Creatures of Oblivion

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Creatures found in the fictional realm of Oblivion in the video game Elder Scrolls IV: Oblivion.

Contents

[edit] Atronach

Atronachs are a special variety of elemental daedra. When slain, one can scrape elemental salts off of them for use in alchemy. In the first Elder Scrolls game, Arena, the term 'golem' was used interchangeably with Atronach.

[edit] Flame Atronach

A burning feminine humanoid with black metal armor pieces. Casts fire magic of both on-touch and ranged varieties and is quite fast in melee. Immune to fire damage. Weak to Frost.

[edit] Frost Atronach

A large humanoid daedra similiar to the Storm Atronach although with the elemental power of ice. Immune to Frost damage and resists small amounts of melee damage, but significantly vulnerable to fire damage. They also posses the ability to heal themselves.

[edit] Storm Atronach

A large, vaguely humanoid jumble of electrified rocks. Wields shock attacks, both in ranged and on-touch varieties, as well as simply pummeling foes by hurling masses of rocks resembling fists at them. When moving at high speed, they resemble a cyclone of stones. Immune to shock damage, resistant to both normal and magical damage. Striking a Storm atronach with a melee weapon will likely result in injury to the attacker.

[edit] Clannfear

Clannfears are the "bulldogs" of Dagon's daedric forces. They are roughly the size of a large dog, and resemble a cross between a triceratops and a velociraptor. They are extremely fast and aggressive, and can headbutt their victims so hard and quickly that they often cannot keep their footing. Their claws can be clipped after death for use as an alchemical ingredient.

[edit] Clannfear Runt

The weaker version of the normal Clannfear. Also the clannfear runt does not have claws for the use of alchemical purposes.

[edit] Daedroth

Daedroths are huge, fast and strong. They resemble a huge crocodile standing upright. Has melee damage resistance. Weak to Shock.

[edit] Dremora

Lesser Daedra and appear humanoid with dark black skin, shaped like plated armor, with red markings and symbols. Dremora have been known to serve the Daedric lord Mehrunes Dagon, a dangerous, powerful and arguably evil Daedric prince. Although Dremora are not considered Daedric princes themselves, they are Daedric in origin. Dremora are lesser Daedra and are also among the most intelligent of the lesser Daedra.

[edit] Dremora Scout

Lesser Dremora Soldier. Lookout/preliminary attack Class.

[edit] Dremora Archer

Lesser Dremora Soldier. Archer Class.

[edit] Dremora Captain

Leader of the lesser Dremora Soldiers.

[edit] Dremora Lord

In charge of the Dremora Captains in the area. These are the mid-ranking Officers in the Daedric Army.

[edit] Dremora Hatred Keeper

In certain Oblivion Towers, these high-ranking Dremora Soldiers are trained to guard the entrance to the Sigilum Sanguis. Attack carefully and strategize your attacks and blocks.

[edit] Dremora Churl

One of the lowest classes of Dremora.

[edit] Dremora Caitiff

Caitiffs are used as irregulars in the faction wars of the Daedra, as berserkers and shock troops, undisciplined and unreliable, but eager and willing.

[edit] Dremora Kynval

The highest of the regular rank-and file of Dremora troops are the Kynvals, warrior-knights who have distinguished themselves in battle, and shown the deliberate steadiness of potential war leaders.

[edit] Dremora Kynreeve

A Kynreeve is a clan sheriff or clan officer. Kynreeves are typically associated either with a clan fighting unit or an administrative office in the order of battle.

[edit] Dremora Kynmarcher

The Kynmarcher is the lord and high officer of a Daedric citadel, outpost, or gate. A Kymarcher's command is usually associated both with a unit and with a 'fief' -- a location or territory for which he is responsible.

[edit] Dremora Markynaz

Above the Kymarcher is the Markynaz, or 'grand duke'. A Markynaz is a lord of lords, and member of the Markyn, Mehrunes Dagon's Council of Lords.

[edit] Dremora Valkynaz

The highest rank of Dremora is the Valkynaz, or 'prince'. This warrior duke is a member of the Valkyn, Mehrunes Dagon's personal guard. The Valkynaz are rarely encountered on Tamriel; normally they remain by Mehrunes Dagon's side, or serve as commanders of operations of particular importance or interest to Dagon.

[edit] Dremora Feydnaz

Not much is known about the Feydnas, but they seem to be like the Dremora Kynreeve. They tend to be better at blade skills and can rid your health quickly. They are the most loyal to Dagon.

[edit] Sigil Keeper

He is the Guardian of the Sigilum Sanguis.

[edit] Scamp

Cast Fireball and attack with claws. Sometimes summoned by Dremora spellcasters. Weak to Shock. In Morrowind there are a couple of scamps that can be talked to. One, named Creeper, buys and sells weapons. The other, who can be found in Ald Daedroth gives out free drinks. In Oblivion, their skin can be used as an alchemichal ingredient.

[edit] Stunted Scamp

Smaller and weaker version of the scamp. Their skin cannot be used as ingredients.

[edit] Spider Daedra

Half woman, half spider. Cast drain, shock, and summon small Spider Daedra Spiderlings . Weak to Shock & Frost. Immune to Paralysis. They also tend to sidestep back and forth really fast, archers beware.

[edit] Spider Daedra's Spiderling

Mini Spider Daedra which have the ability to paralyze for a short time.

[edit] Xivilai

Large, magic focused Daedra but also good with two-handed weaponry [often Daedric quality]. Absorbs spells to compensate for stunted magicka. Weak to Shock. Can summon an adult Clannfear to help him.

The Elder Scrolls creatures
Creatures: Alit | Cliff racer | Dreugh | Flame Atronach | Guar | Kagouti | Kwama | Mudcrab | Netch | Nix hound | Scrib | Shalk | Silt strider | Slaughterfish
Lists: Cyrodiil | Morrowind | Oblivion