Correspondence chess

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Correspondence chess is chess played by various forms of long-distance correspondence, usually through a correspondence chess server, through e-mail or by the postal system; less common methods which have been employed include fax and homing pigeon. It is in contrast to over-the-board (OTB) chess, where the players sit at a chessboard at the same time (or perhaps play at the same time remotely).

Correspondence chess allows people or clubs who are geographically distant to play one another without meeting in person. The length of a game played by correspondence can vary depending on the method used to transmit the moves: a game played via server or by e-mail might last no more than a few days, weeks, or months, but a game played by post between players in different countries might last several years.

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[edit] Structure of correspondence chess

Correspondence chess differs from over-the-board play in several respects. While in OTB chess only one game is played at a time (the exception being in a simultaneous exhibition), in correspondence chess several games are usually played at once. All games in a tournament are played concurrently, and some players may have more than a hundred games continuing at the same time.

The time limits in correspondence play are usually between 30 and 60 days for every 10 moves. This allows for far deeper calculation, meaning that blunders are very rare. The use of any kind of assistance, including books, chess databases and chess programs, is often allowed, though many hobby players voluntarily do without them.

The new phenomenon of computer assistance has altered the essence of correspondence chess and in addition to profound chess knowledge and analytical discipline, the ability to interpret and guide computer analysis has become important. Given that a player with a computer can use the strongest programs to analyze his/her games, the gap between the beginner and master player has narrowed in recent years since a beginner can partially compensate for his poor chess knowledge with long computer analysis. However the influence of computer assistance is controversial in both official and casual play, and consensus on the issue of whether to allow computer aid is still lacking.

Also at stake is human supremacy over computer chess programs; some argue that a chess program - if left alone - is no match for a top-level correspondence player. An interesting parallel match between correspondence chess grandmaster Arno Nickel and six computer programs on the now defunct Chessfriend server ended +1=3-2. Nickel also played a two-game match against Hydra, currently the strongest chess machine, winning 2-0. In the rematch, the first game was drawn. The second game has been postponed because of the parties' schedules and server problems. Arno Nickel played in the final of the 2nd CSS/PAL Freestyle (see Advanced Chess) on Playchess, being the only player to obtain a winning position against the tournament winner Hydra Syclla, reaffirming his "anti-Hydra" status. He eventually lost the game because of time trouble in the revised shorter time-control.

[edit] Regulatory bodies of correspondence chess

Correspondence chess tournaments are usually played under the auspices of an official regulatory body, most importantly International Correspondence Chess Federation (ICCF), which is affiliated with FIDE, the international chess organization. However, the ICCF, which organizes postal and e-mail events, is not the only organization involved in correspondence chess. There are numerous national and regional bodies for postal chess, as well as a number of organisations devoted to organising e-mail play[1]. However it should be noted that groups other than the ICCF are not sanctioned by FIDE.

The ICCF awards the titles International Master, Senior International Master and Grandmaster - these are equivalent to similar titles awarded by FIDE for over-the-board chess. The ICCF also runs the World Correspondence Chess Championships. Because these events can last a long time, they may overlap: for instance, in February 2005 Joop van Oosterom was declared winner of the 18th Championship (which began in June 2003), though the winner of the 17th Championship (which began in March 2002) had not yet been determined.

Up until 2004, ICCF correspondence chess was played only via e-mail and postal mail. For playing by these two forms of transmission, the ICCF developed their own game notation, known as the ICCF Numeric notation, especially for the purpose of ICCF correspondence chess.

In recent years, the use of increasingly powerful chess programs have brought forth new challenges for organizations like the ICCF and the USCF, necessitating sometimes controversial decisions on the admissibility of such programs in official correspondence play.[2]

Moreover, the emergence of the Internet has brought new opportunities for correspondence chess, not all of which are organized by official bodies. Casual correspondence chess includes correspondence play initiated through correspondence chess servers and games played between individuals who meet and play on their own. Casual correspondence play does not lead to official ratings, though some chess servers will calculate ratings for the players based on results on that server.

[edit] Types of correspondence chess

There are three main types of correspondence chess, with Server based correspondence chess becoming the most popular form in the world today, with major correspondence servers becoming as large and popular as the online blitz chess servers.

[edit] Server based correspondence chess

Correspondence Chess servers are usually database-driven and carry with them a web-based interface for submitting moves to the database. But they do create the possibility of facilitating any method of transmission, as long as the transmitted moves are audited within the Server's database.

