Bay was one of the first games to use normal mapping (preceding Doom 3 by a few months), giving the textures a rougher, more in-depth appearance and making the game characters and environments appear more photo-realistic. Riddick was also recognized for its option to use soft shadows, which gave shadows a much smoother look as opposed to the clean-edged shadows found in games such as Doom 3 and Quake 4
[edit] Gameplay
The game functions as a prequel to Pitch Black and The Chronicles of Riddick movies, with combat sequences featuring first-person fighting and gunplay. The game also mixes stealth with combat, restricting the supply of ranged weapons and forcing the player to rely on makeshift knives (also called a shiv) and clubs.
Escape from Butcher Bay features close combat and long-range gameplay. Not only can Riddick dispatch enemies close-up with a wide range of mêlée weapons, he can even perform several special moves, breaking a guard's neck or grabbing hold of his weapon and using it against him. At his disposal, as well, are several different firearms, such as pistols, rifles and shotguns.
Stealth is also approached in a unique way. To let the player know that Riddick is concealed, the screen will tint blue. Another innovative feature is the total lack of heads up display and crosshairs (Minus a small health display that appears when damage is taken and a red dot-like crosshair).
[edit] Story
[edit] Prologue: Planet U.V. 6
The story begins with Riddick on a ice-ridden planet, running from a vicious creature. He escapes into a cave and eventually takes down the creature. Upon doing this, a woman's voice, named Shirah, begins to ask about his "shined" eyes (that allow him to see in the dark), or his "gift," as she refers to them. He reveals that he received them on a "stop" he took at Butcher Bay...
[edit] Butcher Bay
He begins to recall a memory in which he and William Johns, a bounty hunter, are en route to Butcher Bay, a triple maximum security prison, one of the few in existence in the galaxy. Upon arrival, the warden and proprietor of Butcher Bay, Hoxie, gives Johns a not-so-pleasant greeting. Apparently, Johns owes Hoxie a debt, and Hoxie wishes to take in Riddick in place for his debt, without paying Johns anything, but Johns wants pay instead. They agree to negotiate further inside, but, for the meantime, Riddick is imprisoned in the single max area of the prison.
[edit] Single Max
After a small "tour" given by Abbott, a corrupt high-ranking guard in Butcher Bay, Riddick is put into his cell and deloused. Shortly after, a fellow inmate, Barber, informs Riddick that another prisoner, Mattson, is "talking as if he knows him." Riddick confronts him, and then he agrees to give him a shank (or shiv) stashed in Mattson's cell to make things right. When Riddick discovers there is no shiv in Mattson's cell, he is ambushed by two other prisoners. After confronting Mattson again, he says that Rust,leader of the Aquila Majors gang (and Abbott's "rooster", who uses Rust to control the prisoners), made him do so, but, to prevent Riddick from attacking him, Mattson agrees to give him a shiv. When he reaches Riddick's cell to give it to him, Rust has apparently followed him; he demands the shiv back, stating that "if [Riddick] wanted a blade, he [should go to Rust]." Riddick refuses, and quickly puts Rust into a headlock. Abbott shortly arrives thereafter, making Riddick unhand Rust. Shortly, there begins talk among the inmates of Rust seeking revenge on Riddick, so Riddick acquires a weapon, then travels to Cell Block A, the Aquilans territory, to confront Rust. After dealing with Rust's lackeys, he and Riddick have a showdown, with Riddick coming out as the victor. Abbott shows up, asking Riddick if he wishes to be his new "rooster," controlling most of the single max area as a result; Riddick declines. The defeat of Rust brings him praise (and perhaps, a small bit of resentment along with it) for giving the prisoners some peace, if not for a few days.
