User:Deckiller/Beasts of Final Fantasy

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In the Final Fantasy series of role playing games by Square Enix (formally Squaresoft), monsters and creatures are common antagonists to the playable characters, with usually no relevance to the storyline. An even casual perusal of this list reveals that many of the creatures come from cultural mythologies, particularly Greek mythology.

Several entries in the series provide backstories on the origins and motives behind monsters. In Final Fantasy VIII, monsters are sent to the game world from one of its moons via a Lunar Cry, or burst of energy from the moon. In Final Fantasy X and Final Fantasy X-2 these hostile monsters are better known as fiends, monsters manifested from the restless spirits of the dead and driven by malice to devour those alive. By FFX-2, these Fiends were classified by type. In Final Fantasy XII, the monsters have differing origins. But most are the result of a mutation caused by an overdose of any exposure to the Mist.

The following are common names for each monster. Varying names have appeared throughout the series, but most are related to each other bearing a similar name. This list only covers the most prominent monsters seen throughout the series; for further details, please visit the external links provided.

[edit] Ahriman

Ahriman
Ahriman (Final Fantasy XI - PC)
Fatal Eye (Final Fantasy IV - SNES)

Allemagne (Final Fantasy VII - PC)

The Ahriman traditionally appears as a floating creature with a predominant single eye. The appearance of the monster leads to alternative names such as Evil Eye or FloatEye. The word Ahriman is an alternative name of Angra Mainyu, a spiritual foundation in Zoroastrianism, which appeared in Final Fantasy X-2 as a superboss.

Ahriman's first appeared in the series as one of the final bosses in Final Fantasy III for the Nintendo. In Final Fantasy IV, an alternate form of Ahriman appears in the final dungeon as a boss. In Final Fantasy X, a monster entitled One Eye can be created through the Monster Arena. In the Final Fantasy remake Final Fantasy: Dawn of Souls, the Ahriman from Final Fantasy III was selected with the other four Black Crystal Guards as optional bosses in one of the new special dungeons added to the game. Lastly, Ahriman appears as a ghastly boss in Final Fantasy XII. Ahriman has appeared in all numbered games in the series except II, V, and VIII.

[edit] Antlion

Antlion
Antlion (Final Fantasy XI - PC)

The Antlion bears an oversized arthropodic appearance, which is based on the larval Myrmeleontidae of the same name; however, its name is a variant of a legendary creature better known as Myrmecoleo. Although the antlion adult only reaches an average length of 4 cm, their Final Fantasy counterparts are much larger. Antlions in Final Fantasy will usually attack from underground using Earth or Wind elemental attacks; thus, they are normally found in desert sand traps.

Antlion appeared in Final Fantasy VI as a special attack rather than an enemy. It was featured in the dance ability Desert Aria, used by the character Mog. In Final Fantasy IV and IX, the Antlion is a tame and placid beast; however, during the stories, it breaks character and attacks the playable characters. In Final Fantasy XII, Antlion is one of the marks that the player can hunt. Antlion has appeared in all numbered games in the series except I, VII, VIII, X, and X-2.

[edit] Basilisk

See also: Basilisk

The Basilisk is based on a creature of ancient Greek and European mythology that was said to be able to kill with a simple glance. It was portrayed as a giant lizard, snake, or sometimes cockerel similar to the Cockatrice. In Final Fantasy, the Basilisk traditionally appears as a horned lizard with large chameleon-like eyes; however, it sometimes appears more serpentlike, particularly in later titles. The Basilisk and its brethren usually have the power to petrify characters using their stare or their breath. Basilisk and its variations have appeared in every numbered installment except XI.

[edit] Behemoth

See also: Behemoth
Behemoth
Behemoth (Final Fantasy XI - PC)
Behemoth (Final Fantasy VII - PC)
Behemoth (Final Fantasy X/X-2 - PS2)

The Behemoth is named after a Biblical creature from the Book of Job. In many of the Final Fantasy games, the Behemoth is a large, purple beast that uses its horns and magic to kill its opponents. It first appeared as a boss in Final Fantasy II's Coliseum, and has been a series staple ever since. Behemoths are estimated to be ten to twelve feet tall when standing. When attacking, it normally dashes on all fours, but when returning to an idle state it will usually stand upright. In battle, it will counterattack with a powerful horn rush and Thunder magic attacks. A more powerful version of the Behemoth, King Behemoth, is a major enemy in the latter stages of many Final Fantasy games; they are often characterized by their large size (25ft when standing) and grey color.

