Doctor Weil (Mega Man Zero)

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Dr. Weil
Game series Mega Man Zero series
First game Mega Man Zero 3
Creator(s) Keiji Inafune
Voice actor(s) Chikao Ohtsuka
In-Universe Information
Classification Cyborg
Weapon(s) Ragnarok, Hachishinkan, Einherjar

Dr. Weil or Dr. Vile (Dr.バイル Dokutā Bairu?) in the Japanese versions is a fictional villain from the Mega Man Zero series. He is not related to Vava/Vile from the Mega Man X series and, contrary to fan speculation, there is no direct evidence that he is Dr. Wily. It should be noted that "Weil" is technically a correct translation of Bairu, if assumed it follows German phonetics; however, "Vile" is the name acknowledged by official Japanese media, proven by the fact that the boss logo in Mega Man Zero 4, which is no longer an Omega symbol, is the letter V in the Japanese game (it is changed into W in the English releases).

Contents

[edit] History

[edit] After Megaman X and before Megaman Zero

In the aftermath of the Maverick Wars, the scientists of the time designed the Cyber-elves to help contain the Maverick outbreak. One such Cyber-elf, the Mother Elf, was used to neutralize the program in all Reploids. A human scientist named Dr. Weil took control of the Mother Elf and reprogrammed her, transforming her into the Dark Elf. Dr. Weil used his retained genius to fully repair Zero's original body and give it a new consciousness, Omega. Weil then used the Dark Elf to control the world's Reploids, with only X and Zero capable of effectively fighting back. This became known as the Elf Wars, and decimated 90% of human life and 60% of all reploids in its flames. Omega was horribly damaged and his remains were sealed up and launched into space to forever orbit the Moon. Meanwhile, for his crimes back on Earth, Weil was to be contained within a biomechanical suit that would prevent him from aging or dying. He was then exiled to the wastelands, to wander the unliveable landscape, he had created by his own hand never to age or die, but only suffer therein. The Dark Elf's location was unknown, and the only person capable of understanding it was Zero. Zero, believing he may still lose himself to the Maverick program and to prevent further Maverick outbreaks, sealed himself away for a whole century in stasis to slowly develop an immunity, leaving X to deal with this threat alone.

[edit] Mega Man Zero 2

Dr. Weil is first mentioned in the ending sequence of Mega Man Zero 2 as the person who placed a curse on the Mother Elf, thus turning her into the Dark Elf.

[edit] Mega Man Zero 3

Weil makes his reappearance from his imposed exile at the end of the game's opening stage [1], with a supposedly resurrected Copy X.

Near the end of the Maverick Wars, Weil used the Dark Elf and copies of her, the Baby Elves, to seize control of the Reploids. He also constructed the devilish Reploid known as Omega, whom was defeated by X and Zero with a Final Strike [2] and exiled into space as punishment [3].

In the game, Copy X makes Weil the Leader of the Neo Arcadian Army [4]. He leads the search for the Dark Elf and the Baby Elves and eventually combines Omega with the Dark Elf. Weil eventually kills Copy X with a booby trap on his body that detonates when he attempts to access his Seraph form.

With Copy X dead, Dr. Weil invokes Ordinance #8 and becomes Leader of Neo Arcadia by unanimous vote [5]. He then uses Neo Arcadia's resources as he sees fit, to gain control of Reploids through the combined powers of the Dark Elf and Omega [6], in order to punish the citizens of Neo Arcadia for his banishment.

Though Zero destroys Omega in the end of the game, Weil remains Ruler of Neo Arcadia.

[edit] Mega Man Zero 4

The fourth game in the series begins with the premise of Weil as absolute Ruler of Neo Arcadia. Under his rule, humans and Reploids are equally oppressed, with all those that oppose him labelled as Mavericks [7]. His reign of terror became so unbearable that in Mega Man Zero 4, a group of humans escaped to Area Zero, where the remains of the Eurasia space colony not only crashed, but also helped revive natural vegetation [8].

Seeing Area Zero as a threat, Weil devises Operation Ragnarok to obliterate it, thus forcing people to live in Neo Arcadia. The plan involved distracting the Resistance with half-hearted attempts to destroy the nature in Area Zero, whilst he completed the Ragnarok Satellite and its huge Energy Cannon.

