Decompiler

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A decompiler is the name given to a computer program that performs the reverse operation to that of a compiler. That is, it translates a file containing information at a relatively low level of abstraction (usually designed to be computer readable rather than human readable) in to a form having a higher level of abstraction (usually designed to be human readable).

Contents

[edit] Introduction

The term "decompiler" is most commonly applied to a program which translates executable programs (the output from a compiler) into source code in a (relatively) high level language (which when compiled will produce an executable whose behavior is the same as the original executable program). By comparison, a disassembler translates an executable program into assembly language (an assembler could be used to assemble it back into an executable program).

Decompilation is the act of using a decompiler, although the term can also refer to the decompiled output. It can be used for the recovery of lost source code, and is also useful in some cases for computer security, interoperability, error correction, and more (see "Why Decompilation"). The success of decompilation depends on the amount of information present in the code being decompiled and the sophistication of the analysis performed on it. The bytecode formats used by many virtual machines (such as Java's JVM) often include extensive metadata and high-level features that make decompilation quite feasible. Machine code has typically much less metadata, and is therefore much harder to decompile.

Some compilers and post compilation tools obfuscate the executable code (that is, attempt to produce output that is very difficult to decompile). This is done to make it more difficult to reverse engineer the executable.

[edit] Phases

Decompilers can be thought of as composed of a series of phases each of which contributes specific aspects of the overall decompilation process.

[edit] Loader

The first decompilation phase is the loader, which parses the input machine code program's binary file format. The loader should be able to discover basic facts about the input program, such as the architecture (Pentium, PowerPC, etc), and the entry point. In many cases, it should be able to find the equivalent of the main function of a C program, which is the start of the user written code. This excludes the runtime initialisation code, which should not be decompiled if possible.

[edit] Disassembly

The next logical phase is the disassembly of machine code instructions into a machine independent intermediate representation (IR). For example, the Pentium machine instruction

   mov    eax, [ebx+0x04]

might be translated to the IR

   eax := m[ebx+4];

[edit] Idioms

Idiomatic machine code sequences are sequences of code whose combined semantics is not immediately apparent from the instructions' individual semantics. Either as part of the disassembly phase, or as part of later analyses, these idiomatic sequences need to be translated into known equivalent IR. For example:

   cdq    eax
   xor    eax,edx
   sub    eax,edx

could be translated to

   eax := abs(eax);

Some idiomatic sequences are machine independent; some involve only one instruction. For example, xor eax, eax clears the eax register (sets it to zero). This can be implemented with a machine independent simplification rule, such as a xor a = 0.

In general, it is best to delay detection of idiomatic sequences if possible, to later stages that are less affected by instruction ordering. For example, the instruction scheduling phase of a compiler may insert other instructions into an idiomatic sequence, or change the ordering of instructions in the sequence. A pattern matching process in the disassembly phase would probably not recognize the altered pattern. Later phases group instruction expressions into more complex epressions, and modify them into a canonical (standardized) form, making it more likely that even the altered idiom will match a higher level pattern later in the decompilation.

[edit] Program Analysis

Various program analyses can be applied to the IR. In particular, expression propagation combines the semantics of several instructions into more complex expressions. For example,

   mov   eax,[ebx+0x04]
   add   eax,[ebx+0x08]
   sub   [ebx+0x0C],eax

could result in the following IR after expression propagation:

   m[ebx+12] := m[ebx+12] - (m[ebx+4] + m[ebx+8]);

The resulting expression is more like high level language, and has also eliminated the use of the machine register eax . Later analyses may eliminate the ebx register.

[edit] Type Analysis

A good machine code decompiler will perform type analysis. Here, the way registers or memory locations are used result in constraints on the possible type of the location. For example, an and instruction implies that the operand is an integer; programs do not use such an operation on floating point values (except in special library code) or on pointers. An add instruction results in three constraints, since the operands may be both integer, or one integer and one pointer (with integer and pointer results respectively; the third constraint comes from the ordering of the two operands when the types are different).

Various high level expressions can be recognized which trigger recognition of structures or arrays. However, it is difficult to distinguish many of the possibilities, because of the freedom that machine code or even some high level languages such as C allow with casts and pointer arithmetic.

The example from the previous section could result in the following high level code:

struct T1* ebx;
   struct T1 {
       int v0004; 
       int v0008;
       int v000C;
   };
 ebx->v000C -= ebx->v0004 + ebx->v0008;

[edit] Structuring

The penultimate decompilation phase involves structuring of the IR into higher level constructs such as while loops and if/then/else conditional statements. For example, the machine code

   xor eax,eax
l0002:
   or  ebx,ebx
   jge l0003
   add eax,[ebx]
   mov ebx,[ebx+0x4]
   jmp l0002    
l0003:
   mov [0x10040000],eax

could be translated into:

   eax = 0;
   while (ebx < 0) {
       eax += ebx->v0000;
       ebx = ebx->v0004;
   }
   v10040000 = eax;

Unstructured code is more difficult to translate into structured code than already structured code. Solutions include replicating some code, or adding boolean variables. See chapter 6 of [1].

