Composite type

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In computer science, composite types are datatypes which can be constructed in a programming language out of that language's primitive types and other composite types. The act of constructing a composite type is known as composition.

[edit] C/C++

For more details on this topic, see C++ structures and classes.

A struct is C's and C++'s notion of a composite type, a datatype that composes a fixed set of labelled fields or members. It is so called because of the struct keyword used in declaring them, which is short for structure or, more precisely, user-defined data structure.

In C++, the only difference between a struct and a class is the default access level, which is private for classes and public for structs.

Note that while classes and the class keyword were completely new in C++, the C programming language already had a crude type of structs. For all intents and purposes, C++ structs form a superset of C structs: virtually all valid C structs are valid C++ structs with the same semantics.

A struct declaration consists of a list of fields, each of which can have any type. The total storage required for a struct object is the sum of the storage requirements of all the fields, plus any internal padding.

For example:

struct Account {
   int account_number;
   char *first_name;
   char *last_name;
   float balance;
};

defines a type, referred to as struct Account. To create a new variable of this type, we can write struct Account myAccount; which has an integer component, accessed by myAccount.account_number, and a floating-point component, accessed by myAccount.balance, as well as the first_name and last_name components. The structure myAccount contains all four values, and all four fields may be changed independently.

Since writing struct account repeatedly in code becomes cumbersome, it is not unusual to see a typedef statement in C code to provide a more convenient synonym for the struct. For example:

typedef struct Account_ {
   int    account_number;
   char   *first_name;
   char   *last_name;
   float  balance;
} Account;

In C++ code, the typedef is not needed because types defined using struct are already part of the regular namespace, so the type can be referred to as either struct Account or simply Account.

As another example, a three-dimensional Vector composite type that uses the floating point data type could be created with:

struct Vector {
  float x;
  float y;
  float z;
};

A variable named velocity with a Vector composite type would be declared as Vector velocity; Members of the velocity would be accessed using a dot notation. For example, velocity.x = 5; would set the x component of velocity equal to 5.

Likewise, a color structure could be created using:

struct Color {
  int red;
  int green;
  int blue;
};

In 3D graphics, you usually must keep track of both the position and color of each vertex. One way to do this would be to create a Vertex composite type, using the previously created Vector and Color composite types:

struct Vertex {
  Vector position;
  Color color;
};

Create a variable of type Vertex using the same format as before: Vertex v; Assign values to the components of v like so:

  v.position.x = 0.0;
  v.position.y = 1.5;
  v.position.z = 0.0;
  v.color.red = 128;
  v.color.green = 0;
  v.color.blue = 255;

[edit] Primitive Subtyping

The primary use of struct is for the construction of complex datatypes, but sometimes it is used to circumvent standard C conventions to create primitive subtyping. For example, common Internet protocols rely on the fact that C compilers insert padding between struct fields in predictable ways; thus the code

struct ifoo_old_stub {
   long x, y;
};
struct ifoo_version_42 {
   long x, y, z;
   char *name;
   long a, b, c;
};
void operate_on_ifoo(struct ifoo_old_stub *);
struct ifoo_version_42 s;
. . .
operate_on_ifoo(&s);

will work correctly.

[edit] See also

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