After Riddick defeats Rust, Haley, a prisoner and former guard of Butcher Bay, informs him of "the Pit," a chasm in which unruly, troublemaking inmates are thrown down. He then reveals that Riddick should get his hands on an Assault Rifle, which are all DNA-encoded, preventing unauthorized people that touch them to be electrocuted by a safety mechanism inside the rifle; Riddick must then get to the DNA Encoding mainframe, which can be entered through a path from the infirmary. Haley states that the gate guard to the infirmary, Bulder, owes him a debt, so Riddick uses this to coerce Bulder into letting him into the infirmary. While there, Riddick defeats both of the guards stationed there, treks to the mainframe, enters his DNA, retrieves a rifle, then battles back into the courtyard. Apparently (mostly due to Riddick's escape to the mainframe, and him killing Rust), riots have been breaking out all over the single max area, which causes the guards to open the Pit, which will also allow Riddick to escape down it. Battling through legions of guards, Riddick reaches the Pit, but is shot in the arm by a guard, causing him to drop his rifle. He lunges at the guard, taking both of them down into the chasm; Riddick survives by breaking his fall with the guard. Armed with a shotgun with a failing flashlight, he begins his travel towards "Narc-Land," the guards' quarters and, more importantly, the location of Abbott.
[edit] The Pit
Fighting through many Dwellers, prisoners thrown into the Pit mutated by toxic waste, he reaches an odd gentleman named Pope Joe, an apparently escaped prisoner who resides at the bottom of the Pit. Pope Joe agrees to stich up Riddick's arm, the blood from which is attracting the Dwellers, and show him a passage to Narc-Land if he can retrive his "Blessed Voicebox," a tye-dye colored radio that picks up religious programming. Riddick does this, and Pope Joe holds up his end of the bargain. What happends next is one of the most important moments, not only in the game, but in the entire "Riddick" series.
Upon receiving stitches on his arm, Riddick demands how to get to the guards' quarters; Pope Joe obliges him, but before Riddick enters the passage, time stops, and a woman's voice, Shirah's, explains to him that she is "going to give [him] a gift," because he "has been blind for far too long." It is at this moment that Riddick receives his trademark Eyeshine, which allows him to see in the dark. Bewildered, confused, and blinded, Riddick immediately grabs Joe by the throat, demanding to know what he did to him. Pope Joe replies he merely repaired his arm, but, after noticing his newly "shined" eyes, he asks Riddick, "what do you see?" Riddick simply replies, "everything....".
[edit] "Narc-Land," the Guards' Quarters
After entering the guards' quarters' showers, Riddick dons a Civil Guard uniform, allowing him to walk among the guards without being detected. He reaches the entrance to the Spaceport Hangar, only to realize it is locked by a retinal scanner; Riddick then deduces that he'll need Abbott to enter the hangar, so he begins his search for Abbott's quarters. He gains entry into them by tricking Abbott into thinking he is simply delivering a package to him, but Riddick quickly learns that Abbott is expecting him; Abbott immediately opens fire upon him as Riddick enters. He manages to defeat, but not kill, Abbott, due to Johns appearing before Riddick could deliver a kill shot; he states that he and Riddick are leaving Butcher Bay, so that Johns can sell him to another prison. However, Hoxie quickly intervenes to prevent either from doing so. After some somewhat violent "negotiating" in Hoxie's office, Johns is coerced into selling Riddick for a lower price. Riddick is then promptly sent to the Double Maximum security area near the mines under Butcher Bay.
[edit] Double Max
Upon arrival, Riddick finds out that the only person who knows how to get back to the Spaceport Hangar is a man named Jagger Valance, who happens to rule everything in the mines, but in order for Riddick to even get into the mines is to get a pass into the mines, a pass that Abbott possesses; the best way Riddick figures to get to Abbott is to cause a little trouble in Tower 17, where Riddick is currently located in the Double Max area (in game, he can either do this by defeating all of the ring fighters or getting caught with drugs by the guards). After he is apprehended, he is taken to an area where there is no surveillance, so the guards, including Abbott, can have their way with Riddick. He warns the guards that "[they] don't know what they're fucking with;" strangely enough, Shirah, the mysterious voice, begins speaking to Riddick again, telling Riddick that he possesses "a fury within [him, and] set it free." All we witness is Riddick letting out a vicious howl and guards being flung in all directions. All of the guards are dead, with the exception of Abbott, who immediately begins to fight with Riddick. After a particularly difficult battle, Riddick obtains Abbott's keycard and uses it to enter the mines, and, due to no surveillance, the prior battle "never happened."
