Count Duckula 2
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Count Duckula 2 | |
---|---|
Developer(s) | |
Publisher(s) | Alternative Software |
Series | Count Duckula |
Release date(s) | 1992 |
Genre(s) | Platform game |
Mode(s) | Single player |
Platform(s) | ZX Spectrum, Amstrad CPC |
Media | Cassette tape |
Count Duckula 2 is a computer game for the ZX Spectrum and Amstrad CPC released in 1992 by Alternative Software.
It was the follow-up to the 1989 release Count Duckula in No Sax Please - We're Egyptian. Both are tie-in licenses of the Cosgrove Hall Count Duckula cartoon series.
Count Duckula 2 is a platform game in which the player advances Duckula from screen to screen shooting soft toys with a ketchup gun.
Critically, the game consistantly achieved some of the lowest review scores of the 8-bit era and is considered one of the worst games published for these platforms. Sinclair User[1] reviewed the game, awarding it 64%, concluding: "If you like silent, slow, basic, dated, unresponsive, annoying games, get it!". The Your Sinclair[2] review was more scathing, awarding 9%: "The whole thing seems to play quite happily by itself, with the player being a sort of novelty bonus."
The Amstrad version faired no better, with Amstrad Action awarding the game a mere 3%.
In the final issue of Your Sinclair[3], Count Duckula 2 was voted the Number One Worst Speccy Game Of All Time by the magazine's readers.
[edit] References
- ^ Sinclair User issue 128 at World Of Spectrum
- ^ Your Sinclair issue 84 at World of Spectrum
- ^ Your Sinclair, issue 93, September 1993