In Final Fantasy Mystic Quest, Behemoth is uncharacteristically the opponent in the game's introductory battle. In Final Fantasy VI, the Intangir is an invisible variation of Behemoth that cannot be attacked physically; moreover, the creautres uses sleep magic, because its name denotes a creature of sleep. In the same game, Sr. Behemoth is a boss in the World of Ruin that will continue to fight in zombie form after its defeat. In Final Fantasy VIII, the boss Catoplebas is a variation of Behemoth, and in Final Fantasy X a special monster could be created called Catoblepas through the Monster Arena. In Final Fantasy II: Soul of Rebirth, a secondary story for Final Fantasy II Dawn of Souls on the Game Boy Advance, A palette swap of Behemoth is used for the Ultima Weapon, which guards the Ultima Scroll. In Final Fantasy XII, Behemoths are a class of monsters, generally similar to previous incarnations except that they are bipedal and more humanoid looking. Only the Behemoth King bare similarity to the previous games' depictions. Behemoth has been seen in all numbered installments except I, in addition to Chocobo Racing and Kingdom Hearts.

[edit] Bomb

Bomb
Bomb (Final Fantasy III - NES) Bomb (Final Fantasy V - SNES)
Bomb (Final Fantasy Tactics - PS) Bomb (Final Fantasy: Crystal Chronicles - GCN)

The Bomb and its counterparts the Grenade and Balloon related to similar real-world explosive or explosive-esque items. Their trademark skill is a self-destruct attack; after the Final Fantasy series moved to a 3D engine, the Bomb picked up a new habit of growing and becoming more powerful each time it is attacked until finally exploding.

In Final Fantasy IV, Bomb was a secret summon for Rydia. There also exists a dummied sprite nicknamed K. Higuchi after one of the game's battle programmers, Katsuhisa Higuchi, identical in appearance to the regular Bomb seen in the hidden Developers Room as an Easter Egg. In Final Fantasy IV, the Mom Bomb (in the English version) is a boss that consists of several bombs fused together. In Final Fantasy V, the boss Byurobolos is a Bomb variation with teamwork traits. In Final Fantasy X, a special monster could be created called Bomb King through the Monster Arena. In Final Fantasy XII, the Bomb King also returns as a boss, and a bomb is used as an icon for the berserk status. The first time the origin of the Bomb is given is also in FFXII, where it is described as a creature created specifically to fight wizards. Bomb has appeared in all Final Fantasy installments, and was also an obstacle in Mario Hoops 3-on-3.

[edit] Cactuar

Cactuar
Cactuar (Final Fantasy XI - PC/PS2)
Cactuar (Final Fantasy VIII - PS)

Cactrot (Final Fantasy VI - SNES)
Cactuar (Final Fantasy VII - PC)

The Cactuar are a race of creatures that physically resemble cacti. The name Cactuar is actually the accepted western localization of the original Japanese Sabotender. The Cactuar is known for its characteristic "1,000 Needles" attack, able to bypass an opponents defense stat and always deal 1,000 points of damage. Cactuars are usually worth a substantial amount of currency or experience points, but their high evasion stat and tendency to flee make them difficult prey.

In Final Fantasy VII's "Corel prison" desert, there is a rare creature called the Cactuer that bears the same appearance as a regular Cactuar. In Final Fantasy VIII, the Jumbo Cactuar is an optional boss many times larger than a normal Cactuar, characterized by its small moustache. Its "10,000 Needles" attack bypasses defenses, always causing 10,000 points of damage. If defeated, the player is awarded with the Cactuar Guardian Force. In Final Fantasy IX, Cactuar attack from underground and only sometimes emerge to use more deadly attacks. In Final Fantasy X, there are many minigames involving Cactuars, a doll of Lulu's is a Cactuar, and a monster called Cactuar King can be created through the Monster Arena. Final Fantasy X-2's Cactuar Nation is the first canonical proof of an organized Cactuar civilization. A Jumbo Cactuar also appears in one of the game's quests. In Final Fantasy XII, Cactoids are a low level group of (generally) non-aggressive monsters; young Cactoids are called Cactites. They have also appeared in Final Fantasy Unlimited as a race in episode 21, in Kingdom Hearts and Kingdom Hearts 2 as a special Gummi Ship model Cactuar, and in Mario Hoops 3-on-3 as a playable character.

