Corellian Battleship
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Cost | ||
---|---|---|
Basic Hold Cost | 8,000 | |
Main Drive Cost | 1,000 | |
Computer Cost | 61,500 | |
Ship Hull Cost | 18,000 | |
Ship Base Cost | 88,500 | |
Total Cost (Fully Loaded) | 190,236 | |
Combat Specifications | ||
Max Fighters | 10,000 | |
Max Figs Per Attack | 3,000 | |
Maximum Shields | 750 | |
Offensive Odds | 1.6:1 | |
Defensive Odds | 1.6:1 | |
Safety Rating | 17,200 | |
Trading Efficiency | ||
Maximum Holds | 80 | |
Initial Holds | 16 | |
Turns Per Warp | 4 | |
TransWarp Drive | No | |
Trading Efficiency Factor | 55 | |
Miscellaneous | ||
Mine Max | 25 | |
Genesis Max | 1 | |
Transport Range | 8 | |
Beacon Max | 50 | |
Long Range Scan | Yes | |
Planet Scanner | Yes | |
Photon Missiles | No |
The Corellian Battleship is a high combat ratio ship in the fictional TradeWars 2002 universe, a trade-oriented computer game set in space, that was developed in the late 1980s.
The Battleship carries 10,000 fighters, the same as the Havoc GunStar. However, it carries only 750 shields, making it defensively weak compared to other capital ships, which usually carry thousands of shields. The Battleship's main advantage lies in its 1.6 combat odds, second only to the Scout Marauder.
The Battleship carries a maximum of 80 holds and is fairly slow, moving at 4 turns a warp. Its trading efficiency of 55 is rather dismal, besting only the Havoc GunStar (52), Scout Marauder (41), Tholian Sentinel (36), and Interdictor Cruiser (5).