ColecoVision
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ColecoVision Image:ColecoVision logo.jpg | |
ColecoVision | |
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Manufacturer | Coleco |
Type | Video game console |
Generation | Second generation |
First available | August, 1982 |
CPU | Zilog Z80 |
Media | Cartridge |
Units sold | 6 million |
The ColecoVision was Coleco Industries' second generation home video game console, released in August, 1982. The ColecoVision offered arcade-quality graphics and gaming style, the ability to play other home consoles' video games (notably the Atari 2600), and the means to expand the system's hardware. ColecoVision was released with an initial catalog of 12 video game titles, with 10 additional titles on the way for 1982. All told, approximately 170 titles were released in the form of plug-in cartridges between 1982 and 1985.
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[edit] ColecoVision hardware
The design of the main console unit was a 14x8x2 inch rectangular plastic case which housed the ColecoVision motherboard. An opening to a cartridge slot was visible on the top right side of the unit. An external power supply and RF-jack connected to the rear of the console, while the handheld controller connected into a depressed bay inside the top-left of the unit.
The ColecoVision controller design was rather similar to that of Mattel's Intellivision (introduced in 1979), but had a stubby 1.5 inch joystick instead of a disc pad. The joystick portion of the game controller was placed at the forward end of the rectangular number keypad. Two side buttons and the number keypad provided additional functionality such as jumping, shooting, or entering a sequence of numbers. An ultra thin keypad slot was designed to insert plastic overlays which mapped the keys for a particular game. Two controllers shipped with each unit.
Coleco struck a licensing deal with Nintendo of Japan making Donkey Kong the pack-in cartridge that shipped with each ColecoVision. Coleco's version of Donkey Kong, while not arcade perfect, was an excellent port of Nintendo's arcade game, bearing true likeness to its original characters and sound effects.
The majority of other titles in the ColecoVision catalog were ports of coin-operated arcade games (many of which were less popular during the period).
The ColecoVision was distributed by CBS Electronics outside of the United States, and branded CBS ColecoVision.
[edit] Expansion Modules
From its introduction, Coleco had touted a hardware add-on called the Expansion Module #1 which made ColecoVision compatible with the industry-leading Atari 2600 home video game system. Functionally, this gave the ColecoVision the largest software library of any console of its day. The expansion module prompted legal action from Atari, but Atari was unable to stop sales of the module because the Atari 2600 could be reproduced with off the shelf parts. Coleco was also able to design and market the Gemini game system which was an exact clone of an Atari 2600 but with combined joystick/paddle controllers.
Expansion Module #2 came with steering wheel, gas pedal controllers and Turbo (the pack-in), also for use with the games Destructor and The Dukes Of Hazzard.
Expansion Module #3, the final hardware expansion module was released in the summer of 1983. Module #3 converted ColecoVision into a full-fledged computer known as the Coleco Adam, complete with keyboard and digital data pack (DDP) cassette drives. Module #3 was originally conceived to be the ColecoVision "Super Game Module" using game wafers as the storage medium. Although Coleco presented a mock-up of the SGM at the 1983 New York Toy Show, that product was never to be. There were also rumors that Expansion Module #3 was to have incorporated an RCA CED player to utilize capacitance electronic discs to store larger amounts of software data.
Coleco prototyped a fourth expansion module intended to provide compatibility with Mattel's Intellivision, but they never released it.
There were also two other available expansion modules, a roller controller expansion module that was packaged with a Caterpillar-like game called Slither, and a Sports Controller that was similar in design to a boxing glove with a joystick on top and a series of buttons within the grip area.
[edit] Sales
By Christmas of 1982, Coleco had sold 500,000 units, largely on the strength of its bundled game. The ColecoVision's main competitor in the next-generation console space was the arguably more advanced but less commercially successful Atari 5200.
Sales quickly passed one million in early 1983, before the video game crash of 1983. The ColecoVision was discontinued in the spring of 1984. Even with its late difficulties, the ColecoVision still sold more than six million units. In 1986, Bit Corporation produced a Colecovision clone called the Dina, which was sold in the United States by Telegames as the Telegames Personal Arcade.
Today, Coleco emulators and games are widely available as abandonware on the Internet. Although the games remain copyrighted, the holders of ColecoVision games have tended not to enforce their copyrights, in contrast to Intellivision and some Atari games.