Server fees vary. Most casual servers use a yearly charging model, whereby players can play as many tournaments or games as they want all year round. Also more casual servers allow the use of nicknames, and have a real-time rating system which often adjusts a players rating after each rated game. Casual servers also tend to have a wide range of facilities, such as online games databases, etc. More traditionally based correspondence chess servers often charge per tournament and still force the use of real names, which is arguably a very controversial thing to do in the modern world of online hackers.

The International Correspondence Chess Federation (ICCF) is closely co-operating with the leading world chess organization FIDE. All ICCF titles, championships and ratings are recognised by FIDE.

[edit] Email based correspondence chess

There are organisations devoted to organising e-mail play. But Email play is gradually declining in popularity due to issues such as Email viruses, the possibility of opponents claimining they have not received moves, etc. There are also sometimes genuine delivery failures, which make Email based correspondence chess less popular and audited than server based chess.

[edit] Postal (Snail Mail) correspondence chess

There are organisations who use traditional "snail-mail" to facilitate moves between players. This form of correspondence chess was arguably superseded by Email-based correspondence chess, which offers much cheaper play per game — each move usually delivered free by Email and also instantenously. But Email-based chess itself has arguably been superseded by Server based correspondence chess, where usually the interface to a Chess server is a web-based interface.

But it should be noted that Correspondence Chess Servers can potentially have any interface to submit moves to it — they are like a virtual "bank", and the method of transmission is less important, as long as the move transactions are audited into the "bank". For example, if carrier pigeons carried moves to a place where their moves were scanned in, those moves could be entered into the correspondence chess server.

[edit] Over-the-board players who also play correspondence chess

Although nowadays the strongest correspondence players are specialists, a number of notable players in over-the-board (OTB) chess have in the past played postal games during their chess career. Paul Keres, an Estonian sometimes regarded as the strongest player never to become world champion, played many games of correspondence chess, apparently because he had difficulty finding players in his native country anywhere near strong enough to give him a decent game. Yakov Estrin and OTB world champions Alexander Alekhine and Max Euwe also played. The modern GM Ulf Andersson also achieved very high ratings in both ICCF and FIDE, remaining in the FIDE Top 100 unto June 2002 and consistently ranked second on ICCF. The two-time British champion George Botterill is now a high-rated correspondence chess player.

Also, there has been a recent trend of strong OTB players choosing to play in correspondence chess, either in part or whole. Many players who were of world-class stature in their younger years find that they do not have the time nor inclination due to family or careers to compete in OTB chess, but still enjoy playing chess. Ulf Andersson of Sweden is the most notable player (due to his high OTB rating) to have taken up correspondence chess after an illustrious career in the world-class OTB arena.

[edit] ICCF World Champions

Dates given are the period in which the final of the championship took place, as given on the ICCF website.

[edit] Men

  1. Cecil John Seddon Purdy (1950-53)
  2. Viacheslav Ragozin (1956-59)
  3. Albéric O'Kelly de Galway (1959-62)
  4. Vladimir Zagorovsky (1962-65)
  5. Hans Berliner (1965-68)
  6. Horst Rittner (1968-71)
  7. Yakov Estrin (1972-76)
  8. Jørn Sloth (1975-80)
  9. Tõnu Õim (1977-83)
  10. Victor Palciauskas (1978-84)
  11. Friedrich Baumbach (1983-89)
  12. Grigory Sanakoev (1984-91)
  13. Mikhail Umansky (1989-98)
  14. Tõnu Õim (1994-2000)
  15. Gert Jan Timmerman (1996-2002)
  16. Tunç Hamarat (1999-2004)
  17. Ivar Bern (2002-)
  18. Joop van Oosterom (2003-2005)
  19. Christophe Léotard (2004-)

[edit] Women

  1. Olga Rubtsova (1968-72)
  2. Lora Jakovleva (1972-77)
  3. Ljuba Kristol (1978-84)
  4. Liudmila Belavenets (1984-92)
  5. Ljuba Kristol (1993-98)
  6. Alessandra Riegler (2000-05)
  7. Olga Mikhailovna Sukhareva (2002-2006)


[edit] References

  1. ^ such as the International Email Chess Group (IECG) and International E-mail Chess Club (IECC)
  2. ^ www.correspondencechess.com

[edit] External links

[edit] General

[edit] Correspondence chess by post or email or webserver

[edit] Correspondence chess servers