City of Heroes zones

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In both City of Heroes and City of Villains, there are various zones within Paragon City and the Rogue Islands. Within each zone there are various villain groups that attack/harass the citizens of each, more so City of Heroes.

Contents

[edit] Paragon City (City of Heroes Specific)

Note that many zones are known by nicknames given to them after disasters befell the zones. These zones are listed by their nicknames, as these are the names by which the zones are known within the game. The original pre-disaster zone names are given in parentheses afterwards.

[edit] Atlas Park

City Zone (enemy levels 1 to 6)

One of two beginner zones. Dominated by the gigantic statue of the hero Atlas. The streets are populated by Hellions and Clockwork.

[edit] Boomtown ("Baumton")

Hazard Zone (enemy levels 10-19)

Urban area that was one of the core combat zones during the Rikti War. Now it is mostly a smoldering ruin, inhabited by scavenging Clockwork, Council soldiers on maneuvers and lurking gangs of many other villain groups. The huge Clockwork monster Babbage has been spotted stalking the far reaches of this zone.

[edit] Brickstown

City Zone (enemy levels 30-38)

A mostly industrial zone dominated by the Zig, a huge prison in the center of the zone. Escaped prisoners in their orange overalls can often be spotted on the streets around the Zig, and agents of Crey Industries perform questionable scientific experiments in quiet corners. This zone is also another favorite haunt of the Freakshow, who can often be seen brazenly selling stolen goods or laying very basic traps for unwary heroes.

[edit] Cascade Archipelago

Hazard Zone (minimum level for entry - 40. Enemy levels 40 - 45)

Second zone of the Shadow Shard alternate dimension. Looks like a series of islands floating in the air of a gas giant.

[edit] The Chantry

Hazard Zone (Enemy levels 44 - 47)

Third zone of the Shadow Shard alternate dimension. Looks like a series of islands floating in the air of a gas giant.

[edit] Crey’s Folly ("Venice")

Hazard Zone (minimum level for entry - 30. Enemy levels 31-39)

Industrial zone showing heavy effects of industrial pollution. Heavy presence of Crey, Rikti, Freakshow and Nemesis villains.

[edit] Croatoa ("Salamanca")

City Zone (enemy levels 25-34)

Mystical zone added with issue 5. A zone hanging on the edge of the faerie realm. Where creatures of myth and fable walk. Where the spirits of the dead are restless each night.

[edit] "Dark" Astoria

Hazard Zone (minimum level for entry - 21. Enemy levels 21-29)

A zone where the boundary with the spirit world has been severely weakened. The spirits of the dead can be seen walking the eternally fog enshrouded streets. The zone is dominated by the Banished Pantheon with some minor presence of the Circle of Thorns and the Tsoo.

[edit] Eden ("Woodvale")

Trial Zone (minimum level for entry - 33. Enemy levels 33 - 41)

Zone mostly overrun by the Devoured Earth, though Crey agents and Nemesis soldiers are to be found. Most of the zone is reverting to a "natural" state of forests.

[edit] Faultline ("Overbrook")

Trial Zone (Enemy levels 14 - 19)

City area hit hard a few years back by a massive earthquake, caused by the villain 'Faultline'. Huge chasms cross the zone where members of the Circle of Thorns lurk. Clockwork and Vahizlok occupy the edges of the zone. It has been mentioned that this zone will receive a 'make-over' in Issue Eight. Further details are yet to be revealed, but as there has been talk of uncovering buried Hero bases that were lost after the Earthquake attract the attention of Arachnos, in search of new tech.

[edit] Firebase Zulu

Hazard Zone (minimum level for entry - 40. Enemy levels 40 - 44)

First zone of the Shadow Shard alternate dimension. Looks like a series of islands floating in the air of a gas giant.

[edit] Founders’ Falls

City Zone (Enemy levels 31 - 40)

Upper class city zone with impressive architecture. Although it appears well maintained and clean, villain groups such as the Rikti, the Circle of Thorns, the Council and Crey roam the streets, while the Devouring Earth inhabit the local park. There is a high level story arc which sometimes causes the Kronos Class Titan to appear here.

[edit] Galaxy City

City Zone (Enemy levels 1 - 6)

One of two beginner zones. Galaxy City is populated heavily by low level Hellions, and a few Vazhilok, and some Eidolons (Vazhilok Bosses) appear on the streets.

[edit] The Hive ("Portal Corp Facility")

Trial Zone (minimum level for entry - 45. Enemy levels 48 - 50) The Hive is the location of "Hamidon" a large apparently single celled organism that provides a special type of power "enhancement" that can affect up to three different aspects of a power. The Hamidon is surrounded by around 36 Mitochondria which protect it. Around 40 or so heroes are needed to run a successful "Hamidon Raid", and there are many strategies to do so. The Hive is also populated by hundreds of Giant Monster class Devouring Earth beasts as well as Devouring Swarm insects that make traveling in the zone quite hazardous.