[edit] Cerberus

See also: Cerberus

Cerberus is a monstrous three-headed dog with a snake for a tail from Greek mythology. It guarded the gate to Hades to prevent both the dead from escaping and the living from entering.

In Final Fantasy III, Cerberus is one of the four "Black Crystal Guards" in the final dungeon. Defeating it would weaken the final boss. In Final Fantasy VIII, Cerberus is an optional Guardian Force. If is it defeated in Galbadia Garden during the battle with Sorceress Edea's forces, it becomes a useable Guardian Force. In Final Fantasy XI, Cerberus appears as an aggressive rare monster at Mount Zhayolm with a long respawn timer. When defeated, it grants the player a special title. In Final Fantasy: Dawn of Souls, Cerberus from Final Fantasy III was selected along with the other four "Black Crystal Guards" as optional bosses in one of the new special dungeons added to the game.

Cerberus and its variations are featured in the Dawn of Souls version of Final Fantasies I and II, as well as III, VIII, IX, XI, Mystic Quest, and Crystal Chronicles. They also appeared in Kingdom Hearts and Kingdom Hearts II, as its incarnation from the animated Disney film Hercules. However, this can be viewed as a completely different beast, as it possesses different attributes and was designed for another series. Another appearence is inFinal Fantasy 7: Dirge of Cerberus, which uses the name and symbol of the monster as a recurring theme. Specifically within the game, it is the name of Vincent's main gun frame and a gun accessory.

[edit] Chimera

See also: Chimera (creature)
See also: Harpy
Chimera
Chimera/Proto Chimera (Final Fantasy X/X-2 - PS2)
Harpy (Final Fantasy VII - PC)

The Chimera is based usally based on the monster from Greek mythology or the science-notion of a artifical being created from combining orgznisms. It is usually depicted as a beast with the head of a lion, the body of a she-goat, and the tail of a dragon or serpent, sometimes with multiple heads.

In Final Fantasy V, the Chimera sprite called Kimaira was dummied out in the final version, leaving three other monsters (Chimera Brain, Quadrharpy, and Maximus) as the only Chimeras actually featured in the game. In Final Fantasy X a powerful monster called The Mad Titan can be created through at Monster Arena.

In the Final Fantasy X series, Chimera is a "genus" for a "hodge-podge" of fiends. In "Final Fantasy XI" & "Final Fantasy XII", Chimeras were created by combining humans with monsters. In Final Fantasy Mystic Quest, Gidrah was renamed Chimera during its Japanese localization. The monster appears in all core Final Fantasy games, as well as Mystic Quest and Crystal Chronicles. Its variations include Chimera Brain and Lesser Chimera.


[edit] Chocobo

Main article: Chocobo
Chocobo
Chocobo artwork (Final Fantasy X - PS2)
Chocobo (Final Fantasy VII - PC)

Chocobo (Final Fantasy XI - PC) Chocobo (Final Fantasy X - PS2)

Possibly the most popular and recognizable symbol of the Final Fantasy series, a Chocobo (pronounced choh-koh-bo) is a large emu-like ratite of fictional origin first featured in Final Fantasy II. Chocobos have starred in several spin-offs, including Chocobo's Mysterious Dungeon , Chocobo Racing, and the Legend of Mana manga by Shiro Amano. Chocobos first appeared in Final Fantasy II, where they were colored pink. Updated versions of the game for the WonderSwan Color, PlayStation, and Game Boy Advance recolored the chocobo yellow. In Final Fantasy 7, Chocobos can be raced at Golden Saucer as a mini game. In Final Fantasy V and VIII a chocobo named Boko is one of the protagonists, while in Final Fantasy: Unlimited, Chobi also plays a key role.

