Concerned

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Concerned: The Half-Life and Death of Gordon Frohman

Gordon Frohman arriving in City 17, as Doctor Breen (center) broadcasts to the masses.
Author(s) Christopher C. Livingston
Website http://www.hlcomic.com/
Update schedule Comic complete as of November 6, 2006. Previously updates every Monday, Wednesday, and Friday (before August 24, 2006), and every Tuesday and Thursday (after August 24, 2006).[1]
Launch date May 1, 2005
End Date October 31, 2006 (not including final credits)
Genre Video game, humor

Concerned (Full title: Concerned: The Half-Life and Death of Gordon Frohman) was a webcomic by Christopher C. Livingston, parodying the popular first-person shooter computer game Half-Life 2. The comic was constructed from game screenshots, with characters posed using Garry's Mod. Livingston originally released issues on a Monday/Wednesday/Friday basis, but changed the schedule to two new issues every week on Tuesday and Thursday, citing his job.[1] The comic was launched in May 1, 2005 and completed its run on October 31, 2006, with a total of 205 issues.

Livingston had stated that the comic will not continue through Half-Life 2: Episode One, (the first of an episodic series following Half-Life 2), as it "doesn't really lend itself to the type of comic [he wants] to do."[2] In addition, the comic's plot had become incompatible with Episode One.[3]

Contents

[edit] Plot

In Half-Life 2, the player takes on the role of Gordon Freeman. Throughout the game, the player follows the story of a dark, dystopian future in which mankind has been invaded by the Combine, a mysterious alien enemy.

Frohman up close, wearing the rebel outfit worn by Resistance soldiers.
Enlarge
Frohman up close, wearing the rebel outfit worn by Resistance soldiers.

In contrast, Concerned follows the same general path through the story established by Half-Life 2, but instead follows the adventures of Gordon Frohman, a hapless, lethally clumsy oaf who arrives in City 17 a few weeks before Freeman. Frohman is incredibly naïve and, unlike the other citizens, seems to enjoy living under the rule of the totalitarian administrator, Dr. Breen and the Combine. He holds an insane reverence for the latter, even going to the point of having a plush doll of a Combine soldier. Indeed (as happened in Ravenholm) he finds it hard to cope without their omnipresence, and goes to the lengths of building his own Citadel out of crates, a telescreen for watching Breencasts and an apparently fully functional Strider (although he never turns it on).

The early phases of the comic has Frohman excitingly arriving in City 17, eventually landing a job in the Citadel, under a Combine Elite named Henderson. As most of his human colleagues became Combine soldiers, Frohman realized that Henderson has no immediate intention to do the same for Frohman (citing his incompetence). Demanded that he become one with the Combine, Frohman willingly sets off to Nova Prospekt for invasive surgery to join the Overwatch. Meanwhile, Frohman selects Ravenholm as a residence where he can commute to and from City 17, but lacks proper transport to visit the town. After a failed attempt to reach the Ravenholm using Dr. Isaac Kleiner's teleporter (leaving him stuck in a Counter-Strike server for a week), Frohman, in frustration, chooses to reach Ravenholm by foot instead.

Traveling through City 17's canals, Frohman lands himself in trouble by meeting several Civil Protection units and meets a female Resistance member, Sandy, only to have her abandon him later (for her own safety, as Frohman is accident prone); Sandy ends up consumed by a barnacle. Frohman continues on by obtaining a small boat that aids in his travel along the city's wider canals and rivers, and finally arrives, badly injured and dazed, at Black Mesa East, where he is welcomed as a helper. His stay there is cut short after causing trouble in the base, as well as his irritating overuse of the gravity gun. Frohman is fooled into leaving the place, and finally heads to and reaches Ravenholm.

During Frohman's arrival, Ravenholm is depicted as a peaceful, bright and cheerful place devoid of any Combine elements, but "terrorized" by Father Grigori. After adjusting, Frohman becomes accustomed to the town, but unintentionally discloses the town's location to Dr. Breen, allowing Breen to order a headcrab shelling of the town, killing many. Frohman is attacked by a headcrab and turns into a headcrab zombie (but retains his free will). But in time, Frohman's headcrab dies of malnutrition (attributed to his lack of intelligence), allowing him to retrieve a first aid kit and completely recover. With Father Grigori's help, Frohman escapes Ravenholm, now a zombie-infested town, and presses on to Nova Prospekt.