[edit] The Hollows ("Eastgate")

Hazard Zone (minimum level for entry - 5. Enemy levels 5-15)

Added with issue two.

Originally named Eastgate, this zone was badly damaged by an event now known as the Hollowing, where the Trolls street gang attempted to clear out a portion of the sewers with explosives, but caused much of the to collapse into a giant sinkhole due to a series of tunnels that were not known to exist. Trolls and their rival gang the Outcasts now patrol much of the zone. The central part, where the Hollowing occurred, is also home to the mysterious Igneous. The southern parts of the zone have been mostly overrun by the Circle of Thorns.

[edit] Independence Port

City Zone (Enemy levels 22 - 29)

The port area of Paragon City. A large zone, long to the north and south, but much narrower east-west. The center of the zone is mostly water, with the areas of interest to player set mostly around the edges. In the southern part of the zone the hazard area Terra Volta is entirely contained within Independence Port.

[edit] Kings Row

City Zone (Enemy levels 5 - 10)

The seedier part of town, with factories belching black smoke and brick tenement buildings. This zone is the home of the Skulls, and is also populated with Circle of Thorns, Clockwork, Vazhilok and the occasional stray Hellion.

[edit] Outbreak

City Zone (Enemy level 1)

Tutorial zone. The west side of the zone is dominated by thugs driven to madness by contaminated drugs.

[edit] Peregrine Island

City Zone (Enemy levels 41 - 50)

High level city zone. Home to the main campus of Portal Corporation, a company that deals in inter-dimensional travel. This zone was originally released with Issue 1 "Through the Looking Glass" as a combination Hazard / City Zone.

[edit] Perez Park

Hazard Zone (minimum level for entry - 7. Enemy levels 7-14)

A low level hazard zone. The periphery of the zone is city area, but the bulk of the zone is made up of the park itself. Much of the park is a maze of pathways that wind beneath the canopy of trees. The more urban parts of the zone are home to the Skulls and hellions street gangs, while the interior is dominated by the Circle of Thorns, Lost, Clockwork, and Vazilok. The Hydra wander the large lake in the southwest part of the park.

[edit] Rikti Crash Site ("White Planes")

Trial Zone (Enemy levels 39 - 50)

Area of the city where a Rikti mother ship crashed during the Rikti War. The zone is swarming with Rikti soldiers.

[edit] Skyway City

City Zone (Enemy levels 10-19)

Zone dominated by elevated highways crisscrossing the zone. The main villain groups in this zone are the Trolls, the Lost, and the Clockwork. This is also the location of a "Zone Event" known as the "Troll Rave" which produces "Supatrolls" that can be hunted for a badge in the game.

[edit] Steel Canyon

City Zone (Enemy levels 10 - 16)

"Downtown" style city zone. Dominated by large skyscrapers. Steel Canyon is also the location of a "Zone Event" known simply as "Fires" that are set by Hellions. When a building is set on fire, a Fire Chief appears and will hand out a temporary power "Fire Extinguisher" that can be used to put out the fires. Currently, a character may earn three levels of Fire Fighting badges by putting out fires or defeating the Hellions who are trying to set them.

[edit] The Storm Palace

Trial Zone (Enemy levels 48 - 52)

Fourth zone of the Shadow Shard alternate dimension. Looks like a series of islands floating in the air of a gas giant.

[edit] Striga Island

Hazard Zone (minimum level for entry - 20. Enemy levels 20-29)

Added with issue three.

A volcanic island off the coast of Paragon City. The industrial dock areas are dominated by the Family and the Warriors, while the interior of the island is dominated by the Banished Pantheon, with council scattered all around the isle. The island houses a major Council base.

[edit] Talos Island

City Zone (Enemy levels 20-27)

The main part of this zone is made up of Talos Island, named for the hero Talos who died fighting in the area. The zone also has the edges of the mainland around much of the southern zone and several smaller islands to the north. These smaller islands, while officially uninhabited, are havens for many villainous types.

[edit] Terra Volta

Trial Zone (Enemy levels 23 - 29)

The Southern end of this zone is a huge nuclear power reactor which gives the zone its name. Characters may earn a "Character Respecification" by completing a trial that involves entering and saving the Terra Volta Reactor from various villain groups.

[edit] Rogue Islands (City of Villains Specific)

[edit] Cap au Diable

City Zone (Enemy levels 8 - 20)

A well populated island, with many different villain groups in it. The city earned its name from a rock formation which looks like a demon's horns. A unique power plant, called the Power Transfer System, provides almost all of the power to the civilized portions of the island. Cap Au Diable is inhabited by a wide variety of villain groups, including Circle of Thorns, Clockwork, Cap Au Diable Demons (unique group), Arachnos, Luddites, and others. The Giant Monster "DeathSurge" occasionally appears in the northern section.

The most notably numerous group here are the Gold Brickers.