In Kingdom Hearts, Sora receives the Metal Chocobo keychain for defeating Cloud and he receives a Chocobo Gummi Ship Blue Print after meeting certain requirements. In Kingdom Hearts 2, Sora receives a new version of the Chocobo Gummi Ship through completing Gummi Ship missions.


[edit] Cockatrice

See also: Cockatrice
Cockatrice
Cockatrice (Final Fantasy XI - PC)
Cockatolis (Final Fantasy VII - PC)

The Cockatrice is a legendary creature about the size and shape of a dragon or wyvern, but in appearance resembling a giant rooster, with some lizard-like characteristics. It was supposed to be born from an egg laid by a Cock and incubated by a toad or serpent. A female Cockatrice is, by analogy, sometimes termed a Chickatrice. Its reputed magical abilities include turning people to stone by either looking at them, touching them, or sometimes breathing on them, like a dragon breathing fire. The Cockatrice is very similar (if not identical) to another legendary creature, the Basilisk. Its name may come from a folk etymology for crocodile.

In early Final Fantasy games the Cockatrice looks far more like an eagle than it does a cockerel and attacks from above using petrifying attacks; however, in later games it looks far more like the Cockatrice of myth. A fan-translation of Final Fantasy III gives a Basilisk sprite the name Cocktrice, this may have been because of the similarities between the two beasts. Also in Final Fantasy X a special monster could be created called Pteryx through the Monster Arena, this variation of Condor is a special challenge and extremely tough. In Final Fantasy XII, Cockatrice are a species of both wild and domesticated birds with the peculiar habit of moving around by rolling their fat bodies up into a ball.

On the whole, Cockatrice and its variations appear in all central Final Fantasy games, including Tactics, Mystic Quest, and Crystal Chronicles.

[edit] Coeurl

See also: Coeurl
Coeurl
Coeurl (Final Fantasy XI - PC)
Cuahl (Final Fantasy VII - PC)

The Coeurl is a fictional immortal alien predator which sustains itself by feeding upon the Id of other beings. Its resemblance is comparable to a panther or a leopard. Its token attack Blaster either petrifies or deals instant death to its target. In later Final Fantasy games the Coeurl will remain sitting until it becomes angered and then stands to use its Blaster attack.
In Final Fantasy X a special monster could be created called Coeurlregina through the Monster Arena, this variation of Coeurl is a special challenge. Coeurl has appeared in all core Final Fantasy games except the first.

[edit] Demon Wall

Demon Wall
Demon's Gate (Final Fantasy VII - PC)

Demon Wall appears as a large demonic figure emerging from, and melding with the walls. It acts as a guardian for sacred treasures and will not appear unless the treasure it guards has been stolen or an unwelcome visitor enters, at which point it will set out to crush the offending thieves.

In Final Fantasy IV it guarded the final Dark Crystal and attacked the party as they attempted to leave the crystal chamber, slowly approaching until it was close enough to crush them. In Final Fantasy VII it guarded the exit of the Temple of the Ancients. It is famous for its incredibly high magical defense, with only physical attacks, limit breaks and non-elemental magic doing significant damage to it. In Final Fantasy XII two Demon Walls guard the tomb of the Dynast-King Raithwall, each wall slowly chases the party down a long bridge.

[edit] Dragon

See also: Dragon
See also: European dragon
Dragon
Blue Dragon (Final Fantasy VII - PC)

The Dragon is featured in all of the Final Fantasy games in the main series as well as most spin-offs and related material. Final Fantasy VI includes the dragon as part of the storyline, where eight Dragons exist in the World of Ruin, without counting some ordinary Dragons encountered on the field. There was additionally a Dragon called CzarDragon intended to be in Final Fantasy VI, but it was eventually cut out of the game, however, they left the sprite in the game.
In Final Fantasy V there are two dragons which are allies and means of transportation: Hyruu, which transports the party through the air, and Slydra (Hydra) who is a sea dragon that save's the party's lives when the water tower sinks into the sea. The Dragon is mythical and is traditionally depicted as a large and powerful reptile or serpent with magical or spiritual qualities.