After crossing mine shafts filled with headcrabs and a railway line guarded by Combine snipers, Frohman reaches the Coast and obtains a rusty bicycle from another Resistance base. En route, Frohman stumbles across St. Olga (the setting of Half-Life 2: Lost Coast) and another Counter-Strike server, as well as dressing up as a Combine soldier. After passing Lighthouse Point and an Antlion-infested beach, Frohman encounters an Antlion Guard, which would be killed by a Vortigaunt from a nearby base. This allows Frohman to retrieve "bugbaits" (although an earlier try resulted in him retrieving an Antlion Guard's feces), and control Antlions.

Frohman, accompanied by several "bugbait"-controlled Antlions, eventually reaches Nova Prospekt, only to be turned away as he did not have an appointment[4]. Frohman gives up and returns to City 17 in the following strip, content of the city's provisions, as Gordon Freeman finally arrives in the city, linking the comic's time frame with the start of Half-Life 2.[5]

Gordon Frohman dressed up as a medic in strip #165.
Enlarge
Gordon Frohman dressed up as a medic in strip #165.

Frohman is recruited into the Resistance (handled by Barney Calhoun), failing to disrupt their operations. He unintentionally signals the start of the Resistance's uprising after accidentally killing a Civil Protection unit using one of his Antlions. During the fighting, Frohman settles into the role of Resistance medic, running his own medical practice (for a brief period), accompanying Freeman himself and mingling with Resistance members, aiding the Combine in the capture of Alyx Vance, reuniting with Norman Frohman (Gordon's long-lost assassin twin brother), and witnessing Norman's death.

Following this, Frohman returns to the Citadel, unwillingly aiding Freeman in his journey up the Citadel and influencing the plot of the game, with Overwatch Elite soldier Henderson fired in the process. After Freeman is captured, brought to Dr. Breen, freed and pursuing Dr. Breen to his teleporter, Frohman attempts to kill Freeman, donning his old rebel clothing and arming himself with a crossbow. He spends too long trying to come up with a one liner, and Dr. Breen's teleporter explodes. Frohman falls off the Citadel peak, flung off by the explosion.

Dr. Breen is also alive, having fallen from the Citadel onto a pile of dead Combine soldiers. However, Frohman falls right onto Breen, killing the latter, but remains alive (although seriously injured). Baffled by his ability to survive, Frohman realizes through a flashback that he has been under "Buddha Mode" (a variation of god mode which prevents his health point from dropping below one) through the comic's duration. Frohman inadvertently turns off the mode, and even spoils an opportunity to be rescued by a group of purple Vortigaunts (as both Gordon Freeman and Alyx Vance would at the start of Episode One). In the end, Frohman dies unceremoniously, while survivors of the City 17 uprising tend to other wounded in the area.

[edit] Theme

Much of the comic's dark humor is derived from its contrasts with Half-Life 2: in a depressing, dark vision of a conquered humanity's future, Gordon Freeman becomes a hero and savior; the similarly-named Gordon Frohman, on the other hand, is just an average guy, improbably cheerful to the point of stupidity, and somewhat naïve as to what is actually going on around him (for instance, Frohman fails to realise that his return-addressed letters to Doctor Breen reveal his location, and so result in that location being invaded, bombed or otherwise compromised).

