Dračí doupě

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Dračí doupě
Designer(s) unknown
Publisher(s) ALTAR
Publication date 1990 (1st edition)
2004 (plus edition)
Genre(s) Fantasy
System Custom
Czech only

Dračí doupě (literally translated: Dragon's den) is a popular Czech role-playing game, very loosely based on Dungeons & Dragons. It was created by the publishing company ALTAR.

Contents

[edit] Rules

Each player plays typically one character (warrior, ranger, wizard etc.), except for one player - the gamemaster (called Pán jeskyně in czech, which can be translated literally as Lord of the cavern or more freely as dungeon master). He/she prepares a map and then describes to the players what their characters see and hear. The players say what the characters do and the Lord of the cavern says what was the result of their actions.

There are rules for most actions (fighting with monsters, spellcasting, buying equipment, opening a chest with an arrow trap, speed of a movement, point of tiredness, trying to frighten an enemy to run away etc.), but the characters can try to do anything, even if it is not described in the rules. The Lord of the cavern uses his fantasy to determine what happens.

[edit] Profession

Each player chooses one of seven races and one of five professions. On a higher level every character has to choose one of two possible specializations for his profession. The professions and specializations are:

  • Warrior - a strong person with fighting abilities
    • Fighter - a powerful hero, strong especially against giant animals
    • Fencer - strong against humanoids
  • Ranger - also strong in battles, but with abilities like healing, speaking to animals, tracing other beings etc.
    • Strider - strong in fighting and finding information (inspired by Aragorn)
    • Druid - a forest spellcaster
  • Wizard - weakest in fight, but able to cast spells
    • Sorcerer - practical magic of all kinds, inventing new spells
    • Mage - mental magic, understanding the "fundamental conflict" of the world (between good and evil etc.)
  • Alchemist - able to prepare magical potions, explosives, poisons, enchated weapons etc.
    • Theurg - contact with astral spheres, casting elementals, enchanted weapons etc.
    • Pyrofor - magical potions, flying torpedoes, rockets, poisons
  • Thief - able to move unseen, convince people, climb walls etc.
    • Robber - noteless in a crowd, good at knife throwing and martial arts, estimating a value of a jewel etc.
    • Sicco - estimating intentions of people, building a "net" (organized band)

[edit] Example of the course of game

This is a short example what the game can look like.

Dungeon Master: One day you are in a pub, spending your money gained in your last adventure. A man in a black hood comes to you and tell you: "You seem to be a group of adventurers looking for an adventure. I have one for you. I am a druid from a local deep forest. I urgently need a herb called Hermetica. It grows only in the Orc land and as I do not have time to go for it, I would give you 100 gold coins, if you bring it to me." What do you answer?

Player Sekvoj: I am for, what do you say?

Player Fergo: All right, but 100 gold coins is not enough. At least 100 for each and half of this in advance.

Player Darien: OK, I will tell him that we agree but we want 100 gold coins for each of us and half at once.

Dungeon Master: The druid tells you that he will give you a map and 100 gold coins to each of you, but no money in advance. He does not trust you that you would return.

Fergo: All right.

Dungeon Master: The druid has given you the map, wished you a good luck and left.

... later during the adventure

DM: You walk a path in the direction where the herb should be. You walk 3 hours and you came to a clearance. Suddenly you met a group of three Orcs. They also noticed you. Will you negotiate with the or fight?

Darien: We will negotiate. I say: "Hello! We are not enemies, I suggest that each of us will go his own way, OK? If we fight, it is not certain who will win. What do you say?"

DM: "The Orcs do not answer, but they take their weapons. So roll the "iniciative" dice to know who managed to act first. The first Orc rolled 3, the second one 2 and the third one 4.

Sekvoj: I rolled 1 - I have an unlucky day.

Darien: 6

Fergo: 5

DM: So Darien starts, then Fergo, then the Orcs and then Sekvoj.

Darien: I attack the nearest Orc with my sword. My strength bonus is 1, plus 5 for my weapon. I rolled 1 and 6 on the dice, this makes for 13.

DM: I rolled his defense dice and applied all relevant combat rules - you killed him. Add 20 experience, he was weak.

Fergo: I stand behind as usual and I shoot another Orc from my cross-bow. 5 for my dexterity, 6/+1 for my weapon + 3 for my dice roll, this is 14/+1.

DM: He also died. The last one understood thad his only chance is to flee, so he does not fight in this round and he tries to run away. You have one attack onto him. You also gained 20 experience points.

Sekvoj: At last, I can enjoy some fighting. 3 for strength, 6 for weapon, 4 for my dice - this makes 13.

DM: Also dead. 20 exp. Will you seek through them?

Fergo: Sure.

DM: They have only 5 silver coins, 3 helmets and that is all. Will you take it?

Sekvoj: I take a helmet.

Fergo: Me too.

Darien: Me as well and we walk on.

This is not end of the game, but of the example.

[edit] Playing online

Dragon's den can also be played online. It is played on a chat or forum in nearly the same style.

[edit] External links

In other languages