Conquest of the Empire

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Conquest of the Empire
Box art for the 2005 re-release
Players 2 - 6 players
Age range 10 and up
Setup time 5 minutes
Playing time 3–4 hours
Rules complexity Medium
Strategy depth Medium
Random chance Medium
Skills required Dice Rolling, Strategy


Conquest of the Empire is a board game created in 1984 by Milton Bradley and re-released in the summer of 2005 by Eagle Games, designed by Glenn Drover. Part of the Gamemaster series, Conquest of the Empire is very similar to the popular Axis and Allies of the same series. That may be because it was designed by the same designer, Larry Harris. A military strategy game set in the Roman Empire after the death of Marcus Aurelius, 2 to 6 players pit their armies against each other in an attempt to become the ruler of Rome. The original MB game is out of print and now very highly prized by collectors.

[edit] Original version

Players attempt to conquer their neighbors and build up cities and fortifications to increase production of wealth. Players also may build road networks that allow for faster movement within friendly territory. Along the way players have to contend with rising inflation which makes military units more and more expensive. Eventually through elimination one player pulls ahead for the win. Experienced game players feel that the catapult piece is too powerful and this fact hurts the game's playability.

The 2005 re-release featured a tweaked version of the original rules as Conquest of the Empire: Classic. In this version the combat system was changed. Dice now featured images on all sides which represented your units. If you'd roll an infantry, an infantry unit from your army would make a hit. Catapults are now more balanced.

[edit] Conquest of the Empire II

The 2005 re-release contains two rulesets and is therefore in a sense 'two games in one'. Besides the classic rules, there is also a new ruleset heavily inspired by another Eagle game, Struggle of Empires by Martin Wallace, and represents a more 'modern' type of boardgame. Players now fight for influence in key provinces and troops are not limited in their area movement anymore. New concepts include forced alliances, chaos points, action cards and senate votes.

[edit] External links


Gamemaster series
Axis and Allies | Conquest of the Empire | Broadsides and Boarding Parties | Fortress America | Shogun