Thief: Deadly Shadows

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Thief: Deadly Shadows
Developer(s) Ion Storm Inc.
Publisher(s) Eidos Interactive
Designer(s) Randy Smith; Jordan Thomas
Series Thief series
Engine Unreal Engine 2.0
Release date(s) NA May 25, 2004
EU June 11, 2004
Genre(s) Stealth
Mode(s) Single player
Rating(s) ESRB: M (Mature)
USK: 12+
PEGI: 12+
Platform(s) Microsoft Windows, Xbox, Mobile phone
Media CD-ROM or DVD
System requirements 1.5 GHz CPU, 256 MB RAM, 64 MB video card RAM, 4X CD-ROM drive, DirectX 9.0b, 3.0 GB available hard disk space, Windows XP (WIN)
Input Keyboard, Mouse or Gamepad

Thief: Deadly Shadows is a stealth-based game developed by Ion Storm Austin rather than Looking Glass Studios (albeit with many of the same people), and is a major departure from the first two games in the series. The game is powered by the Unreal-based Deus Ex: Invisible War engine and unlike the original two titles, Deadly Shadows (Eidos and Ion Storm chose not to name the game "Thief III" for fear that it would alienate gamers new to the series) was developed simultaneously for Microsoft Windows and the Xbox.

Because of all these factors and many more (such as the project lead being fired before the game was finished), Thief: Deadly Shadows was relatively different from the first two games in the series in both appearance and gameplay.

One of the game's major new features was the ability to explore the City. While previous games sent Garrett straight from mission to mission, Thief: Deadly Shadows allows him to walk the City streets between missions where he can steal from passersby, spy on the townspeople, and complete the occasional sidequest in addition to major story missions. Unlike games such as Grand Theft Auto III, the city is not one large continuous map, but rather several small neighbourhood maps connected by load zones (similar to Postal²).

Contents

[edit] Characters

See Thief (computer game series) for information on recurring characters.
  • Garrett: The Protagonist, Hero (or Anti-Hero, if you see it that way), Master Thief, and Expert Assassin. Garrett is a loner thief who will go anywhere and kill anyone to get what he wants: money. Garrett is a simple man, with a rather large title, but who says it's easy being the greatest thief that ever lived? Pick locks, pickpocket people, mug people, scale buildings with ease (Requires Climbing Gloves; found in the shop in the Docks). Garrett's stealth knows no bounds, play the game and find out more.
  • The Hag: A mythical serial killer who purportedly stalks the night slaying victims and stealing their skin. Even the Pagans who deal regularly with monstrous creatures, regard her as an abomination. The Hag appears to be the Boogeyman of the Thief world and is featured in a variety of children's rhymes and night-time tales. However few believe she actually exists except Garrett and a Hammerite inspector named Drept. According to Drept the Hag "wears death upon her as a cloak. Some who meet her doth vanish. Others perished with bloody work upon their bodies". There are hints spoken of creatures made of stone. The tale of a Hag, a bent old woman, who is ever old but grow no older. She has connections to the prophecy of "When the progress of the time ceases, the evil one will be pointed out for all to see".
  • Moira: The captain of 'Abysmal Gale' in Thief: Deadly Shadows, living in an overlook mansion on an island not faraway from the city. The ship came into to the dock one day but Moira and all his crew are missing. According to his log, he has found a strange golden slab in a cave and has brought back to his mansion. The ship is battered and occupied by zombies. The City Watch has sent at least two people including one named Reggy on board to investigate but they never come back, so it is assumed that Moira and his crew are either killed or turned to zombies. According to a sailor's log, Moira had been acting strange one day suddenly, turning over everything, and shouting "where have you hidden it" and had not eaten anything. The crew had planned to rebel but the log ends here and thus nothing can be known.
  • Widow Moira: The wife of captain Moira. She seems to have lost her mind and does not know that her husband is never going to be back.
  • Inspector Drept: A Hammerite bent on tracing and finding the Hag in Thief: Deadly Shadows due to his childhood experience. When he was little he lived in the Shalebridge Cradle. One day he was playing hide-and-seek in the attic with his friend Lauryl. During the game while Lauryl was searching for the hidden Drept, the Hag appeared and killed her. Drept was frozen with fear and could do nothing. Afterward he informed the Cradle staff that it was done by a hag and not an insane patient, although no one believed him. When he grew up he joined the Hammerites and began searching for the Hag. His working desk in St. Edgar's Temple has a small monument plaque hanging on the wall above in memorial of Lauryl.
  • Lauryl: Originally an orphan who lived in the Shalebridge Cradle as did the eventual Inspector Drept but was killed and skinned by the Hag. Her body was buried in a secret room in the catacombs in Fort Ironwood with a spell marked on the tomb. Since her death her ghost haunted the attic in the now-abandoned Cradle. During the events of "Thief: Deadly Shadows", Garrett will manage to liberate her spirit.