The comic contains many references to events and objects in the game. In one comic, Frohman makes a clerical error that causes the Combine to order far too many explosive barrels,[6] thus suggesting an explanation for the barrels' ubiquity throughout City 17 and beyond. In another strip, he writes a letter to Dr. Breen asking why using his flashlight reduces his ability to run,[7] a reference to Half-Life 2's flashlight and sprint functions using the same power source. In another, his presence in the town of Ravenholm ends with it becoming the headcrab-infested ghost town seen in Half-Life 2 (after he wrote to Breen expressing his happiness with being there, giving away Ravenholm's location). Indeed, Frohman seems to (intentionally or accidentally) cause many of the disastrous circumstances that Gordon Freeman runs across, as he accidentally gives Breen the idea of headcrab shells while on a radio, and sets up all of the traps in Ravenholm himself in attempts to catch or kill Father Grigori. Along with that, it is revealed that, at the Black Mesa Research Facility, he caused the Black Mesa Incident by accidentally delivering a wedge of cheese to the test chamber, giving the explanation that the borderworld is apparently very "lactose intolerant."[8][1] Other events that had resulted from Frohman's intervention and developed into the scenes seen by Gordon Freeman include:

  • Frohman writing a letter to Dr. Breen,[9] in which he complains about not feeling any sexual desire for the beautiful women he sees around, blaming the Combine reproductive suppression field, which later resulted in Breen personally reciting "part" of the letter early in Half-Life 2.[2]
  • Devastates a Resistance outpost, Station Seven, by unintentionally disclosing their location and inspiring the Combine to develop headcrab shells (one of which is also seen in Station Seven during Half-Life 2).[10]
  • Angering Antlions in the Coast by running over a few of them using his bicycle. The comic claims that Antlions are "normally fairly docile creatures."[11]
  • Stranding two citizens in the middle of an Antlion infested territory near a beach.[12]
  • Accidentally aiding the human Resistance in obtaining large amounts of weapons for their uprising.
  • Inspiring Breen to keep the security alert going despite the fact Freeman had sealed himself in a metal container that he cannot open from the inside or control where it goes.
  • Causing the weapon confiscation field to "upgrade" Gordon Freeman's gravity gun with increased power and the ability to manipulate organic matter (namely, Combine soldiers).

As such, the comic is chiefly targeted towards those who have played the game, but short "notes" sections appended to many of the comics attempt to give non-players some context. Since Concerned follows a similar path through the Half-Life 2 universe as the game, the comic contains spoilers for those who have not yet played it.

It is also apparent that Frohman may be aware of his existence in Half-Life 2,[13] and also referenced the time period[14] and linearity[15] of the game, breaking the fourth wall of the comic to an extent.


  •  Frohman is implied to have been assigned to deliver a test sample to a Black Mesa Research Facility test chamber, which triggers the Black Mesa Incident.[8] Half-Life: Decay, however, indicates that Dr. Gina Cross is responsible for this task. Livingston admitted he didn't play Decay, thus having not been aware of its storyline.[16]
  •  In Half-Life 2: Episode One, Dr. Kleiner, in his "Kleinercast", mentioned that the suppression field only inhibited embryonic development, contrary to both Half-Life 2's (as quoted during Breen's early speech on a citizen's letter) and strip #013's suggestions[9] that the field suppress the urge for sexual intercourse. The strip in question was created a year before the release of Episode One.

[edit] Name

Concerned derives its name from one of the propaganda broadcasts by Dr. Breen in Half-Life 2 in which he is reading a letter supposedly written by a citizen:

"Let me read a letter I recently received. 'Dear Dr. Breen. Why has the Combine seen fit to suppress our reproductive cycle? Sincerely, a concerned citizen.' Thank you for writing, Concerned."

Frohman is a big fan of Dr. Breen, writing frequent letters to the administrator and calling his broadcasts "The Dr. Breen Show." In one letter in which Frohman complains "I got no angle in my dangle! You feel me?", he finishes with the part Breen reads in his announcement (but not without adding a postscript, "PS: Seriously! Frohman gots to get his freak on! PPS: I love your show! You rock! TTYL!"). Thus, Frohman is intended to be "Concerned".

[edit] Additional information

[edit] Combine funeral and mourning strips

During Gordon Freeman's run through Highway 17, his actions are shown from the Combine's perspective; after killing a soldier named Frank with a lawn chair launched from the gravity gun, several follow-up strips track his funeral and mourning by companions (and his two children), in a faux-serious style. Some readers took the strips seriously, not having considered the impact Freeman's constant struggle had against his enemies. (This coincidentally mirrors a statement by Breen in Half-Life 2 - "You have destroyed so much. What is it, exactly, that you have created? Can you name even one thing? I thought not.")