[edit] Flan

Flan
Flan (Final Fantasy IX - PS)

Cream (Final Fantasy Tactics Advance - GBA)

The Flan also called Pudding is a small, magical creature, which moves with motion comparable to jelly. They usually possess a certain affinity to a certain element and therefore are vulnerable to opposing elemental magic. Physical attacks seem almost worthless in breaking the Flan's defense.

In Final Fantasy X-2, the Flan's names is accompanied with a Spanish name relating to its color and element. They are Amarillo (yellow), Azabache (jet [black]), Azul (blue), Blanco (white), Palido (pale; "pearl" in the Japanese version), and Rojo (red). They bear the same appearance as their respective counterparts in Final Fantasy X based on color. In the remake Final Fantasy IV Advance for Game Boy Advance, an optional boss has been added named Master Flan, who will summon Flans to her aid in battle. On the whole, Flans have appeared in every Final Fantasy installment, including Tactics Advance, Mystic Quest, and Crystal Chronicles.

[edit] Gargoyle

See also: Gargoyle

Gargoyles take their name from the statues used since medieval times to convey water away from the sides of a building which often have a grotesque demon-like appearance. The gargoyles in Final Fantasy will frequently use petrifying attacks and often take the form of humanoid demons with bat-like wings.

In Final Fantasy V, a pair of gargoyles guards the entrance to each dungeon with a Tablet. If the player defeats one, the other will revive it unless it is quickly defeated. In Final Fantasy VII the Gargoyles would be stone at the start of battle and if attacked while stone they couldn't be damaged. If you had hit them during that time however they would cast L4 Death when they were killed, taking out anyone with a level in a multiple of four. In Final Fantasy VIII they took on the look of lizards and were fought as a boss battle where the Guardian Force Carbuncle could be drawn from either one. In Final Fantasy IX a Gargoyle would appear alongside the monster Agares. Agares would awaken the Gargoyle during battle, however if a soft is used on it, or Agares is defeated before it's awakened, it is instantly defeated. Gargoyles have appeared in all Final Fantasies except II, X, and X-2.

[edit] Garuda

Garuda
Garuda Friendly (Final Fantasy IX)

Garuda is an enemy depicted as an avian humanoid in the Final Fantasy Series. It first appeared in Final Fantasy III as a boss monster. As with other bird enemies like Zuu and Cockatrice, Garuda isn't always featured as a boss, but is more commonly a regular enemy, such as in Final Fantasy VII, IX, X and X-2. In most of the encounters against Garuda it is usually an easily defeated enemy. There is an exception in IX with a "friendly" version in addition to the standard hostile monster. The former is one of a number of "friendly" monsters that appear in Final Fantasy IX and which do not attack on encounter but instead ask to be "fed" various gemstone items for considerable AP (Ability points - see Final Fantasy IX gameplay for more details). The two look the same except for the colour: the regular Garuda is predominantly red and green, while the friendly version in rainbow-coloured. In X/X-2 it has a new attack called Sonic Boom, which it uses often, and is highly similar in appearance to a number of other bird monsters. In XI Garuda is a usable summon if the player completes certain quests and defeats it in battle. Garuda is considered the summon of the element "wind", and as such mostly uses the wind magic Aero, Aerora, Aeroga and rarely Aeroja. In Final Fantasy XII it appears first as a boss and then later as a regular enemy.

[edit] Gigas

See also: Gigas
See also: Ogre
Gigas
Gigas (Final Fantasy XI - PC/PS2/Xbox360)
Gigas (Final Fantasy II)

Gigas is a term for races of giants in the Final Fantasy series. The name was first used in this sense in the Squaresoft game Final Fantasy II, and was subsequently used in many other Squaresoft games, such as Secret of Mana, often appearing as sub-bosses. In Final Fantasy VI, one character, Umaro, is said to have the strength of a Gigas, and Terra's father, Maduin, is a Gigas Esper. Gigas appear in Final Fantasy XI as a race of Beastmen who live in Northern regions of Vana'diel, the fictional world depicted in the game. In the first game for NES/Famicom, the ogres were most likely the prototypical version of the gigas. Gigas have appeared in Final Fantasy installments I, II, VI, VII, IX, XII, and Crystal Chronicles. They also made an appearence in Secret of Mana, another Squaresoft game.