[edit] Weapons/Support Items

Garret is armed with many different weapons:

  • BlackJack: A Simple club for knocking opponents unconcious, though it does not work on all opponents, it is the stealthiest way to incapacitate an enemy.
  • Dagger: Basic close up combo weapon, can perform a backstab if behind an unsuspecting enemy, other than that, it's the best weapon for one-on-one combat, if the enemy suspects you.
  • Broadhead Arrows: Snipe enemies, kill Rust Mites for Faction points, kill suspecting enemies.
  • Water Arrows: Yield no damage, they put out torches, chandeliers, candles, etc. Does not work on electrical lighting..
  • Moss Arrows: Use these earth enchanted arrows to choke an unsuspecting opponent, leaving him distracted for an amount of time (Does no real damage, though has a possibility of knocking the enemy unconcious). Also the moss may be used as stepping stones over surfaces that would make a loud sound to walk upon. These arrows are also used to strike Pagan Cornerstones, to increase your Pagan faction.
  • Fire Arrows: Light unlight torches, chandeliers, and candles, as well as doing a hefty amount of damage to your opponents. Be wary, the fire arrow gives off a large amount of light, and upon striking, it makes a lot of noise.
  • Gas Arrows: Douse fire or create an area of knockout gas, these are one of the rarest of arrows to find, and one of the most expensive.
  • Noisemaker Arrows: These arrows are mechanically designed to make loud noises. Use them, and the enemy will run over to them, being distracted for a short period of time, useful for finding out if an enemy is near, or getting them away from a place you need to be.
  • Flash Bomb: A very essential part of being a thief is getting out of trouble when caught, right? Use these flash bombs to blind opponents or kill undead.
  • Explosive Mine: Throw these mines in your enemies path and watch the sparks fly when they touch it or throw it in your path, and let the enemies find you, and come after you, not suspecting the "surprise" you left for them.
  • Oil Flask: This bottle instantly bursts upon impact with the ground, and unsuspecting enemies will slide across the floor upon stepping on it; even off of cliffs, railings, or anything else that could lead them to their doom. Suspecting enemies will just hit the ground, and take a few seconds to recover. Combine the oil with a fire arrow, and create a flaming puddle that will burn any nearby enemy.
  • Holy Water: The undead's ultimate weakness, throw this bottle, and upon bursting, it will lay a puddle of holy water. Suspecting undead will avoid the puddle, but undead chasing after you will immediatley get killed on touch of this substance, great for tight situations with the undead.
  • Gas Bomb: This bomb explodes a green vapor, that instantly knocks out most opponents who come in contact with it (Does not work on undead). This item does douse fires it comes in contact with.
  • Health Potion: This potion will restore eight of your life crystals instantly.

[edit] Garrett's Always Active Abilities

  • Mechanical Eye: Zoom in and out to get a better view of what is going on near you.
  • Lock Picks: Use the action button on a locked door, and start a lockpicking sub-game. The objective is to find the sweet spot in the lock, and pick each row, one-by-one.
  • Keeper Glyph: In the game, when you encounter the keeper's secret hideout, you obtain the ability to open areas marked with a keeper glyph symbol on it.
  • Pagan Blessing: Upon reading Dyan's note in the docks, you receive the ability to use your moss arrows to enchant Pagan Cornerstones (They are on the corners of some parts of the town, they are small, dark, on the bottom, and have a tree symbol on them) for Faction.
  • Hammer Blessing: Upon reading Drept's note in the library of the Keeper Compoud, you obtain the ability to destroy Rust Mites (The golden beetles strewn about the city) with your Broadhead arrows.
  • Climbing Gloves: Purchased for 2000 gold in the shop in the Docks, these gloves enable you to scale sheer vertical surfaces with ease.
  • Glyph of Unbinding: Find this Glyph in the final area, this enables Garrett to kill the living statues with his BlackJack (One sneak attack, or four frontal attacks).