[edit] Code Generation

The final phase is the generation of the high level code in the back end of the decompiler. Just as a compiler may have several back ends for generating machine code for different architectures, a decompiler may have several back ends for generating high level code in different high level languages.

Just before code generation, it may be desirable to allow an interactive editing of the IR, perhaps using some form of graphical user interface. This would allow the user to enter comments, and non-generic variable and function names. However, these are almost as easily entered in a post decompilation edit. The user may want to change structural aspects, such as converting a while loop to a for loop. These are less readily modified with a simple text editor, although source code refactoring tools may assist with this process. The user may need to enter information that failed to be identified during the type analysis phase, e.g. modifying a memory expression to an array or structure expression. Finally, incorrect IR may need to be corrected, or changes made to cause the output code to be more readable.

[edit] Legality

The majority of computer programs are protected by copyright laws. Although the precise scope of copyright protection differs from state to state, copyright law generally provides the author (the programmer(s) or employer) with a bundle of exclusive rights to the program. These rights include the right to make copies, even copies made into the computer's RAM memory. Since the decompilation process involves making multiple such copies, it is generally prohibited absent authorization from the rightsholder. However, because decompilation is often a necessary step in achieving software interoperability, copyright laws in both the United States and Europe permit decompilation to a limited extent.

In the United States, the copyright fair use defense - which is an open, judicially created and interpreted defense to copyright infringement - has been successfully invoked in decompilation cases. For example, in Sega v. Accolade, the court held that Accolade could lawfully engage in decompilation in order to circumvent the software locking mechanism used by Sega's game consoles. For more on the legality of decompilation in the United States, see the Legality of Decompilation on the Decompilation Wiki.

In Europe, the 1991 Software Directive explicitly provides for a right to decompile in order to achieve interoperability. The result of a heated debate between, on the one side, software protectionists, and, on the other, academics as well as independent software developers, Article 6 permits decompilation only if a number of conditions are met:

  • First, the decompiler must have a license to use the program to be decompiled.
  • Second, decompilation must be necessary to achieve interoperability with the target program or other programs. Interoperability information may therefore not be readily available, such as through manuals or API documentation. This is an important limitation. The necessity must be proven by the decompiler. The purpose of this important limitation is primarily to provide an incentive for developers to document and disclose their products' interoperability information. See [2].
  • Third, the decompilation process must, if possible, be confined to the parts of the target program relevant to interoperability. Since one of the purposes of decompilation is to gain an understanding of the program structure, this third limitation may be difficult to meet. Again, the burden of proof is on the decompiler.

In addition, Article 6 prescribes that the information obtained through decompilation may not be used for other purposes and that it may not be given to others.

Overall, the decompilation right provided by Article 6 is interesting, as it codifies what is claimed to be common practice in the software industry. Few European lawsuits are known to have emerged from the decompilation right. This could be interpreted as meaning either one of two things: 1) the decompilation right is not used frequently and the decompilation right may therefore have been unnecessary, or 2) the decompilation right functions well and provides sufficient legal certainty not to give rise to legal disputes. In a recent report regarding implementation of the Software Directive by the European member states, the European Commission seems to support the second interpretation.

[edit] References

  1. ^ C. Cifuentes. Reverse Compilation Techniques. PhD thesis, Queensland University of Technology, 1994. (available as compressed postscript)
  2. ^ B. Czarnota and R.J. Hart, Legal protection of computer programs in Europe: a guide to the EC directive. 1991, London: Butterworths.

[edit] See also

Wikibooks
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[edit] External links

[edit] General information

[edit] Decompilers

[edit] Java

  • jdec: java decompiler jdec is a open source java decompiler It has a number of useful features. Right now it is mainly hosted at http://sourceforge.net site. Apart from providing features like decompiling,disassembling providing detailed information of a java class file,it also supports jar decompilation and has a very good UI.
  • Jad - the fast JAva Decompiler - Jad is a 100% pure C++ program and claims to be several times faster than decompilers written in Java. Jad is free for non-commercial use, but since the version 1.5.6 it's no longer free for commercial use. Several GUIs exists for Jad, e.g. Jadclipse, a plugin for Eclipse.

[edit] .NET

[edit] Machine code

[edit] Other

  • Eltima Flash Decompiler a very popular SWF decompiler that converts SWF files into FLA, extracts sounds, images, videos, ect.
  • Sothink SWF Decompiler catches, decompiles, views, and extracts Shockwave Flash movies (.swf and (Flash Player) .exe files).
  • DataFlex Decompilers can recreate Dataflex source code from a compiled .FLX in case the original source code is ever lost.