Chris Jones (Obsidian Entertainment)

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Not to be confused with Chris Jones (Access Software).


Chris Jones, Chief Technology Officer, Obsidian Entertainment - Chris Jones began his programming career in the game industry on a number of Interplay's Star Trek titles and assisted in the creation and maintenance of a multi-OS windowing and resource system called GNW. His time at Interplay culminated with him being the co-Lead Programmer on Fallout responsible for much of the engine architecture and optimizations. After Fallout, Chris left Interplay to join Troika Games during which time he architected the engine used to complete Arcanum: Of Steamworks and Magick Obscura. After Arcanum, Chris returned to Black Isle Studios and shortly after became the Lead Programmer for the Baldur's Gate 3 project and was responsible for re-architecting the engine and building a solid programming team. In 2003, Chris left Black Isle Studios to become one of the founders of Obsidian Entertainment.


Fallout • Fallout 2
Icewind Dale • Icewind Dale: Heart of Winter • Icewind Dale II
Planescape: Torment • Baldur's Gate: Dark Alliance II
Feargus Urquhart • Chris Avellone • Josh Sawyer • Darren Monahan • Chris Jones
In other languages