[edit] The Storyline

Checking Inn, Cashing out
This is a training mission. Garrett has got a tip from his fence, Heartless Perry, that a nobleman named Lord Julian has some sort of quarrel and showed up at Blue Heron Inn, in a foul mood. He is carrying a velvet bag and he never takes his eyes off it. Garrett thinks that may contain something valuable.
End of the Bloodline
The bag contains a bronze medallion stamped with a griffin. It belongs to the Rutherfords who own a castle in South Quarter. It also has some connection with a huge opal locked in the castle vault. Garrett would hate to have anyone but him get a stone like that.
St. Edgar's Eve
Garrett sells the opal at Black Market Bertha's and gets a letter from Artemus. The Keepers need him to obtain two objects for further study: The Builder's Chalice from the Hammerites and the Jacknall's Paw from the Pagans. In return Garrett can listen to their prophecies.
St. Edgar's Church is where the Hammerites keep the Chalice. The temple holds the crypt of some long-ago Hammerite hero St. Edgar. This day is his holy day and there is an all-night service. Hopefully the Hammerites will sit down praying rather than looking for Garrett.
Into the Pagan Sanctuary
The Jacknall's Paw is a mummified hand, hidden deep inside the underground Pagan territory. The entrance to the Pagan territory is the South Quarter well.
House of the Widow Moira
First Keeper Orland welcomes Garrett very reluctantly. From the books Garrett learns that a Dark Age is coming. The Keepers have been looking for a lost book called the Compendium of Reproach, which can give more information about the Dark Age. A ship called Abysmal Gale has recently arrived at the Dock and it appears in the prophecies that its arrival has connection to it also. The local authority has warned all curious citizens not to go near this cursed ship. Garrett goes in and finds that the ship is battered, and no one is alive. The former captain Moira's log talks about a golden slab in his seaside mansion. Garrett steals a rowboat in the Dock area and goes to his home to steal it back.
The Sunken Citadel
The Compendium needs the Glyph Key to be opened. The Key has disappeared underground some time too long ago to think about. According to the missing Keeper Rafe, the Key is hidden in a "Sunken Citadel" and the entrance to it is in the underground drainage in the Dock area, sealed by a glyph. Rafe also mentioned that the place 'swarms with strange creatures', which are some fish like people called Kurshoks.
Killing Time
'When the progress of the time ceases, the evil one will be pointed out for all to see.' First Keeper Orland responds by 'we must wait and watch', but Garrett responds by 'I could break into the clocktower in Stonemarket, find some way to stop the clock from running', in order to force the prophecy to be fulfilled. The clocktower is a very old and high building, run by Hammerites. The ground floor main door is locked, but the pipes that lead into the clocktower are unblocked.
Of Brethren... And Betrayers
Sabotaging the gigantic mechanism stops the clock, but also causes the entire clocktower to collapse. Meanwhile Interpreter Caduca is found murdered. Orland points his finger at Garrett and fixes up a trial at the Keeper Compound. Garrett escapes with the help of a group of friendly Keepers. They mention 'the rubble (of the clocktower) forms an arrow, and it points directly at the Keeper Library'. Until Garrett is found, no one is allowed to enter nor leave the Compound. Orland has used a 'Binding Glyph' to seal every glyph doors in the whole city and sent out Keeper Enforcers to hunt Garrett. To replace Caduca, he plans to promote Gamall to the position of interpreter. Garrett believes that Orland is the 'Brethren and Betrayer', so he decides to find some guilty evidence of Orland and goes to the Compound. In Orland's office in the Keeper Library, there is a secret tunnel connecting it and the Compound.
Robbing the Cradle
