EPSXe

From Wikipedia, the free encyclopedia

The correct title of this article is ePSXe. The initial letter is shown capitalized due to technical restrictions.
ePSXe

Screenshot of ePSXe running under Windows Vista
Developer: calb, Galtor and _Demo_
Latest release: 1.6.0 / August 5, 2003
OS: Linux, MS Windows
Use: Emulator
License: Freeware
Website: http://www.epsxe.com/

Enhanced PSX Emulator most known as ePSXe is an emulator of the PlayStation video game console. Its initial release was on October 14, 2000 [1]. ePSXe is freeware currently available for download.

As with most modern emulators, ePSXe requires the use of plugins to emulate GPU, SPU, and CD drive functions, a requirement first established with PSEmu/PSEmuPro. ePSXe also requires the use of a BIOS file dumped from a PlayStation. This is to avoid a legal problem, as it is copyright infringement to provide the Sony's BIOS for download, and unlike some other emulators, ePSXe cannot high-level emulate the BIOS. Technically, the only legal way to use ePSXe is to dump the BIOS from a PlayStation you own.

ePSXe can run from CD and many types of CD images directly from the user's hard drive. With few exceptions, it is capable of nearly flawlessly emulating many PlayStation games. Of course, this is dependent on the plugins used and how they are configured.

Contents

[edit] Minimum system requirements

  • Processor: P200MMX (Pentium II 450 or better recommended)
  • RAM: 64 MB (128 MB or more is recommended)
  • Graphics Card: 3D acceleration supported
  • OS: Windows 9x or higher/Linux
  • DirectX: DirectX 7a or higher, with Direct3D supported
  • CD-ROM: 16x or faster (optional)

[edit] Plugins

  • GPU: Most GPU plugins run with either Direct3D, OpenGL, or Glide, and are available freeware or open source at various websites.
  • Sound: The SPU plugins can emulate everything from music to sound effects.
  • CD-ROM: ePSXe comes with a core CD-ROM plugin, but many others are available for freeware download to emulate up to seven different types of read modes.
  • Input: The core plugin is sufficient, but there are others that allow for more functionality. It is even possible to plug in and use a DualShock controller with a USB adapter.

[edit] Trivia

It has been affirmed recently in a notable emulation forum that the ePSXe team had lost the source code for ePSXe due to a crash. [2], [3]

It still remains uncertain whether ePSXe development has ceased. However, due to its plugin-based architecture, portions of the emulation may be updated by third-parties at any time.

[edit] External links