[edit] Goblin

See also: Goblin
Goblin
Goblin (Final Fantasy XI - PC)
Goblin (Final Fantasy VII - PC)

The Goblin is an evil or mischievous creature of folklore, often described as a grotesquely disfigured or elf-like phantom. The creature that appears in the series has always been called Goblin (except in the Nintendo Entertainment System release of Final Fantasy), but this is not to be confused with Final Fantasy VI, where an original monster called Satan in the Japanese version was mistranslated as Goblin. In Final Fantasy V, there is a slight difference in appearance between the Goblins that Bartz (the main character) fights in solo battles and the Goblins that subsequently appear as ordinary monsters on the field. In Final Fantasy XI, the Goblin race is capable of coexistence with 'civilized races', and several appear in the city of Jeuno. In some of the games, their special attack 'Goblin Punch' can often be learned by the party via blue magic or other methods. Goblin has appeared in Final Fantasies I, II, IV/IV Advance, and Mystic Quest.

[edit] Golem

See also: Golem

The Golems originate from Jewish folklore where they are beings crafted and animated out of otherwise inanimate material (such as clay).
In Final Fantasy the Golems are giant humanoid monsters made of stone, metal, and are sometimes portrayed as machines that have high defence and primarily attack with sheer brute force. In Final Fantasy IX you had to destroy its core before you could attack its main body. In Final Fantasy V, VI, and Tactics it also appears as a summon.
In Final Fantasy Mystic Quest the Ice Golem is one of the four monsters that have usurped the Crystals powers, it has used the Water Crystal to freeze the land, and is in possession of the River Coin. The Stone Golem is one of the four guardians of Doom Castle, and is the boss in the Sand Maze.

Golem has appeared in all of the numbered games besides Final Fantasy III and VIII, and in Tactics and Mystic Quest.

[edit] Imp

Imp
Imp (Final Fantasy XI - PC/PS2)
Imp/Arast (Final Fantasy X/X-2 - PS2)

The Imp is a term for an supernatural being similar to a fairy, frequently found in folklore. A being described as an imp would be more likely to be mischievous than seriously threatening, which is displayed in their Final Fantasy impressions. Additionally, in Final Fantasy VI, the Imp does not appear as a regular monster, but rather as a status effect, which can be inflicted on monsters as well as on playable characters, which mutates them into a so-called Imp. The characters resemble Kappa, but "Imp" is still used, while the monsters transform into, and are actually addressed as Kappa differing on color depending on the monster which was transformed. The creature that appears in the series has always been called Imp, but this is not to be confused with the original game, Final Fantasy for the Nintendo Entertainment System, or Final Fantasy IV, where the Goblin was mistranslated as an Imp. Additionally, in Final Fantasy IV, there was a sprite for a real Imp and not a Goblin mistranslated, but it got dummied, leaving two other monsters as the only "official" Imps left. They are Fiend and Gremlin. Final Fantasy X-2 has a monster named Arast looking exactly the same as the Imp from Final Fantasy X.
The Imp has appeared under many names in all of the core games besides Final Fantasy I and III, as well appearing in Crystal Chronicles.

See also: Imp

[edit] Iron Giant

Iron Giant
Iron Giant (Final Fantasy X/X-2 - PS2)
Iron Man (Final Fantasy VII - PC)

The Iron Giant is a formidable opponent of the series. It appears as a towering, oversized mutant who often possesses an equally oversized sword. In Final Fantasy Tactics, Iron Giant makes its appearance under the name Steel Giant, sharing the same appearance with the characters Worker 8 and Worker 7 - New whose character class is Iron Giant.
Also there is Wolfmeister who is a swap palette of Iron Giant, It is in Red armor rather than black. A boss variation of this form was used in Final Fantasy VIII, under the name Red Giant. It would taunt and laugh at the party when most attacks were used against it, but was weak against gravity-type magic.

The Iron Giant has appeared in Final Fantasy II, III (DS), IV, V, VII, VIII, X, X-2, Crystal Chronicles and Tactics.


[edit] Lamia

See also: Lamia (mythology)
Lamia
Lamia (Final Fantasy IX - PS)

The Lamia is a mythological person: the daughter of Poseidon and Lybie. Lamia was a queen of Libya, whom Zeus loved. Lamia is described as having a serpent's body, but female breasts and head, however, in certain games, her appearance is totally snake-like.
Lamia has appeared under various names in Final Fantasy I through V, IX, XI, Crystal Chronicles, Mystic Quest, and Tactics Advance.


