DrumMania

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DrumMania
DrumMania 4th Mix Cabinet
Developer(s) Bemani
Publisher(s) Konami
Release date(s) 1999
Genre(s) Rhythm
Mode(s) Single player (Can also have 1 or 2 more players but other players must be connected to GuitarFreaks and the machines must be linked.)
Platform(s) Arcade
Input Drum stick; 1 pedal
Arcade cabinet Unique design
Arcade display Raster, standard resolution, horizontal

DrumMania (alternately drummania, abbreviated DM) is a video game created by Konami as part of the Bemani series. The player uses a simulated drum controller to play the notes of a chosen song's drum part as they are displayed on the screen. The game's music consists largely of rock and roll and J-Pop, many of which are covers by famous Japanese artists.

Certain versions of DrumMania have been released in Hong Kong, Taiwan, Korea, and other Asian countries, under the title Percussion Freaks. Konami has not produced an American version of DrumMania, since MTV Drumscape holds the US patent for "drum simulation games". Nonetheless, imported versions of DrumMania can be found in various locations across the United States and Canada.

Contents

[edit] Controller

DrumMania is played using a controller designed to imitate a drum set. Five pads are arrayed from left to right for the hi-hat, snare drum, high tom, low tom and cymbal. There is also a foot pedal for the bass drum near the snare and the high tom. During play, the player depresses the pads and steps on the pedal.

The pads are actually a modified version of the DTXPRESS electronic drum kit made by Yamaha Corporation which is available in almost any musical chain store.

To the right of these pads, there are three buttons, Left, Start and Right, which are used to select and decide in the selection screens. In those cases, the Left button is assigned to the snare drum pad, Right to the low tom, and Start to the cymbal.

DrumMania machines initially come equipped with a pair of drumsticks attatched to the machine, though some players bring their own drumsticks, and some arcades even remove the stock drumsticks and replace them with non-tethered ones.

[edit] Gameplay

The screen setup is simple. On the left side, notes scroll vertically downwards. Colorful animations for each song are displayed in right side of the screen. Each note scroll consists of 6 columns: one each for the Hi hat, snare drum, bass drum, hi tom, low tom and cymbal. Individual notes are represented by small colored bars that scroll downward in the columns. To play the correct note, the player must hit one or two of these pads and/or stomp the pedal when the note bars reach the yellow line. The note scroll in DrumMania is in essence a drum tablature timed with the music and placed vertically.

The player's accuracy is judged for each note played, and while the individual note judgments have changed throughout the series, the current system uses Perfect, Great, Good, Poor, and Miss to evaluate performance of each note. Ratings of Poor or Miss will deplete the player's "Groove Gauge", while accurate play will replenish it. If the Groove Gauge is emptied completely, the game ends. Players will be able to play anywhere from three to five songs depending on the game's configuration, with the potential to earn one or two additional stages in certain versions of the game if performance is good enough.

At the completion of a song, players are given a letter rank for their performance which can range anywhere from E to A, as well as S and SS depending on how well the song was played, and how the particular release of the game being played computes ranks.

Generally, the breakdown is as follow:

  • If there was only "perfect" and "great", player will score a "SS"
  • If less than 5% of notes are good, miss or poor, the score will be an "S"

In a 3-stage setting, players who receive a combination of "S,S,S" (2nd-7th Mix) or "S,S,A" (8th Mix onwards) will get to play an "Extra Stage". In some versions, players who get an S on "Extra Stage" may play the "Encore Stage". From 9th mix on, player will need 95% "perfect" to get "Encore Stage", while having 98% "perfect" will allow player to play "Premium Encore". To reach those stage, player cannot use auto-accompaniment (in which many players would probably have used, especially the auto-bass), and during the encore/premieum encore player cannot play a level above the song they used for the extra stage (for example, if they play basic on extra, they can only play basic in encore)

Because DrumMania only has five drum pads and one bass pedal, each pad may produce different sounds at different points in a song. For example, the high tom will sometimes act as a floor tom, and both the hi-hat and ride cymbal often take on the role of crash cymbals. Less commonly, parts of the drum sets will produce more unusual sounds, such as vocals or sound effects.