He was prevented from firing it by Craft, who ended up firing it at Dr. Weil himself, destroying Neo Arcadia and killing many innocent civilians.

Unfortunately, Dr. Weil survives and appears as the Final Boss. He attributes his survival to his regenerative armor, which the Neo Arcadians put him in before his exile. Weil states that it can heal all wounds and prevented him from dying, and to ensure that he would never forget his crimes, the Neo Arcadians turned his memories into data.

In the end he decides to crash Ragnarok into Area Zero [9] [10], and when Zero confronts him, he merges with the Ragnarok Core in order to defeat the Reploid.

However, after defeating him once, Weil comes back. Eventually, Zero decides to destroy the Core, destroying Ragnarok, Weil, and (presumably) himself along with it [11].

[edit] Mega Man ZX

It is possible that Dr. Weil will return as the major evil of Mega Man ZX, in the form of the Biometal Model W (Model V in the Japanese version). Model W is the original Biometal, formed from the pieces of Ragnarok, which Dr. Weil fused with, that fell to Earth at the end of Mega Man Zero 4. Sometime after the end of Mega Man Zero 4, the original commander of the Guardians analysed data collected from Model W and learned that Model W has the ability to drive both Machines and Humans to madness. In response, she created the 6 Biometals (those used in the game) to stop Model W.

10 years prior to Mega Man ZX, a small fragment is found by Serpent. The power of Model W led Serpent to create various Maverick outbreaks, and, in turn, form Slither Inc. to stop the Mavericks, which caused many Cyber Elves to be released from the deaths of the victims. These Cyber Elves are then captured and used to "awaken" Model W at the end of the game.


[edit] Reference

  1. ^ Mega Man Zero 3 Game Script Script Section: File #650326. Author: Aaron Paul Madriñan. Text Copyrighted: Capcom. Last updated: 8 July 2005. Last accessed: 19 July 2006.
  2. ^ Remastered Tracks Rockman Zero 3: Telos Publisher: Inticreates. Copyrighted: Capcom. Published: December 10, 2004.
  3. ^ Mega Man Zero 3 Game Script Script Section: File #815156. Author: Aaron Paul Madriñan. Text Copyrighted: Capcom. Last updated: 8 July 2005. Last accessed: 19 July 2006.
  4. ^ Mega Man Zero 3 Game Script Script Section: Area Z-3079. Author: Aaron Paul Madriñan. Text Copyrighted: Capcom. Last updated: 8 July 2005. Last accessed: 19 July 2006.
  5. ^ Mega Man Zero 3 Game Script Script Section: Area X-2. Author: Aaron Paul Madriñan. Text Copyrighted: Capcom. Last updated: 8 July 2005. Last accessed: 20 July 2006.
  6. ^ Mega Man Zero 3 Game Script Script Section: The Resistance Base (part 4). Author: Aaron Paul Madriñan. Text Copyrighted: Capcom. Last updated: 8 July 2005. Last accessed: 20 July 2006.
  7. ^ Mega Man Zero 4 Script Script Section: 2'02. Author: TheSinnerCrono. Text copyrighted: Capcom. Last Updated: 3 May 2006. Last Accessed: 20 July 2006.
  8. ^ Mega Man Zero 4 Script Script Section: Pre-Final Boss. Author: TheSinnerCrono. Text copyrighted: Capcom. Last Updated: 3 May 2006. Last Accessed: 20 July 2006.
  9. ^ Mega Man Zero 4 Script Script Section: 2'26 (Rouge: Ragnarok is... heading straight for Area Zero!) Author: TheSinnerCrono. Text copyrighted: Capcom. Last Updated: 3 May 2006. Last Accessed: 21 July 2006.
  10. ^ Mega Man Zero 4 Script Script Section: 2'35 Pre-Final Boss. Author: TheSinnerCrono. Text copyrighted: Capcom. Last Updated: 3 May 2006. Last Accessed: 21 July 2006.
  11. ^ Mega Man Zero 4 Script Script Section: 2'35 Before phase two. Author: TheSinnerCrono. Text copyrighted: Capcom. Last Updated: 3 May 2006. Last Accessed: 21 July 2006.
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