In the deserted lower library of the Compound, Garrett finds a note addressed to him, despite the fact that no one should know that he is there. At the Hall of Statues, Garrett sees a hideous old woman, or a hag, who knew magic and activated stone statues to look for him. He escapes the ambush and finds Inspector Drept for help. Drept advises Garrett to search the abandoned Shalebridge Cradle for clues as this was his first sight of the hag. The Cradle had been an insane asylum, but before that it was an orphanage. What most don't know is that, for a short time, it was both. One night a fire broke out. No one knew why, and the place was abandoned. It grews to be a dark and haunted place, and now none dare enter. According to a note, nine years ago a man claimed that he dared to sleep one night in the Cradle, and he was not seen again since then. In the Cradle Garrett inexplicably finds a picture, at least as old as the building has lain empty, of the Keeper Translator, Gamall in the attic. At this moment, a glowing white spirit appears and introduces herself as Lauryl, who beckons Garrett to help her leave. It turns out that the Cradle has the ability to 'remember' people's presence in the Cradle territory to trap them inside forever. Soon Garrett discovers that the previously unblocked storm cellar entrance where he used to get in is somehow blocked by a wooden grate. Now Garrett has to get rid of all Lauryl's things (a bottle of her blood which is still warm in the storm cellar, her nightgown in one of the patient cells, her diary in the nursery tower and her blood stain in the attic)in the building, such that the Cradle cannot remember her. However, once this is complete, Garrett is no longer able to leave, as the Cradle now remembers him. Garrett must enter the past as himself, sneak into the Staff tower, and jump out of the window. Once he does this, Lauryl leads Garrett to the nearby Hammerite Fort, Ironwood, where her body is buried. Garrett washes away the marks on the grave with Lauryl's blood and Lauryl gets her appearance back: Gamall's. The false Gamall, who is just being promoted to the position of interpreter, is revealed to be the Hag.
Still Life with Blackjack
Gamall has ruined the Keeper Library. She has found the 'Final Glyph' and stolen the Chalice and the Paw. A Keeper Elder guesses that she must have a hidden lair, and Orland wants Garrett to find it, learn what she wants the two things for, kill her, and find and destroy the Final Glyph. The lair is located in Audale's underground. Inside Garrett steals back the Chalice and the Paw, and finds the "Glyph of Unbinding," which allows him to defeat Gamall's statues with his blackjack. He meets Artemus and from a map they figure out that the Artefacts - the Eye, the Heart, the Crown, the Chalice and the Paw - have to be placed in specific locations in the city to activate the Final Glyph, which acts as a safeguard in case the Keeper Glyphs are used for evil. Once activated, all glyph magic and all Keepers' power will be destroyed. Artemus tells Garrett that Gamall does not want to activate but to destroy the Final Glyph, which contradicts to what the Keepers have told Garrett to do. Artemus goes back to Orland to get the truth while Garrett goes to the Wieldstrom Museum to steal the remaining three Artefacts (two if the Kurshok crown is not sold) before Gamall gets to them. They shall meet again at Stonemarket Plaza. The front gate of the museum is barred and guarded, but there is a secret underground tunnel dug by previous thieves that leads into it.
The End
It turns out Gamall does not show up in the museum. When Garrett comes out, Artemus is outside waiting for him, asking Garrett to give him the Artefacts. Orland comes at that moment and decides to tell Garrett the truth - he is the one to use the Artefacts, but not to destroy the Final Glyph. At this moment 'Artemus' grabs Orland in the neck and transforms back to Gamall's monstrous appearance. Orland is killed but Garrett sneaks away during the process. He has to put all the Artefacts into the corresponding positions to activate the Final Glyph. Finally when he places the Eye at South Quarter Fountain, the glyph activates and all Keeper glyph magic is destroyed, at the same time leaving a key symbol on Garrett's right hand. The stone statues freeze and become ordinary ones. Gamall has changed back to her normal old woman appearance with all her power lost. The Keeper Library is now seen by citizens. All the Keepers have gone. The Chalice and the Paw are returned to the Hammerites and the Pagans respectively.

When Garrett is walking down a street one night, a child tries to pickpocket him but fails. Their conversation is almost identical to that between young Garrett and Keeper Artemus many years ago.

[edit] Screenshots

The protagonist Garrett from Thief: Deadly Shadows
Enlarge
The protagonist Garrett from Thief: Deadly Shadows
Garrett hides in a shadowy hallway as he ponders his next move in Thief: Deadly Shadows
Enlarge
Garrett hides in a shadowy hallway as he ponders his next move in Thief: Deadly Shadows

[edit] See also

[edit] External links

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