[edit] Magic Pot

Magic Pot
Magic Pot (Final Fantasy XI - PC/PS2)
Magic Pot (Final Fantasy X - PS2)
Magic Pot (Final Fantasy VII - PC)

The Magic Pot is the name of the creature which inhabits a pot and chooses to fight inside the pot using it to its defense. Because of it's general immobility, it favours magical attacks. Final Fantasy V and Final Fantasy VI use the same sprite for this monster.
In Final Fantasy V, the party may give the Magic Pot elixirs when it asks for them; when it has enough, it will flee and the party will receive a large amount of ABP. In Final Fantasy VI, the MagiUrn is found in the Tower of Fanatics, and instead of asking for items, gives them to the player (in the form of using them on the player). In Final Fantasy VII, Magic Pots can only be found in the last area of the game. Rather than attacking, they request that the player give them an elixir item - until one is given, they take no damage from any attacks, magic or physical, and alternately attack the party with what appear to be cursewords, or flee the battle entirely. Note that the cursewords may also steal items from the party. If an Elixir is given, they become susceptible to damage and, once killed, bestow a large amount of AP (Ability Points) on the party. This behavior is replicated in the PuPu in Final Fantasy VIII, who requests several Elixirs, and the nine fairy spirits in Final Fantasy IX, which request various precious stones from the player in exchange for AP and hints. In Final Fantasy X, Magic Pots do nothing, but when a player attacks one, they will either give them an item or explode. It appears only three Magic Pots exist in Final Fantasy XII and are all found in a late secret subterra area in the Pharos dungeon (each in one of the different floors). Like in Final Fantasy VII, a Magic Pot would ask for an Elixir and can only be subdued after been given one.
Magic Pots have appeared in Final Fantasy V, VI, VII, X, XI, and XII.


[edit] Malboro

Malboro
Morbol (Final Fantasy XI - PC)
Malboro (Final Fantasy VII - PC)

The Malboro is a mutanous form of plantlife that lacks the ability of photosynthesis and must feed on other creatures to survive. The Malboro is a fearsome foe most despised due to its horrible "Bad Breath" attack which inflicts a vast amount of status effects, capable of obliterating an entire party in a matter of seconds.

The Malboro as seen in the various Final Fantasy titles developed by Square Enix is a powerful enemy often encountered in middle to late parts of the game. The name 'Malboro' may also be a joke within the Final Fantasy series, naming it after the cigarette brand Marlboro as it uses the ability 'Bad Breath'. It is also possible it was comprised from Latin Mal, meaning bad, and Greek Boros, meaning breath.

Malboros have appeared in Final Fantasy II, IV, VI through XII, Tactics, Tactics Advance, and Crystal Chronicles. They also appear in Mario Hoops 3-on-3 during the Malboro Garden stage, and as a "Marboro Stew" in episode six of Final Fantasy Unlimited.


[edit] Mandragora

Mandragora, sometimes known as Mandrake, is a tiny plant monster that made numerous appearances in Final Fantasy. They commonly use an attack call pollen that inflicts sleep or silence on its enemies. Mandragora have appeared in every core instalment of the series besides the first.

See also: Mandragora

[edit] Ochu

Ochu
Ho-Chu (Final Fantasy VII - PC)

The Ochu is the Final Fantasy reference to the Otyugh (also known as Gulguthra) which is a fictional subterranean monster. They are described as having huge, bloated bodies covered with a rock-like skin that is brownish gray in color, which is in turn covered with dung. They stand on three thick legs that give them slow ground movement but enable them to pivot quickly. They have three eyes on a leaf-like stalk that moves quickly from side to side, enabling them to scan a large area. The Ochu can fall asleep to regain some of its lost health; if woken up from its slumber by an attack, it unleashes a powerful earthquake.
Ochu has appeared in Final Fantasy I, VII, VIII, IX, X, X-2, and Tactics.