Most songs in the game have 3 difficulties: basic, advanced and extreme. The difficulties are ranked out of 10 (1st-3rd mix) or out of 100 (4th mix onwards). The extreme version of a song usually resembles a real drum part, thus making the game sufficiently challenging for advanced players.

[edit] Session Linking

One of the major selling points of DrumMania is its ability to be linked to another of Konami's Bemani games, GuitarFreaks. This allows up to 3 players to get together for a virtual jam session. When set up correctly, the music will play from both games, and the players' guitar and drum sounds will be relayed between the two games as well. This is known for being quite loud and extravagant at times.

Konami's numbering scheme for the GuitarFreaks and DrumMania series is such that the current release of DrumMania is numbered one less than the current release of GuitarFreaks. For example, as of this writing, GuitarFreaks 11thMIX can be linked with DrumMania 10thMIX. This is necessary due to the fact that only DrumMania 1stMIX was released on Konami's System 573 Analog hardware, whereas both GuitarFreaks 1stMIX and GuitarFreaks 2ndMIX were released on the same platform, and a System 573 Analog board cannot link to a System 573 Digital board, on which the following nine releases of both were made. Additionally, a PercussionFreaks game cannot be linked to a GuitarFreaks game, as despite being essentially the same game as DrumMania, PercussionFreaks units lack link hardware.

This naming system changed completely with the 2005 release of DrumMania V & GuitarFreaks V, with the "V" representing the fifth anniversary of the series. This tradition will be continued, as Drummania V2 and Guitar Freaks V2 was released in November. Otherwise, the functionality is the same.

[edit] Super Session

Seen only in two releases each of GuitarFreaks and DrumMania, Super Session (or Multi Session) allowed the games to be linked up with Keyboardmania 3rdMIX as well. In addition to having three players control the guitars and drums, two more could be added playing along on keyboards. However, when linked with Keyboardmania, only about a dozen songs are available to play. Keyboardmania 3rd Mix can be linked with GuitarFreaks 5thMIX and DrumMania 4thMIX, or GuitarFreaks 6thMIX and DrumMania 5thMIX.

