Star Trek: Deep Space Nine: Dominion Wars
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Dominon Wars | |
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Developer(s) | Gizmo Games |
Publisher(s) | Simon & Schuster |
Latest version | 1.05 |
Release date(s) | 2001 |
Genre(s) | real-time strategy |
Mode(s) | Single player, Multiplayer |
Rating(s) | ESRB: E (Everyone) |
Platform(s) | PC |
System requirements | Windows 9x or 2000, Pentium II 266+ MHz, 64 MB RAM, 8 MB Direct3D 3D accelerator, sound card, 4X+ CD-ROM |
Input | Mouse & Keyboard |
Dominion Wars (ISBN 0-671-31775-X) is a real-time strategy computer game based on the television series Star Trek: Deep Space Nine for Microsoft Windows. It was published by Simon & Schuster Interactive in 2000 and developed by Gizmo Games and was rated "E" by the ESRB.
Contents |
[edit] Gameplay
Star Trek: Deep Space Nine: Dominion Wars follows the storyline from the last three seasons of Star Trek: Deep Space Nine, in which the United Federation of Planets and their allies battle against the invading Dominion Alliance. Gameplay is a mix between real-time strategy and space combat simulator.
The game allows simultaneous control of up to six different ships from any of the four powers - Federation, Klingon, Cardassian and Dominion in real time combat. Missions include both primary and secondary objectives that allow a multitude of solutions for completion. To this end, before most missions, players may choose their ships and captains from a range of available personnel and ship classes.
[edit] Critical reception
Simon & Schuster Interactive's final game in the Star Trek franchise was initially highly anticipated. Delays in production and the releases of other Star Trek games tempered fan reception. By the time Dominion Wars was released, Activision's Star Trek: Armada and Voyager Elite Force held the majority of the community's attention. Sadly, Dominion Wars went relatively unnoticed.
The lack of interest in the game was worsened by a rushed release and production cuts. Bugs in the initial release made the game almost impossible to play simply due to the game frequently crashing. This issue, along with self-corrupting saved game files and extremely bug-ridden mission scripting, made the game a startling disappointment to initial buyers. Several updates were released that improved the game's initially disastrous state, but it is still prone to crashing periodically. Many single-player missions also still suffer from the scripting bugs, making it occasionally necessary to restart missions from the beginning when an event doesn't correctly occur.