Marvel vs. Capcom: Clash of Super Heroes

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Marvel vs. Capcom

Marvel vs. Capcom title screen
Developer(s) Capcom
Publisher(s) Capcom / Virgin Interactive
Release date(s) January 12, 1998 (Arcade)
September 30, 1999 (DC)
January 31, 2000 (PS1)
Genre(s) Versus fighting
Mode(s) Up to 2 players simultaneously
Rating(s) ESRB: T (Teen) 13 +
(Console ports only)
Platform(s) Arcade, Sega Dreamcast, PlayStation
Input 8-way Joystick, 6 Buttons
Arcade cabinet Upright
Arcade system(s) CPS-2
Arcade display Raster, 384 x 224 (Horizontal), 4096 colors

Marvel vs. Capcom: Clash of Super Heroes (called MvC1 by Street Fighter fans to differentiate it from MvC2) is the third game in the Marvel vs. Capcom series of fighting games. It re-imagined many classic Capcom characters as fighting game sprites, while being the first game to feature real-time two-on-two fighting.

It was a popular tournament game at the height of its popularity having monthly tournaments at various locations.

Contents

[edit] Characters

[edit] Marvel side

[edit] Capcom side

[edit] Secret characters

  • Mega War Machine: A form of War Machine that cannot be either stunned or dizzied. Typically called Gold War Machine by fans.
  • Hyper Venom: A sped-up form of Venom with afterimages, called Carnage by fans.
  • Orange Hulk: A quicker version of Hulk with his normal moveset from Marvel Super Heroes.
  • Lilith-Mode Morrigan: A form of Morrigan with Lilith's palette and moves.
  • Shadow Lady: A cyborg palette swap of Chun-Li.
  • Roll

[edit] Summonable characters

[edit] Final Boss

  • Onslaught: Can be selected once the player completes the game once with any team of characters in the Playstation version. Unlocked on Dreamcast version after unlocking all secret characters.

[edit] Story

The game takes place within the Marvel comic continuity, as Professor Charles Xavier calls out for heroes to stop him before he merges with the consciousness of Magneto and becomes the being known as Onslaught, the final boss. In the meantime, M. Bison is planning to absorb the power of Onslaught for himself.

[edit] Gameplay

While the gameplay was typical of the Marvel vs. Capcom series, Marvel vs. Capcom was distinguishable by two features: the ability to summon assist characters, and the Duo Team Attack.

Unlike the previous game in the series, the point character of a Marvel vs. Capcom team could not summon the offscreen partner for an assist attack; instead, an assist character was randomly selected before the match began. This character could be summoned a limited number of times in battle to attack the opponent in parallel. Codes could be used to force the system to select a certain assist character.

The Duo Team Attack allowed a player to control both characters on his or her team simultaneously for a brief period of time; the characters had unlimited use of their super moves during this time. Since some characters had hard-to-avoid super moves that did substantial damage if blocked, the Duo Team Attack led to tactics that were oriented around activating it before your opponent could. Since the PlayStation port only allowed one character to play a point, a Duo Team Attack would call the assist character repeatedly without cost during its duration.

[edit] Trivia

  • Ryu has the ability to switch between his own movesets and that of Ken Masters and Akuma in this game. (one of the PS1 version's loading screens dubbed him "'Complete Change' Ryu")
  • Mega Man appears slightly more immature in this game than in his own series; his ending is merely an animated picture reading "You Got Magnetic Shockwave". However, on the Playstation version, this ending is more than just a joke at the expense of the Mega Man series: beating the game with him allows you to use another version of Mega Man with Onslaught's "Magnetic Shockwave" available as a Hyper Combo.
  • Ryu's theme in the game is a remix of the opening title screen music of the CPS-1 incarnations of Street Fighter II.
  • Mega Man's theme is a remix of the opening title screen music of Mega Man 2. He also has his own unique victory music when he wins a match, which is the same victory fanfare heard when a robot master is defeated in a few Mega Man titles, such as Mega Man 2 and Mega Man 7. Roll shares the same victory theme.
  • Roll, Shadow Lady, and Lilith-Mode Morrigan are the only secret characters to have their own endings.
  • The home versions of the game had an additional two palettes for each character with the exception of Onslaught, who only has one set of colors.
  • Mecha Zangief returns as a mode Zangief can turn into.
  • Captain Commando has two win quotes that reference past Capcom games.
    • "Thank you for playing this game!" - Reference to the ending quote after the end credits roll
    • "The first Capcom game was Vulgus, back in 1984!" - Self-explanatory.
  • Both Captain Commando and Strider Hiryu's endings are similar to the ones in their respective games.
    • Captain Commando appears before S.H.I.E.L.D. on their monitor at headquarters, informing them of his and his comrades' victory over Onslaught. When asked who he is, he simply says "I am Captain Commando."
    • Strider Hiryu remarks "Target eliminated. Mission complete.", then flies off on his hang glider. The next screen shows a humpback whale surfacing up to the ocean, then Hiryu jumps off his hang glider and rides on the back of the whale. This was the same exact ending in the original arcade game after he defeated Grandmaster Meio.

[edit] External links

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