[edit] The Mines
Riddick immediately seeks out Jagger Valance after entering the mines, who gives him a task before he'll will help him get to the Spaceport Hangar: Riddick must enter a gas-filled cave and retrieve a package that belongs to Jagger; he can't do this himself because his lungs aren't what they used to be (he constantly and laborously coughs through the conversation). Riddick retrieves it and returns it to Jagger, who then informs him that the gas filled cave is above a den of alien creatures that can be released with a well-placed bomb, a bomb that Jagger knows how, and where, to get. He gives Riddick a keycode to travel through the vents of the Feed Ward to Tower 19, where a man named Jupiter supplies him with a beer can bomb. But, as soon as the exchange takes place, two guards open fire on both of them; Jupiter dies, but Riddick leaps onto a home box being transported through the mines. After an eventful journey back to Jagger Valance, Riddick returns to the gas filled room and plants the bomb. After exiting the cave, a Riot Guard captures him, and then he is taken to a home box to be transported out of the mines, but the bomb explodes, derailing the home box and dropping Riddick and the two guards with him down into the unexplored parts of the mines.
All three recover from the crash, and Riddick is released from his restraints, then a guard begins to scout for a way back to civilization, while the other keeps an eye on Riddick. After the scouting guard leaves sight, Riddick makes short work of the guard and begins to travel back to civilization as well, but something begins to stir in the darkness as Riddick walks the "abandoned" mines. The alien creatures, called Xenos by Butcher Bay denizens, begin to surface and attack everyone. Riddick slaughters through the Xenos to reach an abandoned guard equipment center. To exit the center, Riddick uses a large drill to create a hole through a iron gate.
[edit] The Spaceport Hangar
Finally, Riddick traverses the Xeno catacombs back to the spaceport, where Jagger Valance is waiting for him, but before they can escape, once again, Johns appears and prevents both from doing so. After a short scuffle, Riddick stabs Johns in the ribs and manages to relieve him of his pistol, allowing Jagger to shoot Johns; he accidentally shoots Riddick as well. Guards show up and shoot the armed Jagger Valance and, again, capture Johns and Riddick. Back in Hoxie's office, Hoxie has Riddick taken to the Triple Maximum security area, the CryoSleep Pyramids.
[edit] Triple Max: the CryoSleep Pyramids
Riddick is then placed in cryo-sleep and awakens every day for approximately two minutes in the Exercise Room, a futuristic-looking area that has such words as "sunset" and other pleasant words placed on the walls of the room, apparently as part of rehabilitation. Here, he gets two minutes of exercise every day, after which, he is artificially incapacitated and placed back into his respective sleep box. As the days go by, Riddick's exercise time slowly begins to overlap with another inmate's exercise time, and, eventually they both enter the Exercise Room at the same time. Riddick uses this to his advantage, who enters the other inmate's sleep box and is taken to the Pyramids. After returning to the Pyramids, Riddick kicks out his sleep box from them, busting it open. He grabs a iron bar broken off from the box and, just as he is about to escape, his sleep mask kicks in and, since two minutes are up, knocks Riddick out.
Riddick awakens to an alarm and attacking bots. Along with the use of stealth and subterfuge, he fights his way to a Heavy Guard bot. Riddick pilots it and rampages his way back to the Spaceport. When it appears that Riddick is cornered, Johns shows up with a ship and "rescues" Riddick. Perhaps being either naive or just too trusting, Johns gets knocked out by Riddick, who then precedes to escape Butcher Bay; a guard then blasts a rocket which hits the wing of the ship, sending it out of control. Riddick manages to crash the ship into Hoxie's office, demanding the codes to his private ship. Hoxie refuses, activating a security feature that sets off an alarm and sends Hoxie into a sort of armored shell impervious to firepower. This also releases his personal robotic guards. Riddick, with the help of a shotgun and moreso from a minigun, defeats Hoxie's personal guards and uses their rocket launchers to blast open Hoxie's "shell." After acquiring his codes, Riddick dons a guard uniform and, along with Johns, escape to Hoxie's private ship. The guards, which pay no attention to the disguised Riddick, rush to Hoxie's office. Here, they immediately open fire on "Riddick," who is really Hoxie bound to a chair wearing Riddick's goggles and wielding a Assault Rifle. The warden, and owner, of Butcher Bay is now dead.
[edit] Epilogue
After witnessing Johns and Riddick's escape, we are returned to the present on the U.V. 6, where Riddick recalls his recent visions of the Necromongers that we see in The Chronicles of Riddick, which comprises of Necromonger ships and other symbolic icons. After recalling these visions, he states that "before I'm done, the afterlife is gonna get a lot more crowded." This scene chronologically leads up to the introduction into the Chronicles of Riddick film.
