Custom Robo GX
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Custom Robo GX | |
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Developer(s) | NOISE |
Publisher(s) | Nintendo |
Release date(s) | July 27, 2002 |
Genre(s) | Action RPG |
Mode(s) | Single player, multiplayer - linking |
Rating(s) | RP (Rating Pending),CERO A |
Platform(s) | GameBoy Advance |
Custom Robo GX The supposed sequel to the renowned Custom Robo V2, made by Nintendo and their support game company Noise. Custom Robo GX had been released for the Gameboy Advance on July 26, 2002 as a Japan-only release. However, Nintendo had considered releasing the game to the U.S. but never did for reasons unknown.
Contents |
[edit] Story
see main article: Custom Robo
[edit] Primary Game Info
While in Custom Robo GX, you can either play within two different gameplay elements - role playing and action. However, unlike other games within the series, Custom Robo GX is displayed in a 2D slide screen format. The gameplay is overall similar to it's predecessors in that you are able to customize your robo in fashions similar to the previous games. However, unlike the past games, you battle your opponent in a classic Streetfighter style. However, there are some elements of strategy, such as being able to hide behind objects for protection. When higher stats are attained in this game, new capabilities for your robo will become present, such as being able to upgrade to a triple jump from the default single or double jump.
The exclusive Action-Chip within this version allows you to create an additional shield of defense or to expand on your various maneuvers. It is confirmed in this game that many upon many of combinations are present when it comes to your specific weapon. This combinational process however is strengthened even greater with the new Action-Chip ability.
[edit] Reference
IGN - Custom Robo GX
[edit] External Links
- Official Custom Robo GX website (Original) (Translated using Excite.Co.Jp)
- Nintendo
- IGN