[edit] Grandville

City Zone (Enemy levels 40 - 50)

Grandville is the "home zone" to Lord Recluse's Arachnos organization. Within Grandville is the organization's capital, Spider City, which is, although unofficial in world standings, also the capital of the Rogue Isles. Grandville is a typically crime free zone due to Arachnos' very strong presence and "police." Grandville is full of skyscrapers, which is very different from the rest of the Rogue Isles.

[edit] Mercy Island

City Zone (Enemy levels 1 - 8)

The starting zone for all villains, Mercy Island is essentially split in half. Darwin's Landing, where villains make their first missions, is a heap of mostly abandoned or destroyed buildings, rubble, and shanty-towns. Mercy City is a more respectable place, and surrounded by massive steel walls. The entire island is populated primarily by hellions, skulls, and snakes, with a good portion of Arachnos minions inside the city proper. Signature villain Ghost Widow makes her home in a tower on the northwestern corner of the map.

[edit] Nerva Archipelago

City Zone

[edit] Port Oakes

City Zone (Enemy levels 7 - 12)

A bustling port city, with primarily four sections: Slums, industrial, downtown, and a fort which spawns spectral enemies. Villains receive their first paper mission contacts here. The city if populated by a wide variety of villain groups, amongst them the Coralax, the Lost, the Family, Mooks, and the council, as well as a modest usual Arachnos presence.

[edit] Sharkhead Isle

City Zone (Enemy levels 20 - 27)

[edit] St. Martial

City Zone

[edit] Zigursky Penitentiary ("Breakout")

Hazard Zone (Enemy level 1) Tutorial zone. Basically the interior of the Zig (see Brickstown) and the immediate area around it. The characaters are broken out of prison by Arachnos, and make their way through groups of prisoners from various low level villain groups (trolls, hellions, skulls, etc) whom are rather hostile to everything around them. Beind an impassable fence, a large battle between Longbow and Arachnos can be seen.

[edit] In Between Zones

[edit] Bloody Bay

PvP Zone. Minimum lvl 15 to enter, all within are raised or lowered automatically to lvl 25. This is a Player Vs. Player zone where Heroes and Villains may fight against each other. A special side-mission can be taken, where the hero or villain gathers fragments of the various meteorites that crashed into Bloody Bay at one point in its history. When finished, the mission produces a temporary power that allows the player to summon an "Elite Boss" minion to accompany them for a limited time.

[edit] Pocket D

Formerly Paragon Dance Party. Party club in a pocket dimension. Opens to both heroes and villains. Non-combat zone where both sides can mingle together and have fun. Heroes and villains can even team together within the club, but mainly for the purpose of sharing a private Team chat channel. But for at least some special events missions are available via Pocket D in which heroes and villains can work together in the same mission. Theres a new Arena feature now in Pocket D

[edit] Recluse's Victory ("Atlas Park")

PvP Zone. The level 40 - 50 PvP Zone. This is a Player Vs. Player zone where Heroes and Villains may fight against each other. Recluse's Victory appears as an alternate version of Atlas Park which is one of two starting zones for new characters in City of Heroes. There are "pillboxes" located around the zone and as control of these pillboxes shifts between Villains and Heroes, the appearance of the zone changes to reflect the faction currently in charge.

[edit] Siren’s Call

PvP Zone. Minimum level 20 to enter, all within are raised or lowered automatically to level 30. This is a Player Vs. Player zone where Heroes and Villains may fight against each other. The zone centers around hot-spots, where large scale battles break out between the Longbow and Arachnos factions. Players can assist the faction to which they are allied, and earn bounty points. Bounty points can also be earned by defeating players of the other faction, especially the "Most Wanted" target they are periodically assigned. Bounty can be used like money to buy inspirations or enhancements.

[edit] Warburg

PvP Zone. Minimum lvl 30 to enter, all within are raised or lowered automatically to lvl 38. This is a Player Vs. Player "Free for all" zone in which Heroes and Villains may fight against each other OR against other characters of the same allignment. A special zone mission can be completed, which yields Warburg Rockets, an extremely powerful temporary power.

[edit] Zone Classes

  • City Zone: Where civilians live and work. They may suffer from crime in the streets but, with the Help of the city's Heroes, most people manage to maintain their day-to-day existence. You can pass freely between city zones. (different than the CoV city zone, aside from the free passage between the zones). In Paragon City (CoH), there may be police or Longbow patrolling certain parts of the streets-- these NPCs will fight any villains that get near. In the Rogue Isles (CoV), the police tend to be hostile to anything and everything.
  • Hazard Zone: Off limits to civilians. They have been closed off and totally given over to the criminal element. Only Heroes of the appropriate Security Level can enter, to attempt to keep some kind of check on criminal activity. While it is allowable for solo play, most groups of 'monsters' are large enough that it is highly advisable to have assistance when dealing on an even level.
  • Trial Zone: So dangerous that only the most powerful Heroes can enter, and then only in groups.
  • Player vs. Player Zone (PvP): Where you'll compete against other player controlled characters be they other villains or even heroes themselves.

[edit] Sources