Endorphin (software)

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Endorphin is the industry's first dynamic motion synthesis software. It combines physics, AI, and genetic algorithms to create realistic animations. At its heart is its Adaptive Behaviors which assign motion defaults to particular characters---for example, when two football players are placed next to each other, they will automatically tackle each other based on their Adaptive Behavior.

Endorphin's UI conforms to common 3D software UI's (such as 3DS and Maya), so that, to an experienced 3D artist, learning is easy.

Drag and drop (or set from the parameters panel) forces from various angles to direct several preset genetic algorithmic behaviors. Essentially, if you have a character walking across the street getting hit by a car, simply direct the force of the car by a force vector, and the character will realistically fall.

Endorphin loads with a default character. If nothing's applied, and the Simulate button is pressed, the character will simply flop down onto the floor, "like a rag doll." Apply a few other forces to keep the character standing longer.

Endorphin is developed by NaturalMotion. It has been used in many movies and video games such as Troy, Poseidon, and Tekken 5.

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