Crossroads (game)
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Crossroads | |
---|---|
Developer(s) | Steve Harter |
Designer(s) | Steve Harter |
Release date(s) | 1987 |
Genre(s) | Computer and video game genres |
Mode(s) | Single player, two player |
Platform(s) | Commodore 64 |
Crossroads was a popular computer game from 1987 created by Steve Harter. The game consisted of a bird eyes view of a large maze filled with nine different single colored types of monsters as well as the player. Each monster has its own alliances and enemies which made the huge fray of monsters somewhat more manageable as they would kill each other. Along with these likes and hates, each monster had its own little bit of AI. Monsters regularly explode when killed causing a spray of like colored pixels across the screen which is multiplied by monsters attacking each other. All together these elements made the game experience hectic, fast passed and explosive.[1]
Crossroads was originally offered as hex formated Commodore 64 machine code in COMPUTE!'s Gazette. A subscriber could type the hex into a program named MLX that would save the machine code as an executable, as well as verify the typed in data line by line. Due to this distribution mechanism the game was mostly a cult classic
[edit] See Also
[edit] References
- ^ Crossroads and Crossroads II: Pandemonium (HTML). Retrieved on 2006-11-26.
[edit] External Links
- Original article in HTML form along with scans of the original HEX code
- Interview with creator Steve Harter