Dave Mirra Freestyle BMX 2
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Dave Mirra Freestyle BMX 2 | |
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Developer(s) | Z-Axis Ltd. |
Publisher(s) | Acclaim Entertainment |
Release date(s) | Playstation 2 version August 27, 2001 October 5, 2001 Gamecube version November 18, 2001 May 3, 2002 Xbox Version November 30, 2001 March 14, 2002 GBA Version November 25, 2001 February 15, 2001 |
Genre(s) | Extreme sports |
Mode(s) | Single player, 2-Player Alternating multiplayer (except GBA) |
Rating(s) | ESRB: Teen (T) (E for the GBA version) ELSPA: 15+ |
Platform(s) | PlayStation 2, GameCube, Xbox, Game Boy Advance |
Media | CD-ROM (Playstation & Xbox) Nintendo GameCube Game Disc (Gamecube) Cartridge (GBA) |
Dave Mirra Freestyle BMX 2 is the successor to Dave Mirra Freestyle BMX and one of the last videogames created by Acclaim Entertainment before going out of business. It was first released for the PlayStation 2 in August 2001, and in the following months it was ported to the GameCube, Game Boy Advance, and Xbox video game systems. Both the GameCube and Xbox ports featured two extra levels that were not present in the PS2 version. It is generally seen as a significant improvement over the first Dave Mirra title.
In the game, players can take on the role of one of 13 top BMX riders, or a number of other characters. Some of the stages included in this game are Camp Woodward, Venice, Greenville, North Carolina, and the Manhattan train yards.
In 2006, Crave Entertainment re-released this game on PlayStation 2 with the Greatest Hit label, under their copyrights and trademarks instead of Acclaim Entertainment since they closed their doors in 2001.
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[edit] Gameplay
The game has several different modes of play.
[edit] Proquest
The first, and main mode is Proquest, a story mode. The player selects a character to portray, and then has several 3 minute runs to complete set goals (ranking from Beginner to Insane), such as grinding 50 meters down a grind bar or scoring 50,000 points in a single run. By completing these quests, you earn respect points. After collecting enough respect points, you then can unlock new areas and bikes. In each new area the set of goals is different. After earning enough points, you will be invited to a competition, where you have to show your skill at biking by not only scoring a lot of points, but also by performing a variety of tricks, modifiers, spins, and grinds. You can also earn 1000 respect points by finding all the gaps in a particular park. Gaps, as the name implies, are gaps between two items, such as between two jumps, or from one side of a river to another. There are usually about 10-20 gaps in each park.
[edit] Session
In Session mode, you take part in 3 minute runs just as you do in Proquest, but without any set goals. You can just try to score high, or you can try and explore different areas of the park, break records, or discover gaps.
[edit] Freeride
In Freeride, you take part in runs, but this time without any time limits. This mode is useful if you're just trying to explore all the nooks and crannies of the park, or trying to discover secrets. The player cannot break records or discover gaps, since there is no time limit, and it is technically considered cheating. Therefore, any score gained is disregarded.
[edit] Park Editor
The Park Editor is a fairly powerful feature of the game that allows the user to create their own skatepark to ride in the Session, Multiplayer and Freeride game modes. The park is created by placing premade objects on a blank area of a themed map. Gaps between objects can also be added. The player can then save the park and ride it. You cannot, however, create goals like the ones featured in Proquest.
[edit] Multiplayer
Two humans can play different game types in this mode, on any level unlocked or created. Being one of the major areas where the game could have used improvement, Dave Mirra Freestyle BMX 2 supports only 2 players at one time, and they must alternate instead of playing simultaneously (as in many other extreme sports titles). The different multiplayer game types are as follows:
[edit] Soundtrack
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