Talk:City of Heroes
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[edit] NEW Suggestion
How about a section describing the archetypes. Most fantasy games have the well known class system of warrior, mage, wizard, ranger, hunter etc. I think breaking down the archetype system with a little more in detail would give readers a better understanding on characters and their roles and super powers are in game. Example: Blasters (Fire, ice, guns), Tanker (defender, other, other), etc...
- There was a section dedicated to that, but it was split off to City of Heroes characters for such information. Ryūlóng 21:07, 24 August 2006 (UTC)
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- This brings up an interesting thought. Do we want to see about submitting the article for possible Featured status. Submitting would bring a lot more new eyes to the page, which could be good or bad, but overall should be a good thing. - TexasAndroid 15:01, 25 August 2006 (UTC)
[edit] Expansion
Removed "A retail expansion which will work with both games is planned for 2007"; a developer just confirmed on a podcast that all features that were planned for the expansion have instead been shuffled into the next 'issue'. 69.141.234.83 03:24, 10 August 2006 (UTC)
- Thank you. I had not thought of removing that from here, solely from City of Heroes history. Ryūlóng 03:25, 10 August 2006 (UTC)
[edit] Marvel v NCSoft lawsuit
I was one of the persons obsessively following this case, so I made a few corrective edits.
To explain some of my edits: I took out the "failed to police" clause only because it was redundant with "actively promoted" in the same sentence. I reworded instances of the phrase "copyrighted characters" because characters cannot be copyrighted; only the whole works (i.e. the whole comic books, art, films, etc.) in which the characters appear can be copyrighted. I used the phrase "potentially infringing" because it is disputed whether playing a copy of a Marvel character is fair use or not, but NC Interactive disallows such characters either way. My edits concerning the EULA come from a close reading of the EULA. I'm uncertain of the outcome of Fonovisa v. Cherry; the only document I found online was an appellate reversal of the dismissal, which is not the same thing as Fonovisa winning. Finally, I added a mention of the partial dismissal of Marvel's claims because it seemed highly relevant.
Anyway, if someone can find out the final disposition of Fonovisa v. Cherry, and cite the documents for it, that would be great! Matt Fitzpatrick 02:25, 23 August 2006 (UTC)
[edit] Structure: Rewards and Hazards?
In my mind, as a player, enhancements, inspirations, influence, prestige, and salvage are all related, but distinct. I know there is some butting of heads going on as to structure here, so perhaps we should discuss and get this settled.
I'd propose grouping all six of these together under a more general "Rewards" topic; information about experience points and leveling up, badges and gladiators, and unlockable costume pieces and super group base placeables could also be placed under "Rewards."
The subsection on experience debt could be the seed for a new section, "Hazards" perhaps. Mission failure conditions, prisons instead of hospitals, anti-teleportation zones, environmental emanators (such as Circle of Thorns crystals), and (in PvP) hostile police drones could be other topics to place in such a "Hazards" section. Enemy-related hazards, such as ambush spawns, would still go under "Enemies," of course. I don't think separate subsections under "Hazards" is warranted, though, because other than experience debt, these "hazards" are all minor or infrequent elements of the game. Matt Fitzpatrick 18:09, 25 August 2006 (UTC)
- Don't forget temporary powers. --Robotech_Master 19:07, 25 August 2006 (UTC)
- Temp powers (and all other powers) can be found at List of powers in City of Heroes and City of Villains; however, I have tried in the past to combine all of these new sections (enhancements, etc.) but I could not think of a good header for everything, or think of a suitable way to reword some of the sections. I fully support this, but I do not have time to do it myself. Ryūlóng 22:54, 25 August 2006 (UTC)
[edit] Contaminated
As a moderate to hardcore player, i feel that mention of the Isolator badge only being obtainable by killing 100 of the contaminated foes should be in the same section as the information about the tutorial. Ever since badges were introduced, the inability of the majorit of players to obtain Isolator either through ignorance of its existance, or having begun playing the game at launch, has remained a point of contention for the long time and hardcore players. —The preceding unsigned comment was added by Carterhawk (talk • contribs) .