The author has stated that the strips were not intended to be serious. ("I will never intentionally be serious, deep, meaningful, or poignant here. Ever."[17]) Livingston assured his readers that, on the contrary, the comic was only meant to be comical, perhaps in a similar fashion to an Austin Powers scene involving the families of the homogeneous "evil henchmen" Powers has killed.

[edit] Recurring gags

Chris Livingston often makes references to earlier strips of Concerned, once noting: "Here at Concerned, we care about the environment. That's why we recycle jokes as often as possible."[18] Some of these recurring themes include:

  • Shooting vortigaunts - In Half-Life, vortigaunts are a common alien enemy of the main character. However, in Half-Life 2, the vortigaunts are now allies. Gordon Freeman ends up working with the vortigaunts, while Gordon Frohman has a hard time accepting this, and his first impulse upon seeing a vortigaunt is to shoot it.[19] [18] [20] However, it is impossible in Half-Life 2 for the main character to kill friendly units, and Concerned mirrors this. This particular behavior led to Frohman's downfall. As he lays dying, purple Vortigaunts emerge to save him (in the style of Episode One's opening scenes). However, Gordon attempts to kill them, and they change their mind.[21]
  • Ordering 100,000 _______s - Frohman tends to work at keyboards where he claims "the zero key sticks," resulting in him ordering large number of items abundant in Half-Life 2, including explosive barrels[6] (which resulted in barrels appearing in following strips, before the idea was no longer in use), supply crates,[18] sawblades,[22] and scanners.[23] However, during Frohman's time in Black Mesa, he is revealed to have done the opposite for long-jump modules on HEV suits, by ordering only one instead of 100 of them.[24]
  • Counter-Strike - Counter-Strike (CS) is the most popular mod of the Half-Life series, spawning its own community. While events in the CS universe is intended to happen on a completely separate plotline from Half-Life, Gordon Frohman has been teleported to a CS server from Doctor Kleiner's lab[25], and launched from a headcrab shell launcher in Lost Coast into another CS map, inadvertently, and lethally, crushing a hostage NPC[26]. Livingston says that he's not much of a CS person, and ends up making jokes on the lesser points of the game. For example, exaggerating the fact that most people in the game talk rudely in a sort of internet slang.
  • The G-Man - Throughout Concerned, Frohman has stumbled across the G-Man in a manner similar to which Gordon Freeman does in Half-Life 2; however, while the G-Man that Gordon Freeman knows is elusive and cryptic, Frohman has been able to converse or interact with him a few times; shattering his attempts at elusivity and "G-Peeps." The G-Man has appeared at least once (obviously or otherwise) in every past chapter of the comic, except the prologue and epilogue strips. In Concerned-ish, a set of guest strips released during one of Livingston's hiatus, it is indicated that there are numerous G-Men (who talk and act like normal humans - albeit with superhuman strength - and perceive the G-Man accompanying Frohman as abnormal).[27]
    • "Frohman"-"Freeman" confusion - Gordon Frohman's name is an obvious play of Gordon Freeman, the main character of the Half-Life series. It's also the subject of confusion by several minor characters, who mistake him for Freeman,[28] [29] and vice-versa.[30] A later strip goes further to depict Frohman being mistaken by Combine soldiers to be Freeman, by simply donning the same glasses the latter wears.[31] At one point, Frohman even mistakes his own brother's name, Norman Frohman, for Norman Freeman. Despite these similarities, the personalities of both Frohman and Freeman are very different and distinguishable.
    • Levitating objects - As an observation that when objects are picked up with the "use" key in Half-Life 2, they are held in front of the player without any visible means of support. Frohman is depicted with this odd ability while holding certain objects,[32] [33] [34] and is apparently aware of this.[32]
    • Medkits - The comic poked fun at the way medical kits (medkits) are used in Half-Life 2 and first-person shooters in general. Medkits are found in abrupt places, are capable of removing Frohman's bloodstains and instantly disappear after use,[35] and later they are seen as a replacement for all medicine and doctors in general[36] and are activated by touch.[37] A medkit has even been revealed to help Frohman recover from fully developed mutations of a headcrab infestation.[38]