[edit] Games
Coleco's software approach was to go after licensed arcade games that Atari had missed and to make cartridges for the 2600 and Intellivision in addition to its own system. Realizing that Atari had firm support from Namco (creators of Pac-Man and many other hits), Coleco involved itself with companies like Sega, Konami, and Universal. The ColecoVision had enough power to produce near-arcade-quality ports, which boosted its popularity. Industry magazines like Electronic Games were unanimous in their enthusiasm over Coleco's machine.
Some of the more popular games included Donkey Kong (the pack-in), Donkey Kong Junior, Carnival, Lady Bug, Mouse Trap, Smurfs: Rescue in Gargamel's Castle, and Zaxxon. The ColecoVision didn't offer many revolutionary new games, since most of its popular titles were arcade ports. Still, it offered a few notable original titles like War Room, Illusions, and Fortune Builder, an early milestone in the style of SimCity. Most cartridges did not have an end-game to beat, but instead would loop around to the beginning, such as Cosmic Avenger.
Coleco also popularized less popular arcade games, such as Venture, the aforementioned Cosmic Avenger and Lady Bug, as well as Mr. Do!.
[edit] Twelve second delay
All Coleco cartridges and most third-party titles had a twelve second delay before the game select screen showed up. A common, but incorrect, anecdote suggested that this delay was the result of a function in the ColecoVision that emulated the programming language PASCAL. The real reason behind the twelve second delay is a loop in the ColecoVision BIOS, so the delay was purely intentional. Some companies like Parker Brothers, Activision, and Micro Fun avoided the delay by simply bypassing the loop in the BIOS.
[edit] Other games
Coleco was infamous for not releasing the games it advertised. In most cases, it isn't certain if games that never came out were advertised using actual screenshots of a game or artist renditions designed to look like a completed game. Nevertheless, over fifty ColecoVision games were advertised in catalogs or on boxes, but never released[citation needed].
In 1997, ColecoVision was given its first "homebrew" game, the Tetris clone Kevtris by Kevin Horton. Since then, designer of homebrew games John Dondzila has released three new ColecoVision games, Space Invasion, Star Fortress, and Purple Dino Demo.
[edit] Screenshots
[edit] Technical specifications
- CPU: Zilog Z80A @ 3.58 MHz
- Video processor: Texas Instruments TMS9928A
- 256x192 resolution
- 32 sprites
- 16 colors
- Sound: Texas Instruments SN76489A
- 3 tone generators
- 1 noise generator
- VRAM: 16KB
- RAM: 1KB
- Storage: Cartridge: 8/16/24/32KB
[edit] Similarities to other platforms
The ColecoVision contains the same CPU and graphics chip as the MSX1 and Sega SG-1000/SC-3000. It also shares a sound chip with the Sega machines, making them identical in hardware capabilities. The MSX contains a different sound chip that is very similar in capabilities, the General Instruments AY-3-8910. For this reason it proved very easy to port games between the three systems.
[edit] ColecoVision in popular culture
- In the Family Guy episode I Take Thee Quagmire, Peter's free maid Joan pulls a ColecoVision out of Peter's navel.
- During the South Park episode, Chickenpox, Kenny's father states, "We got a ColecoVision hooked up to the black and white TV"; to the puzzlement of Stan and Kyle, and to the dismay of Cartman, who goes so far as to say: "Oh my God, this is like a Third-world country."
- A track is named "Colecovision" on the album "Man Overboard" by Canadian rapper Buck 65.
[edit] References
- Bowen, Kevin et al (1998). link ColecoVison FAQ. Retrieved on June 27, 2006.
[edit] See also
|
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First generation |
Magnavox Odyssey • Pong • Coleco Telstar |
Early second generation |
Channel F • Atari 2600 • Odyssey² • Intellivision |
Later second generation |
Atari 5200 • ColecoVision • Vectrex • SG-1000 |
Third generation (compare) |
NES • Master System • Atari 7800 |
Fourth generation (compare) |
TurboGrafx-16 • Mega Drive/Genesis • Neo Geo • SNES |
Fifth generation (compare) |
3DO • Jaguar • Saturn • PlayStation • N64 |
Sixth generation (compare) |
Dreamcast • PlayStation 2 • GameCube • Xbox |
Seventh generation (compare) |
Xbox 360 - PlayStation 3 - Wii |
- Dina (aka Telegames Personal Arcade), a hybrid Sega SG-1000/ColecoVision clone
- List of ColecoVision games
- Adamcon, the annual Coleco Adam users' convention, usually includes presentations on ColecoVision programming
[edit] External links
- Article at The Dot Eaters, a complete history of the ColecoVision
- ClassicGaming's history of the ColecoVision.
- Complete Specs of ColecoVision An exhaustive specification guide and history of ColecoVision