Duell
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Duell is a 2-player dice game set on a board of 9x8 squares. Players take it in turn to move one of their dice in order to capture their opponent's pieces, with the ultimate aim of capturing the opponent's king which results in a game win.
Designed by Geoffrey Hayes, it was previously published in the UK as 'Conquest' and 'The George v Mildred Dice Game', and elsewhere as 'Tactix'.
[edit] Setup
The board is placed between the two players such that the 8 rows of 9 squares run left to right. The pieces are placed so that from left to right the following numbers appear face up: 5 1 6 2 1 2 6 1 5, with the king (which has a 1 on each face) appearing in the middle and the 3s facing towards the controlling player. To ensure true fairness, each die should be of the same chirality.
[edit] Gameplay
Players take it in turn to move one piece the number of squares shown on the upmost face (at the start of that move) by rolling it along the direction of travel such that the upmost number changes with each square moved. A move may optionally include a single 90 degree change in direction. Moves may not pass though existing pieces of either color.
Opposing pieces are captured by landing on the occupied square with the final move. Captures are not compulsory, and there is no penalty for not doing do when possible.
The game finishes when once of the players captures their opponent's king; the capturing player wins.
Although drawn positions exist (e.g. two lone kings more than one square apart) as there is always a legal move available, stalemate positions do not. 'King and piece vs king' endgames can be very protracted to win and it is possible that the game would benefit from the equivalent of the 'fifty move rule' in chess.