Dig Dug II
From Wikipedia, the free encyclopedia
Dig Dug II | |
---|---|
Developer(s) | Namco |
Publisher(s) | Namco (JP), Bandai (US) |
Release date(s) | 1985 |
Genre(s) | Retro |
Mode(s) | Up to 2 players, alternating turns |
Platform(s) | Arcade |
Input | 4-way Joystick; 2 buttons |
Arcade cabinet | Upright and cocktail |
Arcade system(s) | Namco Super Pac-Man |
Arcade display | Vertical, 224 x 288 resolution |
Dig Dug II, as the name suggests, is the arcade sequel to Dig Dug, released by Namco in 1985. It runs on Namco Super Pac-Man hardware but with a video system like that used in Mappy.
[edit] Gameplay
Unlike the first game, Dig Dug II takes place on an island with an overhead view. The goal is simple: to kill all the enemies on the level. There are two types: Pookas, the round red monsters with goggles, can only touch Dig Dug to kill him, but Fygars, the dragons, can breathe fire to burn Dig Dug.
In this game, Dig Dug is armed with two weapons. One is a pump from the original Dig Dug, and the player could pump up enemies until they popped in the same manner. The other is a jackhammer. There are a few dark spots on the terrain, and the player can drill into them and create creases in the land. If a piece of the terrain is cut off completely, it will sink into the ocean, and any enemies (and possibly Dig Dug) will go down with it. The points earned from this depend on how many enemies are killed at once. After level 31, the levels have the same layout as the one 16 levels before it.
In the event that one enemy remained, he would commit suicide by jumping off the island's edge (assuming that he was left alone for a long enough period of time).
Dig Dug II was a lot less popular than its predecessor, and the Famicom version was brought to the U.S. by Bandai.