TrueCombat: Elite

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TrueCombat: Elite in the map dem_snow
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TrueCombat: Elite in the map dem_snow

TrueCombat: Elite (TC:E or TC:Elite) is a modification for the freeware first person shooter game Wolfenstein: Enemy Territory by Team Terminator and Groove Six Studios, started in the late 2004. It is an offspring to a Quake 3 modification called TrueCombat, which is similar in several aspects and maintains the basic game concept.

Contents

[edit] Gameplay

[edit] Overview

Ironsights from an MP5 in TrueCombat: Elite version 0.48.
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Ironsights from an MP5 in TrueCombat: Elite version 0.48.

The game is a modern realism shooter. This has caused a perception of it being a "Counter-Strike mod for Enemy Territory"; but it is actually very different from Counter-Strike, especially in the aspects of realism, although it does share game modes familiar to Counter-Strike players, such as bomb disarming. One of the most notable features, which especially newbies get confused with is that there is no crosshair. Instead, iron sights are used, and thus this mod is more similar to Hostile Intent, another Half-Life mod. The game's development team hasn't yet been able to achieve all of the expected features. For instance, animations are still the default Enemy Territory animations. However, the team has managed to push the engine to the maximum performance. There are 8 maps shipped with version 0.49, which are themed around typical modern conflict environments, both urban and rural conditions. Teams consist of several classes and a large weapon arsenal is available.

[edit] Teams

The game features two different teams, Terrorists and SpecOps (a portmanteau for "special operation forces"). There are three classes for both teams:

  • Assault - Has access to assault-rifles, pistols, a semi-automatic/pump-action shotgun, and all three grenade types.
  • Recon - Has access to submachineguns, silenced submachineguns, a pump-action only shotgun, optional techkit (instead of grenades), and akimbo pistols. The fastest class, movement speed wise.
  • Sniper - Has access to sniper rifles, pistols, and only flash and smoke grenades. Slower and less mobile due to the heavier load.

[edit] Weapons

There are a total of 32 weapons in True Combat: Elite. Both teams have 16 weapons. The other 5 weapons are available for both.

SpecOps Terrorists

Assault rifles

Sniper rifles

SMGs

Shotguns

Grenades

Handguns

Assault rifles

Sniper rifles

SMGs

Shotguns

Grenades

Handguns

[edit] Game modes

[edit] Objective

In the objective mode mode, a random player from the terrorist team gets the bomb and the terrorists have two targets to plant a bomb at: "A" or "B". Anyone from the SpecOps has an ability to disarm the bomb. If the bomb is disarmed, the SpecOps win; if not, the terrorists win. If another team eliminates the other team, they win. If the SpecOps eliminate the terrorist team when the bomb is planted, the bomb must be defused in order for the SpecOps to win. The idea is very similar to Counter-Strike bomb-disarming. As in Counter-Strike, the recon class can use a techkit to disarm the bomb faster. There can also be more than two objectives, however it requires advanced map scripting.

[edit] Bodycount

Bodycount is a form of team deathmatch, where the team scoring the most kills wins. Players are capable of respawning.

[edit] Reinforced Objective

Also known as Capture the Flag, or CTF game in TC:E follows similar gameplay of the CTF mode in Quake III: Arena, with the exceptions of realism limitations such as correct running speeds and proper weapon capabilities that reflect real life. The CTF game mode is available in the current 0.49 version.

However, CTF has received some criticism for poor flag placement.[citation needed] Flags tend to be placed right at the spawn point, which makes it difficult to capture a flag. Freshly spawning players can't be killed without penalty (death), so the only way to take possession of a flag is to sneak in between respawn waves.

Due to the bag-like shape of the flag (it also sits on the ground like a bag), players have dubbed the mode "Capture the Bag", and sometimes refer the the 'bag' as 'school supplies'.

[edit] History

TrueCombat: Elite was started in 2004 as a port of the Quake 3 Arena modification TrueCombat. The latest version 0.49 was released on September 29, 2006.

Despite TrueCombat: Elite being a mod itself, there have been several modifications made on the game. The most common ones are weapon/skin mods. Some examples include different variations of the weapons that are standard within the game, such as a Desert Eagle with a silver finish, the Glock 18 (the automatic version of the 9x19 Glock pistol), or the fictional SOPMOD Mac-10 (it is essentially the same as the Ingram Mac-10 SD, but this version also mounts a red dot sight). Other mods include weapons in the real world that are not normally present in the game, such as the Colt Python. Lastly, some mods go so far as to create or borrow original weapons, an example of which is the assault rifle from the anime series Ghost in The Shell.

[edit] See also

[edit] External links