Dark Arena
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Dark Arena | |
---|---|
Developer(s) | Majesco Games |
Publisher(s) | Graphic State Games |
Release date(s) | January 18, 2002 |
Genre(s) | First-person shooter |
Mode(s) | |
Platform(s) | Game Boy Advance |
Dark Arena is an first-person shooter (FPS) computer game for the Game Boy Advance. It was the first FPS game announced for the Game Boy Advance, but it was the fourth released.
[edit] Critical Reception
Dark Arena was often panned by critics primarily due to poor enemy AI and uninspired level design, but was also praised for having many nice touches often not included in pseudo-3D FPS, such as a sniper rifle with zoom functions and a guided missile. Many people regarded it as a Doom clone, but many fans of Dark Arena state that it had many realistic touches, such as a small diner, soldiers' barracks, and a swimming pool.
[edit] Story
The story of the game is not unlike that of Doom:
A training facility for soldiers was built on a small, isolated island. Genetic splicing was performed to create Genetically Engineered Organisms (GEOs), and when the security failsafes failed, the GEOs quickly took over the base. Then, Angelina Bradshaw (the main character) and her special operations team went to eradicate the threat, but they were pushed back into the center of the base, and Angelina is the only one left alive. She then knows that she has to reach a hangar on the outskirts of the island before a nuclear bomb goes off as a last resort to destroy the creatures. If the player plays on the Easy difficulty, Angelina dies in the hangar (The "Bad Ending"). If the player uses the medium, she barely escapes (The Medium Ending), and the Hard difficulty will have her escape with ease (The Good Ending).