[edit] Major Characters
Richard B. Riddick - the fictional anti-hero and protagonist of TCoR: Butcher Bay. Riddick possesses many physical and mental abilities much higher than normal humans. He has been taken to Butcher Bay by bounty hunter Johns to be sold. Riddick creates many problems and causes much havoc during his stay in Butcher Bay. Due to this, he is captured and relocated multiple times, from the Single Maximum security area all the way to the Triple Max CryoSleep Pyramids. He even creates what could be consired "hierarchial" and "systematic" fiascos for Butcher Bay, along with other disasters: he kills Rust, who was Abbott's "puppet," whom Abbott uses to control Single Max, which, in turn, causes prison-wide riots, then kills Abbott, second-in-command to the warden, Hoxie, releases vicious aliens that rampage through the prison mines, and even kills Hoxie. At the end, he eventually escapes with Abbott, the event that which leads up to Pitch Black.
- For the main article, see Riddick
William J. Johns - the bounty hunter that captures Riddick and takes him to Butcher Bay. Mostly simply called "Johns." After capturing Riddick (before the beginning of the game, by undisclosed means), he precedes to take Riddick to Butcher Bay prison, where, apparently, he got into a sort of altercation with Hoxie, the warden, that was possibly financially charged. Johns and Hoxie has constant problems trying to get Hoxie agree to his demands for Riddick's bounty and also, after deciding that he wishes to sell Riddick to another prison, retrieving Riddick out of Butcher Bay.
Hoxie - the proprietor and warden of Butcher Bay. He apparently has a preexisting relationship with Johns, and, due to this, they have difficulties agreeing on a price for Riddick. At the end of the game, Riddick tricks the guards into thinking Hoxie is really Riddick, causing them to kill the warden.
Abbott - a corrupt, high-ranking prison guard and second-in-command to Hoxie, the warden. Abbott has enormous pull in Butcher Bay. A squad leader, he wears red armor, and, instead of the signature hat, wears dark, black shades. He immediately gets involved within a feud between he and Riddick early on after he begins to create trouble with Rust, a pawn Abbott uses to control the inmates. He meets his fate at the hands of Riddick.
[edit] Minor Characters
Rust - the "head honcho" of the Single Max area of the game. Also, he is leader of the Aquila Majors, a prison gang within Butcher Bay. After a "disagreement" between he and Riddick, he seeks vengeance against him, and, ultimately, dies at Riddick's hand.
Pope Joe - a inmate who somehow got into the Pit and now lives there. He claims to have visions, saying he was expecting Riddick. Only after retrieving his "Blessed Voice Box" will he allow Riddick to proceed to the guards' quarters.
Centurion - an inmate who organizes fights in Tower 17 near the mines. He wears a fedora and has a spade tattoo on his chest.
Twotongue - a drug addict and drug dealer in Tower 17. Always appears to be "strung out" on drugs.
Jagger Valance - the inmate that appears to run everything in the mines area. Riddick, after retrieving a package for Jagger, retrieves a bomb from one of his friends in Tower 19. He and Jagger make it to the Spaceport Hangar to escape, but Jagger is eventually gunned down.
Jupiter - a friend (or at least an acquaintance) of Jagger's, he supplies Riddick with the can bomb he needs to release the Xenos from under the gas-filled cave.
[edit] Weapons
Knuckledusters - basically, a crude form of brass knuckles. These range from a set of bolts and screw holding 2 slabs of metal to three sharp spikes. They increase Riddick's melee fighting ability and are usually found on inmates.
Shivs - also known as "shanks." They are mostly made of sharpened shards of metal, stone and even bones, and are primarily used for stabbing. They're usually found on inmates. Screwdrivers found on technicians and scapels found in the game double as shivs.
Clubs - large blunt instruments. The strongest, and slowest, melee weapon. Not too many can stand up to the might of clubs, which can inflict devastating damage to enemies. Found on inmates and guards alike.
Traquilizer Gun - shoots physically debilitating electrical bursts. Incapacitates victims for a short period of time, but once hit, enemies can be killed by being stomped up close. One of the rarest guns in the game, it can only be obtained in a few areas, has unlimited ammunition, but must reload after each shot.