See also Otyugh


[edit] Sahagin

Sahagin
Sahagin (Final Fantasy XI - PC)
Sahagin (Final Fantasy VII - PC)

The Sahagins are based on old Eastern European legends of hags, also referred to as "sea hags." These were creatures similar to the Greek siren which appeared to sailors as beautiful women. However, as the sailors neared them, they revealed their true form, that of an ugly old woman, and eventually led them to their doom.

Sahagins are primarily a water type enemy, usually appearing early in the game as a low-level monster. Their appearance can vary; in Final Fantasy VII and Final Fantasy IX they are seen as turtle like, while in Final Fantasy X and Final Fantasy XI they are seen more fish-like.

Sahagins have appeared in various forms in Final Fantasy I, III, IV, V, VII, IX, X, X-2, XI, Crystal Chronicles, and Mystic Quest.

See also: Sahagin and Sahuagin.

[edit] Sand Worm

Sand Worm
Sand Worm/Earth Worm (Final Fantasy X/X-2 - PS2)
Land Worm (Final Fantasy VII - PC)

The Sand Worm resembles a large worm and is commonly found in desert areas. As such it was most likely influenced by the Sand Worms in Frank Herbert's Dune series. [citation needed] It has a tendency to swallow and regurgitate party members.
Sand Worms have appeared under various names in all of the numbered games besides XII, as well as Mystic Quest and Crystal Chronicles.

See Also: Sandworm (Dune)


[edit] Tiamat

Tiamat
Tiamat (Final Fantasy XI - PC/PS2)
Tiamat (Final Fantasy IX - PS)

Tiamat is a primeval goddess in Babylonian and Sumerian mythology, and a central figure in the Enûma Elish creation epic. The text tehom appears in various Semitic texts, simply meaning the deep. Tiamat is a depersonalised version of this text, as '-at' is a feminine suffix. The Tiamat appearing in video games bears the appearance of a five-headed (sometimes three-headed) dragon which has no relation to the appearance of the actual Tiamat. In Final Fantasy IX, Tiamat appears two times, one as a regular version seen on the right, and one as a bizarre colored version which appears in the Crystal World. In Final Fantasy XII, Tiamat is a boss that appears as a large wyrm with a giant floating ring around its head, evoked from its slumber within the Hanne Mines by the Nethicite. Tiamat also appears in Final Fantasy XI as a powerful dragon NM (Notorious Monster) known as a "Wyrm".
Tiamat has appeared in Final Fantasy I, IV, VIII, IX, XI, XII, and Tactics.

See also: Tiamat, Four Fiends

[edit] Tonberry

Tonberry
Tonberry artwork (Final Fantasy IX - PS)
Tonberry (Final Fantasy VII - PC)

Tonberry (Final Fantasy XI - PC)

Main article: Tonberry

A Tonberry is quite small, usually no larger than two or three feet tall. It has green skin and a round head with a small snout and round yellow eyes; it walks on two legs and resembles, to some small degree, a bipedal lizard. However, it always wears a hooded cloak, usually plain brown or grey in color, and its dolphin-like tail can be seen peeking out from beneath the hem. A Tonberry always carries two things: a lantern in one hand to light its way through the caves, and a long, sharp chef's knife in the other. Most of their incarnations possess the ability to deal extreme damage or instant death (usually by a short stab) to one or all members of the player's party, earning them their notorious reputation.
In Crystal Chronicles, there were Tonberry Chefs.
Tonberrys have appeared under a variety of names in Final Fantasy V through VIII, X, X-2, XI, and as a special Gummi Ship blueprint in Kingdom Hearts 2.


[edit] Zu

Zu
Zu (Final Fantasy XI - PC/PS2)
Zu (Final Fantasy X/X-2 - PS2)

Zuu (Final Fantasy VII - PC)

In Mesopotamian mythology, Zu (called Anzu in Persia and Sumer) was a lesser god, the son of the bird goddess Siris. Both Zu and Siris are seen as massive birds who can breathe fire and water, although Zu is alternately seen as a lion-headed eagle (simalar to the Griffin). In Final Fantasy XI, the Zu appears as a noticeably smaller, more vulture-like species.
Zus have appeared in Final Fantasy I, IV through VI, IX through XII, Mystic Quest, and Crystal Chronicles.

See also: Zu