Gauntlet: Dark Legacy
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Gauntlet: Dark Legacy is an expansion of the previous title in the series, Gauntlet Legends. The expansion adds new character classes (Dwarf, Knight, Jester, and Sorceress), and new levels (Dream World, and Battlefield).
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[edit] Story
In an ancient time, the evil mage Garm, using the power of the Runestones, released a great evil upon the land. This demon, Skorne, broke free of Garm's control, crushing him and imprisoning his soul in the underworld. Skorne then released his minions upon the land, and scattered the Runestones across the Eight Realms, so that they might never again be assembled and used against him. No one has dared try. . .
Until now.
(From the game's introductory cinematic)
- Warrior-Minotaur (Mountain Kingdom - Dagger Peak)
- Dwarf-Ogre (Arctic Domain - Arctic Docks)
- Valkyrie-Falconess (Castle Stronghold - The Dungeon of Torment)
- Knight-Unicorn (Sky Dominion - Toxic Spire)
- Archer-Tigress (Forest Realm - The Ancient Tree)
- Jester-Hyena (Dream World - Haunted House)
- Wizard-Anubis (Desert Land - Temple of the Magi)
- Sorceress-Medusa (Forsaken Province - Ghost Town)
- Sumner the wizard-Wizard at level 99 (Battleground)
Each character and their counterpart have unmatched abilities in certain areas; specifically magic, strength, speed, and armor.
- Wizard and Sorceress have superior abilities in magic and with magic potions.
- Knight and Valkyrie have superior abilities in armor and protection.
- Warrior and Dwarf have superior abilities in strength.
- Archer and Jester have superior abilities in speed and reflexes.
[edit] Hidden Levels
[edit] Worlds
The worlds, and contained levels, are as follows:
1:Forsaken Province
2:Mountain Kingdom
3:Castle Stronghold
- --Castle Courtyard
- --Dungeons of Torment
- --Castle Barracks
- --Tower Armory
- --Castle Treasury
- --Chimera's Keep
4:Sky Dominion
- --Toxic Spire
- --Cloud Docks
- --Sky Shipyards
- --Mothership
- --Vat of the Plague Fiend
5:Forest Realm
6:Desert Land
7:Ice Domain
8:Dream World
- --Carnival of the Lost
- --Haunted Grounds
- --Haunted House
- --Your Worst Nightmare!
- --Maze of Illusion
- --Wraith's Haunt
9:Desecrated Temple
10:The Underworld
11:The Battlefields
[edit] Monsters
- Zombies
- Maggots
- Ghosts
- Orcs
- Scorpions
- Lava Monsters
- Guards
- Rats
- Knights
- Assassins
- Slime Creatures
- Beholders
- Lizardmen
- Spiders
- Ents
- Nomads
- Cobras
- Mummies
- Small Genies
- Barbarians
- Wolves
- Ice Worms
- Demons
[edit] Generals
Generals are large, tough versions of the regular monsters. They take a while to destroy, but they drop items when defeated.
- Zombie Reaper
- Orc General
- Executioner
- Assassin Captain
- Lizardman Champion
- Sultan
- Barbarian Chieftan
- Demon Lord
- Skeleton Warrior Legionary
[edit] Golems
Like Generals, Golems are large enemies that can take a lot of damage, and drop items when defeated.
- Cemetery Soil Golem
- Rock Golem
- Marble Golem
- Alchemical Golem
- Wood Golem
- Sand Golem
- Polar Bear (Not technically a golem, because it's an animal rather than a construct, but behaves like one.)
- Shadow Golem
- Lava Golem
- Battle Golem
[edit] Gargoyles
Gargoyles are large, dragon-like monsters. Like Generals and Golems, they drop items when defeated, but the items they drop are golden items, items needed to unlock certain parts of Sumner's tower.
Snake Gargoyle (Golden Snake Fangs)
Eagle Gargoyle (Golden Eagle Feathers)
Lion Gargoyle (Golden Lion Claws)
[edit] Death
In the levels, you sometimes come across the most deadly enemy of all...Death himself. There are two kinds of Death. The black robed Death drains your experience, while the red robed Death drains health. There are four ways to drive Death off:
- hit Death with your weapon 100 times.