    [edit] Author's notes

    Livingston usually includes a set of notes at the bottom of each comic, which he started doing with the first comic. His notes range in length from one or two sentences to two to three paragraphs. When Livingston first started the notes, the idea was to use the notes to explain to his readers how he made the comics. This came from Livingston's love of director commentaries on DVDs that he watched. However, the notes' purpose had slowly changed, with the notes of the more recent comics pertaining to anything from commentary on new games to the ins and outs of Livingston's daily life.

    [edit] Trivia

    • Frohman hints that he may be Jewish (replying "I'm really more of a synagogue kind of guy" when he is directed to a church on a nearby clifftop)[39]. He may, however, simply be grasping for an excuse not to climb the cliff, or he may have an aversion to churches due to his time in Ravenholm, where Father Grigori frequently and enigmatically told him to "head for the church" without actually telling him its location. This eventually sent Frohman into a vengeful fury[40].
    Frohman meeting one of the various Barneys at Black Mesa in strip #176.
    Enlarge
    Frohman meeting one of the various Barneys at Black Mesa in strip #176.
    • Frohman reminiscences working as a clerk at the Black Mesa Research Facility for a few weeks. Despite having taken place years before Half-Life 2, the younger Frohman looked exactly the same as he does during Half-Life 2. He was also dressed in the same blue uniform worn by many citizens in Half-Life 2, believing that he is a "trendsetter" and that everyone would be wearing it in the future.[41] After unintentionally triggering the Black Mesa Incident, he is seen to have reestablished a love relationship between a HECU soldier and a female Black Ops assassin, and had a pet Gargantua named "Herschel." Despite the outrageous nature of Frohman's exploits, it is evidenced to have happened, with a picture in Frohman's present possession depicting him, the soldier, the assassin and the Gargantua.[16]
    • Gordon Frohman is known to have two relatives. He had a grandfather, named Morgan Frohman (presumably a spoof of Morgan Freeman's name), who participated and died in World War II, all while wearing a "zoot suit" and speaking in "period slang"[42]. The flashback from World War II was made using Day of Defeat: Source content. Gordon is also revealed to have a long lost twin brother, Norman Frohman, who is "a soldier [,] special ops [,] deadly with a weapon [and] deadlier unarmed,"[43] believing he is a bitter and world-weary action hero.[44] Norman is significantly smarter and more rational than Gordon, even condemning Gordon's incompetence. He is killed after a Strider impales him during a battle at City 17's Overwatch Nexus.
    • As revealed by conversations with his twin brother Norman, Gordon (and, presumably, Norman) was born on November 20[45], and is 39 years old[46].
    • The names of all chapters of the comic (except the prologue and epilogue) are puns of those seen in Half-Life 2, and at times relay the theme of the chapters in the comic:
      • Pointless Insertion - Chapter 1: Point Insertion
      • A Read Letter Day - Chapter 2: "A Red Letter Day"
      • Route Banal - Chapter 3: Route Kanal
      • Water Haphazard - Chapter 4: Water Hazard
      • Black Mesa Guest - Chapter 5: Black Mesa East
      • We Still Go To Ravenholm - Chapter 6: "We Don't Go To Ravenholm..."
      • Bike Lane 17 - Chapter 7: Highway 17
      • Sand Trip - Chapter 8: Sandtraps
      • No Prospekts - Chapter 9: Nova Prospekt
      • Chapter 9a: Entanglement was never a chapter in the comic, as Frohman was never allowed to venture further into Nova Prospekt and access the Combine depot, as Freeman would. The author stated that he had drawn out some comics for it called "Befuddlement," and may put them up as a "lost chapter" at a later time, but at the end during a Joystiq interview, he has stated that no more comics would be created in Concerned:

        "I think I'm done. I mentioned at one point doing some "lost episodes" but I think I'm really done. Frohman was fun but I think I'll let him rest in peace."[47]

      • Anticitizen 101 - Chapter 10: Anticitizen One
      • Follow, Frohman - Chapter 11: "Follow Freeman!"
      • Tower Malefactor - Chapter 12: "Our Benefactors".
      • Dork Energy - Chapter 13: "Dark Energy"
    • Frohman hints of being a vegetarian. In comic #100, a Combine sniper dies of natural causes - cholesterol, from which Frohman cites his reason to avoid eating meat.[48] This is not referenced elsewhere in the comic.
    • In comic #139, Frohman is seen removing a pheropod from the Antlion Guard, however in Half-Life 2 a Vortigaunt extracts a pheropod for Gordon Freeman, as it is "unhygienic" for humans. Therefore Frohman would not be able to do this himself as he does in the comic without probable health issues.
    • In one of the comics, Frohman mistakes the borderworld sample for Bournes Pasteurised Organic Cheshire Cheese,[8] which is a reference to a section devoted to BPOCC in the Concerned Internet forum.[49]
    • Frohman proves to be tolerant to damage up to the point of near invulnerability, taking fatal injuries yet managing to survive and recover. Serious incidents Frohman sustains include:
      • Having a pipe stuck through his mid length.[50]
      • Taking an axe to the head.[50]
      • Having his leg bent fowards.[50]
      • Submerging his feet in ankle-deep toxic substances.[51]
      • Catching fire.[51]
      • Getting caught in various explosions (hunter-chopper mines,[52] grenades[48] and exploding barrels[53]).
      • Receiving multiple gunshots (from Combine forces,[54] [55] resistance fighters,[54] and various others).
      • Thrown onto solid objects at high speed.[56]
      • Turning into a zombie by a headcrab but managing to retain his free will[57] (it is later revealed that Frohman's suggestively small brain starved the headcrab to death, allowing him to retrieve a medical kit and completely recover).[38]
      • As a result of falling from the Citadel, breaking every bone in his body, mashing up his internal organs and receiving a falling shovel on his head.[58]
      It is revealed late into the comic that the result of Frohman's invulnerability is actually due to him unwittingly activating a cheat code while traveling to City 17 at the beginning.[59] By saying the word, "Buddha" out aloud, he enters a form of god mode where he could take an infinite amount of damage and would never have his health points reduced below one. He realizes this and jokingly says "Buddha" again because he finds the word funny, unwittingly deactivating the cheat code. Ironically, he dies at the end of the comic with one health point left (it should be noted that the comic does not apparently depict Frohman sustaining any further damage after deactivating the cheat code). It can be assumed he died from the bleeding inevitably caused by the horrifically long fall.

    [edit] Appearances on media

    Concerned has been the subject of articles or sidebars in the following publications:

    • Computer Gaming World - January 2006 issue, page 52, in "Public Access" section. Article titled "Funny Freeman", which includes two Concerned comics made exclusively for the magazine. Comics #1-60 included on issue's coverdisc.
    • PC Zone - January 2006 issue, sidebar, titled "A Little Concerned".
    • PC Gamer UK - March 2006 issue, page 109, "Extra-Life" section, with an article titled "Concerned". Also, comics #1-100 were included on the issue's coverdisc.
    • PC Gamer US - May 2006 issue, page 58, article from PC Gamer UK March 2006 reprinted.
    • Half-Life 2: Episode One - An Easter egg sees two rebels converse with several humorous lines, including a possible reference to Concerned:

      "I don't miss Dr. Breen, but I do miss his show. Remember when they had the jugglers on?"

