Dielectric Shader

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Three dielectric interfaces rendered using the shader.
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Three dielectric interfaces rendered using the shader.
 A very accurate render using the shader.
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A very accurate render using the shader.

The Dielectric Physical Phenomenon Shader is used by Ray tracing engines such as Maxwell and Mental Ray. A shader is a set of algorithms that inform the ray trace engine of specific behavior of a material or surface. The Dielectric shader is used for materials such as liquid or glass with a high index of refraction by modeling the behavior of rays passing between materials with differing refractive indices, as well as attenuation of the ray as it passes through a material.

[edit] Dielectric Shader

The shader uses Fresnel equations to simulate reflectance and transmittance of light passing through the dielectric interface, as well as using Snell's law to determine the angle of refraction. In addition Beer's law is used to determine absorption of rays passing through dielectric materials.

Two types of dielectric interfaces are supported:

  • dielectric-air between a dielectric material and air.
  • dielectric-dielectric between two dielectric materials.

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