- use magic on Death.
- find an Anti-Death Halo that allows you to drain experience or health from Death.
- let Death drain your health or experience (he vanishes after taking 100 health points or an experience level).
[edit] Bosses
The bosses are as follows:
1:Lich - a giant zombie that fights with a huge axe. Sometimes throws its decaying body parts to allow maggots to attack the player.
2:Dragon - a massive red lizard that breaths fireballs and stomps sending out a shockwave.
3:Chimera - a three-headed monster with three health bars. It has a lion's head (which breathes fire), an eagle's head (lightning) and a snake's head (acid). Could possibly be related to the gargoyles which the player fights in other levels.
4:Plague Fiend - a horrible monster made of toxic slime. Attacks by using sweeping tentacles, spitting slime and sinking into its vat to overflow nearby pipes.
5:Spider Queen - a half-woman, half-spider creature that fights on a giant web. Attacks using a whip, spitting venom and calling her children for assistance.
6:Genie - a monstrous black-blue djinni that attacks using a scimitar, energy from its eye and causing the ceiling to collapse.
7:Yeti - a giant ape that uses a variety of ice powers, including ice boulders and an ice wall, plus its own brute force.
8:Shadow Wraith - a being made of pure darkness and nightmares. Attacks using its tendrils, small wraith creatures and other dark powers.
9: Armored Skorne - uses armor in his first fight. Can shoot various forms of energy from his gloves, mask and horns. When beaten, he drops his four items and the player can use one for a short time in the next world.
10:True Form of Skorne - he uses all his normal moves, but they pack a bigger punch. He doesn't have his armor this time, so you can see his fiery form beneath.
11:Garm - fights in the form of a statue that the sorcerer Garm is controlling from within the statue's chest, the same statue on the console games cover. Attacks include( but are not limited to) a purple beam from both hands and a beam that sweeps across the arena. Its arms, wings, and sections of its legs break away, and create clones of Garm from the rubble.
The bosses in this game are of two types: mobile, and immobile (which stay rooted at the rear of the 'arena' [whom have superior firepower]) They are as follows: Lich - Mobile, Dragon - Immobile, Chimera - Immobile, Plague Fiend - Immobile, Spider Queen - Mobile, Genie - Immobile, Yeti - Immobile, Shadow Wraith - Immobile, Skorne - Immobile, True Skorne - Immobile, Garm - Immobile
[edit] Legendary Weapons
Each boss has a special Legendary Weapon to which they are especially vulnerable. Often, these weapons are hidden in another realm, and are typically not found until much later in the game. For instance, the Lich is the boss of the first realm the player can enter, the Forsaken Province. However, the Legendary Weapon to which he is most vulnerable, the Good Book, isn't found until the Sky Domain, the fourth realm the player can enter. The console version of the game allows players to skip fighting boss characters on their first playthrough of a realm, also allowing them to find the Legendary Weapon with which they can be defeated best.
The Legendary Weapons, the enemies weakest to them, and where they can be found are:
1:Parchment of Fire, which will create a wall of fire to counter the Yeti's ice moves, found in the Forsaken Province.
2:Javelin of Blinding, which gouges out the Plague Fiend's one eye and reduces his accuracy, found in the Mountain Kingdom. It will hurt the Plague.
3:Legendary Ice Axe, freezes the Dragon solid, found in the Castle Realm.
4:Good Book, which shoots a ball of light and slows down the Lich with its holy flames, found in the Sky Realm. It also damages the Lich.
5:Scimitar of Decapitation, beheads the Chimera's lion head, found in the Forest Realm. Also if used at a certain angle, it will damage all the heads, but won't kill the lion.
6:Toxic Bellows, reduces the Spider Queen's size and power, found in the Desert Land.
7:Lamp of Dark Obstruction, creates a dark cloud to blind the Genie, found in the Ice Domain.
8:Lantern of Revelation, blocks all of the Shadow Wraith's shadow attacks with its superior light, found in the Dream World
9:Soul Savior, deflects Skorne's attacks right back, can only be found and used in the Desecrated Temple