Cinq-O

From Wikipedia, the free encyclopedia

Cinq-O
Publisher Mattel
Players One to six
Age range Seven and up
Setup time None
Playing time Dependent on number of players
Rules complexity Low
Strategy depth Medium
Random chance High
Skills required Dice rolling, counting
BoardGameGeek entry

Cinq-O is a proprietary dice game for one to six players made by Mattel in 2003. The object of the game is to roll either high or low scores and be the first player to score 100 points.

Contents

[edit] Overview of the Rules

Cinq-O includes six dice, five of which are considered scoring dice - traditional six-sided dice with values one through six. The sixth die is the Hi/Lo die with values 1↑, 2↑, 3↑, 1↓, 2↓ and 3↓. The Hi/Lo die determines whether the player is to roll high-valued dice (indicated by a ↑ symbol) or low-valued dice (indicated by a ↓ symbol). The Hi/Lo die also indicates the number by which the dice partial score is multiplied.

Each player begins by rolling all six dice at once. After rolling, at least one of the scoring dice must be placed into the Rack indicating that it is going to be saved. Optionally, one or more dice can be placed into the Bank indicating that they are to be placed into the Rack after a later roll. The player can also optionally put the Hi/Lo die in the Hi/Lo Box indicating that it is going to be saved. The player then re-rolls all remaining dice not in the Rack or Bank, and must place at least one die into the Rack after each roll. The die or dice placed into the Rack can come from either the rolled dice or the Bank.

[edit] Scoring

Once all dice are in the bank, the player adds the total of all scoring dice. The corresponding partial score is located on the Score Card, and this partial score is multiplied by the number on the Hi/Lo die. The result is the player's score for the round.

[edit] Score Card

Hi ↑
Dice Total Partial Score
30 10
29 8
28 7
27 6
26 5
25 4
24 3
23 2
22- 1
Lo ↓
Dice Total Partial Score
5 10
6 8
7 7
8 6
9 5
10 4
11 3
12 2
13+ 1

[edit] Special Scoring Rules

  • In the case that a player shows a straight in their Rack at the end of their round, the player automatically scores 10 points for their partial score.
  • If a player rolls a five-of-a-kind in a single roll, the player automatically scores 10 points and takes a second turn.