- Wikipedia is not a game guide. There are City of Heroes Wiki's out there if you want something like that. Ryūlóng 23:27, 24 September 2006 (UTC)
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- I concur with Ryūlóng, that type of information does not belong in a wikipedia article. Those are articles for the general public NOT "hardcore" gamers. That is why WP:NOT is quite clear about gameguide type material. --Charlesknight 23:37, 24 September 2006 (UTC)
- I fail to see how information about this particular part of CoH is any less encyclopedic than the archetype descriptions here Carterhawk
- That's always a weak hand to play - "well if it happens in article A then why not in article B", if it does breach policy all it means that someone has not got around to it, but never fear, now you have mentioned it, I'll take a hard look at it tomorrow and be assured I'll turn my anti-cruff cannons on anything that needs removing. --Charlesknight 23:51, 24 September 2006 (UTC)
- There is an article about the archetypes and whatnot because it is important to the game. There needn't be any sort of mention of the badge you get if you beat 100 Contaminated because that is pretty crufty. There is an entire article about the creation of characters in City of Heroes and City of Villains because it is unique from other games, somewhat. There's a whole list of races of Warcraft characters, and for City of Heroes/Villains, it is merely a list of the classes, with as much detail as the Warcraft races get, if less. Citing a specific item one can only get in the tutorial is more game-guidelike than describing the classes within the game. Ryūlóng 23:57, 24 September 2006 (UTC)
- That's always a weak hand to play - "well if it happens in article A then why not in article B", if it does breach policy all it means that someone has not got around to it, but never fear, now you have mentioned it, I'll take a hard look at it tomorrow and be assured I'll turn my anti-cruff cannons on anything that needs removing. --Charlesknight 23:51, 24 September 2006 (UTC)
- I fail to see how information about this particular part of CoH is any less encyclopedic than the archetype descriptions here Carterhawk
- I concur with Ryūlóng, that type of information does not belong in a wikipedia article. Those are articles for the general public NOT "hardcore" gamers. That is why WP:NOT is quite clear about gameguide type material. --Charlesknight 23:37, 24 September 2006 (UTC)
[edit] Too long
This article is too long - I'd suggest the first cut be made to that community section - one or two lines would be fine and then ONE link to the most notable community in the external links. --Charlesknight 23:39, 24 September 2006 (UTC)
- Yeah, I concur. I think I'm going to do some EL culling, and just leave a link to CoH's official list. Ryūlóng 23:41, 24 September 2006 (UTC)
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- also in regards to cutting it down:
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A more recent criticism is against a change in the game's mechanics, called Enhancement Diversification (ED). The changes were originally posted on the City of Villains beta forums, however some testers who were angered by the changes attempted to leak the information on to the City of Heroes forums despite their Non-Disclosure Agreements. Eventually the developers posted the information on the CoH forums. They stated that ED had been in the works since March 2005, and that all changes to the game had been made with it in mind. The lead developer stated that it wasn't mentioned before because he did not want to release the info because they hadn’t worked out the exact system and did not want to release false information. This is understandable considering that Emmert (using the forum alias Statesman) had mentioned a special "Super Secret Out of Combat Skill System" in the past that has never materialized due to problems developing the system. Emmert, in a response to a private message sent to him by a forum-goer regarding "SSOCSS" stated that this system is currently shelved for the time being.[citation needed]
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- The second bit in particular is incoherent to the general reader, What the hell is a "Secret out of combat skill system" and why sould a general reader care? --Charlesknight 23:46, 24 September 2006 (UTC)
- Well, I've just forked Items in City of Heroes and City of Villains of into its own article. And I'll look into cutting that down. Ryūlóng 23:48, 24 September 2006 (UTC)
- The second bit in particular is incoherent to the general reader, What the hell is a "Secret out of combat skill system" and why sould a general reader care? --Charlesknight 23:46, 24 September 2006 (UTC)
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[edit] Not in Rhode Island?
I realize how sad this is but some friends and I decided to try and match the map of Paragon City to real world maps. The results were surprising. Apparently the makers of the game have never bothered to look at a map of Rhode Island. As a matter of fact the only nearby area that even vaguely resembles the shape of the coastline as they show it is Boston Harbor.—The preceding unsigned comment was added by GuyFromBoston (talk • contribs) .
- Paragon City is an alternate dimension to us, thus their geography is not necessarily the same as ours. Also it's sort of a homage to other fake cities in comics like Metropolis and Gotham. Likewise I sincerely doubt that there are actually any island chains around where The Rogue Isles are either.--Zikar 18:34, 13 November 2006 (UTC)
- Fair enough...GuyFromBoston 00:44, 14 November 2006 (UTC)