Cybernoid
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Cybernoid: The Fighting Machine | |
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Developer(s) | Raffaele Cecco |
Publisher(s) | Hewson Consultants |
Release date(s) | 1987 |
Genre(s) | Shoot 'em up |
Mode(s) | Single player |
Platform(s) | Amiga, Atari ST, Amstrad CPC, C64, NES, ZX Spectrum |
Media | Cassette, floppy disk |
Input | Keyboard, Joystick |
Cybernoid is a shoot 'em up published in 1987 by Hewson Consultants for several home computer formats. It was programmed by Raffaele Cecco. A sequel, Cybernoid 2 was published the following year. In 2004 it was one of the games featured on the C64 Direct-to-TV.
[edit] Plot
Pirates have raided the storage depots of the Federation and stolen valuable minerals, jewels, ammunition and the latest battle weaponry. The Cybernoid ship has been depatched with instructions to retrieve the stolen booty and to return it to storage within a specified time limit. The pirates have activated planetary defence systems and the Cybernoid will have to battle with these as well as the pirates themselves in order to retrieve the stolen booty.
[edit] Gameplay
Cybernoid is split into levels with each level consisting of several screen which are travelled via a flick-screen system of play rather than scrolling. The hazards in each screen can be different - some will have just enemy pirate ships, some homing missiles, some gun turrets, some indestructible enemies on fixed-paths that have to be traversed and some a mixture of these. The Cybernoid ship can collect power-ups for assistance (including a rear-gun and a giant spiked ball which flies around the ship) and also use a variety of built-in special weapons such as shields and homing missiles.
Shooting pirate ships often leaves power-ups or jewels which Cybernoid can then collect.