Pistol (Called simply "Gun" in game) - the weakest of the firearms, but more accurate at long range than the assault rifle. A standard 10mm semi-automatic pistol that holds a magazine of 14 bullets. Mostly obtained from guards.
Shotgun - semi-automatic shotgun. The shotgun has a top-loading magazine that contains 8 shells and a flashlight. It also has a high level of stopping power, and, unlike the Assault Rifle, doesn't have DNA encoding. Mostly obtained from guards.
Assault Rifle - automatic rifle. Clip contains 30 bullets and has quite impressive medium and long range accuracy. It also has a DNA-encoded defense feature that prevents inmate use against guards. The firearms will shock any individual who's genetic pattern is not included in the DNA Mainframe. Also includes a flashlight similar to the shotgun. Can only be obtained from guards.
Prototype Rifle - an earlier (and less advanced) version of the Assault Rifle. It contains less than half of the clip capacity (14 bullets) than the normal, current rifle, but still has a working flashlight. It has decreased accuracy than the standard Assault Rifle. Obtained only in the "Abandoned Equipment Center."
Grenade - a handheld explosive with a timer-fuse. Has 4 to 6 second timer fuse and has an 8 to 10 foot blast radius. Obtained from prison guards.
Minigun - a very large, very powerful machine gun. Contains 4000 rounds and can only be obtained from Riot Guards.
[edit] Items
NanoMED Stations - Not necessarily an item, but are found throughout Butcher Bay, nonetheless. Through large needles that protrude from them, they can heal up to 4 health boxes. Then, they must be refilled using NanoMED cartridges.
NanoMED cartrides - round, yellow cylinders used to refill NanoMED Stations. They are usually found off of guards.
Vent Tool - put simply, a tool used to open ventilation shaft doors. Found (and sometimes bought) on inmates and guards alike, they are quite useful for escaping inmates.
U(niversal) D(enominations) - the current form of galactic currency. Mostly called UD Money, they are used to purchase goods from guards and inmates.
Cigarettes - found and purchased throughout Butcher Bay. They unlock extra content in the "Extra Content" menu.
Keycards & Keycodes - used to open Keypad locks. Though mostly found on guards, a few can be obtained from helpful inmates.
Flares - used to illuminate dark areas. While equipped, although you cannot shoot a weapon, the player can throw a melee punch to defend him/herself.
[edit] Mission Items
Drugs (G-smack) - extremely potent drugs, even the smallest amount of this drug can damage your brain. It's a mission item obtained from Twotongue, an addict and drug salesman near the mines, that is used to get to the interrogation room to meet Abbott.
Moths - only located near the mines, they possess a hallucinogenic substance used in some prison drugs.
Twotongue's Injector - a syringe Twotongue uses to inject the moth hallucinogen into his bloodstream. Also stolen by the same people who stole the red tube.
Jagger Valance's Package - Jagger's mysterious package Riddick must obtain from a gas filled cave. Its contents are never revealed.
Can Bomb - obtained from Jupiter in Tower 19. Used to blow a hole in a gas filled cave to unleash the Xenos, alien creatures beneath the planet's crust.
Pope Joe's "Blessed" Voice Box - a tye-dyed radio that picks up religious programmings. After Riddick obtains this, Pope Joe helps him move on to Narc-Land, the guards' quarters.
Abbott's Package - a gun shipment for Abbott. Riddick uses this to trick Abbott into letting him into his quarters.
Civil Guard Uniform - Civil Guard outfit. Riddick uses this to travel among the guards undetected.
Light Armored Guard Uniform - double max guard outfit. More armored than the Civil Guard uniform and can either be found or bought. Can also be used as a disguise.
[edit] Enemies
Inmates/Prisoners - though not all are antagonists, some will attack the player. Unarmored and mostly unarmed, they are the weakest of the enemies and will sometimes wield shivs and rarely clubs.
Worker - mostly seen working on parts or fixing things in Butcher Bay. Similar to inmates, they have no armor. They mostly wield screwdrivers, but few are unarmed.
Single Max Guards - stronger and more equipped than inmates. Mostly wield shotguns and rifles and are the weakest of Butcher Bay's prison guards.
Double Max Guards - armored prison guards. Stronger than Single Max guards.
