Spyro: Enter the Dragonfly
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Spyro: Enter the Dragonfly | |
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Developer(s) | Equinox Digital Entertainment/Check Six Studios |
Publisher(s) | Universal Interactive |
Release date(s) | November 5, 2002 |
Genre(s) | Platform game |
Mode(s) | Single player |
Rating(s) | ESRB: Everyone ELSPA: 3+ PEGI: 3+ OFLC: G8+ |
Platform(s) | PlayStation 2, GameCube |
Spyro: Enter the Dragonfly is the fourth game in the Spyro series, and the first Spyro game for the sixth generation consoles, PlayStation 2 and Nintendo GameCube. It was the first Spyro game not developed by Insomniac Games, as Insomniac was no longer able to develop a new Spyro game (Contrary to popular belief, Insomniac never sold Spyro since Universal Interactive always owned the rights to the character since the original trilogy.)[citation needed]
PC, Xbox, and Gameboy Advance versions of the game were once planned, but these were cancelled due to poor reviews.[citation needed]
Contents |
[edit] Story
The story begins shortly after Spyro: Year of the Dragon. The dragons are in celebration of a rite of passage for the young dragons, with the arrival of new dragonfly guardians for the young dragons. However, during the party, Ripto (despite his seemingly sound death at the end of Spyro 2: Ripto's Rage!) teleports in via a portal and disrupts the celebration, intent on capturing the new dragonflies to weaken the young dragons. However, his spell misfires, and the dragonflies become scattered throughout the Dragon Realm. Spyro is tasked with recovering the realm's new crop of dragonflies.
[edit] Gameplay
The gameplay featured in Spyro: Enter the Dragonfly is similar to the previous Spyro games. However, the game's new addition is multiple breath attacks, such as bubble breath (to trap dragonflies), ice, and electric breath. These abilities are attained from the ancient dragon statue in the homeworld. Spyro also has a block move that will deflect long range attacks and send them back at the enemy.
[edit] Reaction
Enter the Dragonfly is considered by both critics and fans as the worst game in the Spyro series, due to numerous technical issues (such as poor background audio, sluggish frame rates, numerous bugs that caused the game to freeze and long loading times between levels) as well as a relative lack of adding new content or features to the Spyro series.[citation needed] Nevertheless, it sold enough copies to later become a Greatest Hits and Player's Choice title. However, it was still very unpopular among fans and critics alike.