      However, the comic's author disputes this assertion:

      "A lot of people writing in about this are of the opinion that this is a reference, by Valve, to my comic. Well... I don't really think so myself. It's a bit of a stretch, and while I know certain people at Valve are aware of my comic, I just can't imagine them going out of their way to reference it in the game. (Plus, I've never had jugglers in the comic.) It's a nice thought, though! And thanks for writing to me about it, I didn't hear it the first time I played."[60]

    [edit] References

    1. ^ a b Comic Update Schedule Change. Concerned, "The Extras" section. Retrieved on August 30, 2006.
    2. ^ Concerned #183. URL accessed on August 16, 2006.
    3. ^ Concerned #203. URL accessed on October 26, 2006.
    4. ^ Concerned #145. URL accessed on June 4, 2006.
    5. ^ Concerned #146. URL accessed on August 31, 2006.
    6. ^ a b Concerned #021. URL accessed on June 4, 2006.
    7. ^ Concerned #020. URL accessed on July 25, 2006.
    8. ^ a b c Concerned #178. URL accessed on August 4, 2006.
    9. ^ a b Concerned #013. URL accessed on October 18, 2006.
    10. ^ Concerned #064 URL accessed on November 20, 2006.
    11. ^ Concerned #132 URL accessed on November 20, 2006.
    12. ^ Concerned #144 URL accessed on September 13, 2006.
    13. ^ Concerned #007. URL accessed on June 16, 2006.
    14. ^ Concerned #014. URL accessed on June 11, 2006.
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    18. ^ a b c Concerned #073. URL accessed on June 24, 2006.
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    20. ^ Concerned #137. URL accessed on September 13, 2006.
    21. ^ Concerned #203. URL accessed on November 1, 2006.
    22. ^ Concerned #088. URL accessed on June 24, 2006.
    23. ^ Concerned #148. URL accessed on June 24, 2006.
    24. ^ Concerned #177. URL accessed on August 3, 2006.
    25. ^ Concerned #040. URL accessed on June 4, 2006.
    26. ^ Concerned #110. URL accessed on June 4, 2006.
    27. ^ Concerned #103. URL accessed on July 16, 2006
    28. ^ Concerned #004. URL accessed on July 16, 2006.
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    30. ^ Concerned #150. URL accessed on July 16, 2006.
    31. ^ Concerned #180. URL accessed on August 9, 2006.
    32. ^ a b Concerned #007. URL accessed on July 25, 2006.
    33. ^ Concerned #034. URL accessed on July 25, 2006.
    34. ^ Concerned #023. URL accessed on July 25, 2006.
    35. ^ Concerned #049. URL accessed on July 30, 2006.
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    37. ^ Concerned #168. URL accessed on July 30, 2006.
    38. ^ a b Concerned #095 URL accessed on September 13, 2006.
    39. ^ Concerned #108. URL accessed on June 7, 2006.
    40. ^ Concerned #087. URL accessed on June 4, 2006.
    41. ^ Concerned #175. URL accessed on June 7, 2006.
    42. ^ Concerned #158. URL accessed on June 7, 2006.
    43. ^ Concerned #181. URL accessed on August 12, 2006.
    44. ^ Concerned #183. URL accessed on November 24, 2006.
    45. ^ Concerned #182. URL accessed on August 29, 2006.
    46. ^ Concerned #186. URL accessed on August 29, 2006.
    47. ^ Joystiq Interview: Concerned's Chris Livingston. Joystiq. Retrieved on November 7, 2006.
    48. ^ a b Concerned #100. URL accessed on August 4, 2006.
    49. ^ Concerned Forum Index -> Bournes Pasteurised Organic Cheshire Cheese. URL accessed on September 13, 2006.
    50. ^ a b c Concerned #058. URL accessed on October 3, 2006.
    51. ^ a b Concerned #057. URL accessed on October 3, 2006.
    52. ^ Concerned #068. URL accessed on October 3, 2006.
    53. ^ Concerned #066. URL accessed on October 3, 2006.
    54. ^ a b Concerned #164. URL accessed on October 3, 2006.
    55. ^ Concerned #045. URL accessed on October 3, 2006.
    56. ^ Concerned #069. URL accessed on October 3, 2006.
    57. ^ Concerned #091. URL accessed on October 3, 2006.
    58. ^ Concerned #201. URL accessed on October 21, 2006.
    59. ^ Concerned #202. URL accessed on October 24, 2006.
    60. ^ Concerned #162. URL accessed on June 16, 2006.

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