Squad Leaders - strongest of the guards. Wear distinguishing hats and more durable red armor to signify they are leaders.
Riot Guards - These guards reside in robotic exoskeleton suits and wield chain and miniguns, which can be obtained after killing them. Their only weakness is the paneling on their back, but with the minigun, this does not apply due to its tremendous power. A different colored variation exists in the Triple Max area, but is exactly the same in terms of firepower and movement.
Heavy Guards - Perhaps the strongest of the enemies in the game, Heavy Guards are large mechs that can be piloted by its internal AI or by humans. Riddick confronts only three in the game and even pilots one.
Xeno Creatures (Xenos) - Alien creatures and, perhaps, one of the natural inhabitants of the planet. They dwell in dark areas and contain luminescent blood. There are two types of Xenos:
- Small Xenos - The more common type, they appear to have no eyes and have a sharp bladed tail. When attacking humans they apparently desire to remove the humans' heads using their tails. They originate from the backs of the Large Xenos.
- Large Xenos - The stronger form of the Xenos. They contain beady, white eyes that, perhaps, can see in the dark.
Sentry Turrets - Automatic gun turrets that attack all wrongdoing inmates.
Triple Max Guards - guards in the Triple Max security area. There are 2 types of Triple Max guards.
- Human Guards - unarmored human Triple Max guards. Because Triple Max security is mostly left in the hands of the guard bots, the human guards are armed with merely pistols and perhaps even nothing at all.
- Robotic Guards - robot guards. These come in many shapes and sizes: the weaker bots only have TASER-like weaponry and are easiest to take down, while the stronger types have machine guns and launch rocket-like projectiles.
[edit] PC Version
The PC version of the game also featured a "Director's Commentary" setting that allowed the player to interact with speech bubbles that appeared in-game in certain areas. By doing so, players were treated to various observations and decision making processes that the developers had gone through for those sections that the bubbles are found in, providing insight into what went into the design of the title. The game is one of the first to use such an approach to this type of DVD-style commentary, an approach that has seen later variations within other titles such as the non-interactive video commentary extra as seen in the "Director's Edition" of Monolith Productions' F.E.A.R., or in Valve Corporation's Half Life 2: Episode One which uses a technique that bears a closer resemblance to Starbreeze Studios' own method.
[edit] Cast
- Vin Diesel - Richard B. Riddick
- Cole Hauser - William J. Johns
- Kristin Lehman - Shirah
- Xzibit - Abbott
- Willis Burk II - Pope Joe
- Ron Perlman - Jagger Valance
- Michael Rooker - Centurion, Jack
- Arnell Powell - Jupiter
- Dwight Schultz - Hoxie
- Steve Blum - Rust
- Joshua Leonard - Coyne, Two Tongue
- Joaquim de Almeida - Mattson, Silencio, Zuni, Fateen
- Arthur Burghardt - Booger, Haamid, Thunder, Wilkins
- Lombardo Boyar - Theo, Alonzo, Barassa
- Michael Chinyamurindi - Jamal Udeen, Lambert, Barney
- Bingo Dinh - Yu, Chang
- Nick Guest - Gray, Pixie, Gulug, Napolean, Shivers
- Nick Jameson - Nurse, Barber, Georgie, Gino, Inmate #2
- Adam Alexi Malle - Izz Udeen, Waman, Shurik
- Stephen McHattie - Pascal, Haley, Harman, Sawtooth
- Valentino Morales - Mercury, Cusa
- Ivo Nanov - Baasim, Armadaro, Dog Bone
- Khary Payton - Rael, Michaels
- Wayne Pere - Binks, Abe, Moesgaard, Mosely, Padilla
- Tony Plana - Tom, Cuellas
- Michael Ralph - Abu Bakr, Craps, Motorhead
- Eddie Santiago - Molina, Quintana, Trigo
- Morgan Sheppard - Pink, Valya, Red
- Harry Van Gorkum - Jimbo, Flores, Steele
- Jody Wood - Victum, Gomer, Charlie Green
- Ron Yuan - Matthies, Monster, Wpminer, Shinnick
- David Pizzoto, John DiMaggio, Keith Ferguson, David Sobolov - Guards
- Debbie Mae West - Computer Voice, Elevator Voice
- Michael Gough - Smoker, Valve, IDI