Conflict: Desert Storm

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Conflict: Desert Storm
Developer(s) Pivotal Games
Publisher(s) SCi
Release date(s) U.S.: September 30, 2002
Japan: December 18, 2003, UK: October 1, 2002
Genre(s) Action-adventure
Mode(s) Single player/Multi-player(split-screen campaign)
Rating(s) ESRB: Teen (T)
ELSPA: 15+
Platform(s) PlayStation 2
Xbox
GameCube
PC
Media DVD

Conflict: Desert Storm is the first game in the Conflict series.

Contents

[edit] Overview

The player takes control of a four-man squad, either in the British Special Air Service or the United States Delta Force, carrying out a variety of missions during the first Gulf War. Each soldier in the squad has a unique specialty, such as demolitions, sniper rifles, machine guns, and assault rifles. To complete each mission successfully, the player must utilize the skills of each squad member, such as using their demolitions expert to destroy bridges, their heavy weapons specialist to destroy tanks, etc. Prior to beginning a campaign, it is recommended that the player run through the basic training portion of the game, which will cover the use of the types of weapons found throughout the game, as well being trained in the use of artillery and air strikes, along with basic medical skills and squad maneuvers. The game includes a player-controllable Humvee and Bradley infantry fighting vehicle. The artillery stikes and air strikes are typically carried out by M270 MLRS launchers and A-10 Warthogs, respectively.

[edit] Storyline

The game begins shortly after the Iraqi invasion of Kuwait on August 2, 1990. During an attempt to destroy one of the bridges crossing the Iraq-Kuwait border, sniper Paul Foley is captured, while his other team member is killed. The next morning, John Bradley, a rifleman, and later on, squad leader, is sent in alone to rescue Foley and complete the original mission of destroying the bridge. Shortly after landing, Bradley comes into a firefight with a small force of Iraqi mechanized infantry. Shortly after rescuing Foley, Bradley completes the mission of destroying the bridge, thus slowing the Iraqi advance. From there, the squad carries out various missions, such as rescuing the Emir of Kuwait, destroying Iraqi early-warning radar, rescuing POWs from a Baghdad military prison, and even leading an advance element of U.S. cavalry in a fight with the Tawalkana Division of the Iraqi Republican Guard.


[edit] Gameplay

A tactical third-person shooter, the game is designed to allow the player total control over their squad, allowing for both stealthy or violent responses to each scenario, though given the nature of the game, this more often than not results in intense firefights with Iraqi forces.

Desert Storm's multiplayer allows players to complete the single player campaign co-operatively. The Playstation 2 version allows for only 2-player co-op while the X-Box and Gamcube versions allow for 2-4 player co-op. The PC version however, does not support co-op. Networks can be used in PCs to play either one-on-one or between teams, like Counterstrike.

Italic text== Characters ==

  • John Bradley - Team Leader/Rifleman trained in the use of assault rifles and submachine guns, as well as the team member who calls in artillery and air strikes when needed.
  • Paul Foley - Sniper who specializes in long-range combat, trained in the use of all sniper rifles and combat pistols
  • Mick Connors - Heavy Weapons specialist trained in the use of machine guns, as well as the use of antitank weapons.
  • David Jones - Medic/Combat Engineer trained in the use of combat medicine, along with explosives such as C-4 plastic explosive and antitank mines. Weapons specialty is in CQB weapons systems such as submachine guns and shotguns.

(These characters may die in-game due to not healing them. New characters will take their role, for example; Alex Brown may become the new rifleman if John Bradley dies.)

[edit] Vehicles

[edit] SAS or Delta Force vehicles

[edit] Iraqi Army vehicles

[edit] Weapons

[edit] SAS or Delta Force weapons:

[edit] Iraqi Army weapons:

[edit] Trivia

  • "In order to authenticate the gaming experience we enlisted the services of Cameron Spence, a former member of the SAS who took part in activities behind enemy lines in Iraq before the Ground War actually started." - Pivotal Games [citation needed]
  • "Cameron Spence spent the majority of the gulf war behind enemy lines as a member of 22nd SAS Sabre Squadron and has been a reality consultant where we've gone through the weaponry, terrain, squad tactics, enemy behaviour and much more. This has been priceless as there are some things that just don't get put in books!" - Jim Bambra, Managing Director for Pivotal Games [citation needed]

[edit] External link


Conflict series
Conflict: Desert Storm | Conflict: Desert Storm II | Conflict: Vietnam | Conflict: Global Terror