[edit] Notable Songs

  • The Least 100 Seconds (Drummania 4th Mix): Hirofumi Sasaki, it is the Second song to achieve a 99 difficulty ranking due to its incredibly difficult drum solo. It is also considered possibly the hardest song in the entire Drummania series.
  • 鬼姫 (Onihime) (Drummania 10th Mix): Another of the series' hardest songs, Onihime joins The Least 100 Seconds [Extreme] and Day Dream [Extreme] in the series to receive a 99 difficulty rating, yet falls to a 95 difficulty rating in Drummania V3.[1] Whereas The Least 100 Seconds is difficult because of a extremely difficult solo mid-song, Onihime is littered with extremely fast drum fills and rhythm changes. It's only available as an Encore Stage song in Drummania 10th Mix, an Extra Stage song in Drummania V, but is available for normal play from Drummania V2 and onwards.
  • Day Dream (Drummania 3rd Mix): Composed by Mutsuhiko Izumi, it was the first song to be rated a 99 on Extreme. With an almost constant and very rapid roll on the cymbal, as well as other very fast rolls on the toms at the end of the song, it is extremely difficult to full combo - much less achieve an SS ranking.
  • Model DD series (Drummania 6th mix - V2): Supposedly a sequel to Day Dream, Mutsuhiko Izumi's Model DD songs are among the most difficult in DrumMania, featuring fast and relentless cymbal rhythms throughout all the songs. Typically, a new Model DD is included in each new mix of DrumMania (e.g. Model DD7), although the number of the song does not correspond with the number of the mix in which it is found.
  • 赤い鈴 (Akai Suzu) (Drummania 10th mix); One of the hardest "long" songs, due to the somewhat unique jazz-style drumming involved, combined with many quick rolls and a generally sparse pattern toward the middle of the song.
  • Dragon Blade (Drummania 10th mix): Arguably one of the most popular songs, and considered to be "overplayed" by some. Dragon Blade is not particularly difficult (rated only 62 on the Extreme difficulty setting).
  • Agnus Dei (Drummania 9th Mix): One of the most popular songs for players just reaching "high-level" play.
  • Panasonic Youth (Drummania V): Not one of the most popular but certainly one of the most difficult and esoteric additions to this Japanese game. The song, by American mathcore band Dillinger Escape Plan, is extremely heavy and contains many complex and fast rhythms. Many players have trouble with Panasonic Youth because of its deliberate avoidance of the 4/4 time signature that most popular music uses.
  • Funky Sonic World (Drummania 9th Mix): Basically the fastest song at 400 BPM(beats per minute), also with the highest note count of a normal-length song(nearly 1400). It's made up of consistent but fast and tiring rhythms. Players generally play this as a test of stamina and concentration.
  • Herring Roe (Drummania 5th Mix): Extremly difficult because it requires fast rolling on one hand. In the beginning and end consistent rolls must be played on the hi-hat with the left hand, during the middle there is a long strech of consistant one hand rolls on the cymbal for the right hand.
  • Over There (Drummania V2): The Premium Encore stage from Drummania V2. Notably difficult for consistant bass pedals, complex crossovers, and fast rolls.
  • 子供の落書き帳 (Children's Sketch Book/ Kodomonora kugaki chou) (Drummania 5th Mix): Another song by Hirofumi Sasaki with a 67 Basic difficulty which is the hardest song on Basic and a 98 difficulty ranting on Extreme as of Drummania V3, barely reaching The Least 100 Secs. and Day Dream's 99 difficulty ratings. It is a revival of Bach's classical masterpeice, "Jesus, Joy of Man's Desiring" with newly added rock guitar harmony and solo.
  • リライト (Rewrite) (Drummania V2): A song by popular J-Rock band Asian Kung-fu Generation. A lot of the song's fame stems from the anime, Full Metal Alchemist, as it was used in it's fourth intro song. As a result, this song tends to be a fairly popular choice. However, the version used for Drummania V2 is different than the actual song in the sense the rock elements are softer. However, this was not Asian Kung-fu Generation's first Drummania song. Their first song was N.G.S. in Drummania V, and it was not remixed in any form.

[edit] Home versions and simulators

DTXmania, a DrumMania sim
Enlarge
DTXmania, a DrumMania sim

Four home versions of DrumMania have been released in Japan for the PlayStation 2 game console. The latest version is Drummania V, released in March 2006. The game supports Yamaha's line of DTX drums, as well as the PS2 Dualshock controller and Konami's own drum controller.

A handful of DrumMania simulators have been created for use on PCs, the most popular of which is called DTXMania, which also supports GuitarFreaks. It can be controlled using the computer keyboard, any USB device that can act as a joystick, or any MIDI instrument such as a MIDI keyboard or professional quality electronic drumkit. It was written by a Japanese team so little English documentation is available. However, a FAQ on DTXMania and other DrumMania simulators can be found at GDAmania.

[edit] DrumMania V3

DrumMania V3 is the latest version of the series, and it links to GuitarFreaks V3. They are essentially DM 13thMIX and GF 14thMIX, but the games had been united with a single version number since Drummania V. Unlike previous mixes, there is not a set encore stage. Instead, there are many which become unlocked over time. The requirement for getting an encore stage is getting 93% perfect or more on an Extra stage.

V3 introduces a new play mode called Battle Mode, which allows players to play against other Drummania players in the same arcade or around the world (if linked to the e-AMUSEMENT network). Winning will improve your battle mode ranking and allow you to unlock secret songs.

Like previous mixes, players can use special game cards to earn "skill points", which allows them to unlock hidden songs in the game. Machines with e-amusement will also submit high scores to the main server. The current Top 10 scores for each song with the player's name are available at the game's official website.

[edit] References

  1. ^ Drummania V3 Official Music Levels

[edit] See also

[edit] External links

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